3D Artist
Dusk - Character Design
A character I designed back in Uni and wanted to give a proper Topology and Texture pass
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Ginger - Stylized Character
Stylized PBR character that I created based a concept by Hunter Bonyun (Twitter: @gentledeerlord)
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Powercell and Transportation Case
Some Marmoset renders of a few props for a scene I'm building in UE4. I wanted to use these little assets to help establish the direction I'd take this personal project in.
A few shots can be found on my Artstaion page, along with a Marmoset 3d view here: https://www.artstation.com/artwork/oObYzB
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Halo Downfall - Hornet
Had quite alot of fun making this one!
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Halo Downfall - Mongoose
Finally got to finish this little puma!
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Halo Downfall - Scorpion Tank
Finally managed to make this beast!
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Halo Downfall - Warthog
I finally managed to actually model a warthog! this is actually my 2nd attempt in modeling a vehicle, 1st attempt didn't go so well before but this time i managed to try and look at some tutorials and give it a go myself and damn I'm proud of myself of this one.
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Halo Downfall - SMG
A redone version of my previous halo SMG designs, having more curvey, round and edge to it including more geometry.
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ODST Prototype Experimental
I finally finished a full fledge test model from the ground up for our halo fan game called Downfall - An ODST Story or another title A Halo Fangame. This model was a bit of a challenge, i never actually modeled helmets or an ODST before, so trying to learn and analyse each of the different model pieces was quite a challenge. I also wanted to try and put our own spin on the model without causing too much changes that we all still remembered from halo 3 ODST. There were many technical problems and challenges i had to go through especially fixing clipping issues which I still need to fix upon the side areas due to substance painter acting up again as usual. This model will be a test bed for all our testing so while the programmers play around with this, I'll be tweaking and updating this model from now on especially playing around with rigging.
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Did someone say Helljumper?
Another work in progress, this is the very last piece i did on our own ODST model that we created from the ground up. We're actually finally going to begin testing phase with our very own models that we'll be creating with the help of our own concept art town and other fellow 3D modelers. This model will be for testing and will hopefully be tweaked more before a demo is available.
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Blip Blap Blam?
Not the most effective, but it sure does come in handle for close encounters, was pretty fun learning how to model this for the first time. Will be needing a lot of tweaks and updates in the near future once we have everything working. You can check out my artstation to have an full 360 view of the gun
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My First Post Here!
Hi everyone, this is my very first post here on Tsumea, this is still an ongoing work in progress at the moment as I've been recruited as a 3D Modeler. I was recent recruited in the project two months ago and we've made many great progress with our halo fan game. We've made plenty of weapons that people remember and love from past halo games and we've finally entered into the first phase of human models! I'll be posting the fan game update here on models I've worked on and hope to keep people interested. You can find the rest of my weapon models I made within my artstation which I've also linked with my sketchfab submissions so you can freely look and analyze the model. https://www.artstation.com/artwork/8lWNoR
Workflow:
Low Poly Build - 3DS Max
UV Unwrap - 3DS Max
High Poly Detail - Zbrush
Baking and Texturing - Substance Painter
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Stylised island Cottage
A small solo style project made in blender, photoshop and unreal engine. All models made in blender, all textures drawn in photoshop and all animation, effects and shaders made in unreal.
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UE4 "Cities of Death" personal project
A Personal project that I built in UE4 based on Games Workshop's 40K universe. More shots can be found on my artstaion page.
80 Level article about the project can be found here:
https://80.lv/articles/recreating-warhammer-40k-style/
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Ent
Follow me on:
Artstation: https://www.artstation.com/mightyscrimpa
Instagram: https://www.instagram.com/mightyscrimpa
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Halloween Frenchie
Cute little French Bulldog for Hallows Eve
Follow me on:
Artstation: https://www.artstation.com/mightyscrimpa
Instagram: https://www.instagram.com/mightyscrimpa
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Nandos Chickky
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Artstation: https://www.artstation.com/mightyscrimpa
Instagram: https://www.instagram.com/mightyscrimpa
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King Candy!
King Candy from Disney's Wreck it Ralph. I loved this villain as he doesn't have the stereotypical jagged aesthetic. I also wanted to do some fibermesh and explore cutouts in Zbrush. Follow me on: Artstation: https://www.artstation.com/mightyscrimpa Instagram: https://www.instagram.com/mightyscrimpa
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Mr. Skellington
Another personal work on a spooky skeleton. A friend of mine had drawn this character from her university project. I loved the design and decided I needed to do a 3D Sculpt of it.
I really like the forms and motion of this piece. Reminds me of old school Mickey mouse cartoons and the recent CupHead game. Loved this project!
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Warcraft Orc
Here is a personal project based on Blizzard artist Wei Wang's Orc Concept. The purpose of this personal project was to take my sculpts further with details and become more comfortable with Fibermesh. I used a single profile view reference photo to sculpt this model.
I used ZBrush for the organic sculpting and composited in Photoshop.
I might come back later and do a better render and composite when I feel more confident in my abilities to do so.
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3D Portrait of The Twelfth Doctor - Peter Capaldi (Doctor Who)
I wanted to learn how to make a realistic portrait from an initial Zbrush sculpt to a textured and rendered result, so here's my first attempt at something photorealistic. Software used: Maya (arnold + xgen), Zbrush, Mari, Photoshop.
Signal Light
Signal Light based on a Killzone concept.
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Oddworld Train
Fan art of the train from Oddworld: Abe's Exoddus
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Ion Laser
Personal project based on the Ion Laser from Bioshock 2.
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