Skip to main content

3D Artist

Low Poly Desert

Journal Category

for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
i decided on an alien crash site, inspired by Monument Valley and the Australian outback - and im really happy with how it turned out

ClickedIn - Games Project Assignment

Journal Category

3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
the style was inspired by Richard Tongeman's ArtStation posts while working on Ring of Fire 
the bedroom renders are what im most proud of 
the painting in the bedroom renders were illustrated by @blorbel on Instagram, whereas the other posters were ai generated in 2022 (back when they were nonsensical images, not stolen from artists)

Max Mustard - Asteroids

Journal Category

Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 

These assets were among the first I created during my time with Toast Interactive. For these Asteroids I was responsible for Modelling, Unwrapping, Sculpting & Texturing the asset. 

With the asteroid set we wanted to get a lot of versatility out of a few variations (1.5m, 3m, 16m), sculpting these assets was a blast!


Art Direction by Jonathan Bradley:

https://www.artstation.com/jmbradley 

Max Mustard - Targets

Journal Category

Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 

I was responsible for modelling, sculpting & texturing these assets which are used in several mini-games and levels throughout the game.


Max Mustard is a Virtual Reality platforming game so for all assets created for the game we had to be highly conscious of optimizing the asset for performance. As an artist it is always a joy watching people play the levels these assets are used in and trying to take them out!


Art Direction & Tweaks by Jonathan Bradley

https://www.artstation.com/jmbradley 

Takeshita Street - Harajuku - Panel 2

Journal Category

Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!
­­؜؜
Everything was created from originally from reference from the streets of Takeshita. Slight variation is applied as I can't be 1:1. I used engines like Blender Eevee, Vray and Unreal to create the different shots, using what better suited the situation. I did all the geometry however in Maya. I utilised Quixel assets for this project and a few sketchfab dogs 
­­؜؜
Thank you to all who provided feedback during this project.

Newton - Character Sculpt

Journal Category

This was my first character design and model, the brief was to design a character who was a scientist.

Upon completing my university degree and revising my portfolio, I made the decision that the original character asset that I created was not portfolio-worthy so decided to re-model Newton based on the same concept but with a more stylised approach.  

Texturing coming soon!

 

 

 

Sprites!

Journal Category

Just some little creatures I imagined whilst doodling in my spare time, very much inspired by the dragon quest timekeepers.



I figured it would be a good exercise to start picking up some Unity shadergraph and see what I could do with a hatched rim technique and the end result look alright, well see how it holds up when they're animated. 



Also need to cleanup the teapot textures still as I'm not feeling it. 

Fat Cat Shrine

Journal Category

A few months ago I had an art test where I was asked to create an environmental diorama within a week, I ended up putting around 15-20ish hours into it (from idea to delivery).

In the end I wasn’t successful but I still liked the general idea so I spend a few minutes this weekend cleaning up the base and cleaning up the lighting and post processing a tad.

Hope you like it!