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  • Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.
  • Character Modeling, Texturing and Rigging for Game. Using Maya , Mudbox and Photoshop. Rendering in Marmoset 2
  • Hi all I am currently available for any freelance art or animation work, or to be recruited full/part time. More than four years of experience freelancing 3D animation to various clients in the USA. One PC game and two iPhone games are currently in development featuring my artwork. I have commercial experience in the entire creative process of an animation production, both as an individual and as part of a team. I am proficient in 3DsMax, Mudbox, mental ray, Character Studio, Blender,…
  • Here was some concept art I did with a project that never went through with some game designers I worked with. Intended to be a schmup. These were some of the characters and environments made for the project. Inevitably it was cancelled due to lack of work on prototyping and long distance between members
  • In Agnitus we make an educational app for children. Circus World was designed to make learning Fun and to teach phonics and vocabulary to children's of age 3+. Interaction is also fun and natural.
  • We at Paranormal Games have released Gargula: Bloodrush for iOS. Check it out its free! :D https://itunes.apple.com/us/app/gargula-bloodrush/id779569118?mt=8
  • These are some low poly props with textures.
  • Use the mouse to navigate the unfamiliar landscape, diving beneath the surface and uncovering the mystery of the lost love. My August 'One Game a Month' entry. Created in Unity3D. Play now: http://gamejolt.com/games/puzzle/devolution/16989/