Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
In Agnitus we make an educational app for children.
Circus World was designed to make learning Fun and to teach phonics and vocabulary to children's of age 3+.
Interaction is also fun and natural.
We at Paranormal Games have released Gargula: Bloodrush for iOS.
Check it out its free! :D
https://itunes.apple.com/us/app/gargula-bloodrush/id779569118?mt=8
Use the mouse to navigate the unfamiliar landscape, diving beneath the surface and uncovering the mystery of the lost love.
My August 'One Game a Month' entry. Created in Unity3D.
Play now: http://gamejolt.com/games/puzzle/devolution/16989/
Reversal is a simple juggling style puzzle game.
Play now: http://lizthrelfo.itch.io/reversal
Your goal is to keep the shapes on the screen for the goal time and beyond by reversing their direction. As the speed increases Reversal becomes a game of quick thinking, fast reaction and careful planning.
Used to work at Torus Games and Transmission Games.
Currently developing an iOS game and looking for an artist to replace my crappy programmer art with proper nice art.