A feature written by Laura Parker for Gamespot AU did a great job covering three of the pioneering studios of the earliest days of the Australian games industry: Beam/Melbourne House, Strategic Studies Group (SSG), and Micro Forte. Local games veterans who saw the birth and rapid growth of the local games industry also shared their experiences of what it was like in the early days and gave their thoughts on the current 'rebirth'. These guys need no introduction.
Micro Forté was founded in 1985 by John De Margheriti with co-founders Steve Wang, Stephen Lewis and John Reidy, making the Sydney games company 25 years old this year.
Finding different and sustainable revenue streams for online games is definitely one tough cookie to crack. Auran is trying it with their now freely downloadable Fury title, but it seems to be the end for another Australian made online game.
About Micro Forté
I missed this fairly recent press release from Micro Forte who are celebrating a whopping 22 years in the games industry. That's a pretty incredible achievement and very worthy of much applause.
Congratulations Micro Forte, here's to another 22! o_O
Worthplaying.com have 20 new screenshots which showcase the Micro Forte developed online first person shooter called Kwari. As you know, Kwari sports the unique 'cash for bullets' subscription model, and you can read more about it at the page at Worthplaying.com ....
It was announced last week that Kwari was a licensee for the BigWorld Tech for their online first person shooter. More news today from Worthplaying.com reveal that Kwari is actually a title that has been in development at Micro Forte Canberra since mid last year...
Micro Forte is looking for an experienced QA lead to join our Canberra studio for our exciting new project. Managing a small team of internal testers, liaising with large scale external functional and focus test companies, you will be organised, process driven and methodical.
You will be responsible for ensuring the QA team is integrated closely with the development team and are positioned to provide maximum benefit throughout development. This may mean altering process and infrastructure to best support the requirements of your team.
IGN have a very brief interview with Micro Forte Lead Designer, Paul McInnes, on using Big World tech with their new spy themed MMO, and also on the future of MMO's in general. Although not much is revealed about the new MMO, it's an interesting insight on the technology behind it...
Micro Fort? cancels Citizen Zero project ? Announces development underway on new IP.