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3D Artist

Halo Pelican

Journal Category

An old model that i found in one of my folders, been wanting to texture this for a while. This model got rejected awhile back for a fan game i was working on with but i always wanted to texture it as its one of the models I've been working on for a long time. Also if anyone is wondering yes the wheels are missing due to an odd weird positioning issue so i may update that later in the future. And also the landing gears are quite small due to a very, very overlooked mistake I made during the process of making the model. Bu none the less I'm pretty proud in making this model it's actually one of my favorite ship models that i like making from Halo

Halo Downfall - Falcon

Journal Category

Finally..... the falcon!! CAW CAW CAW!!! This was fun and painful to actually model, it’s still a WIP as some of the assets are still missing plus I had a bit of a rush hour in getting this one done, i’ll be coming back onto this model to add and update some of the details especially the seats. overall, it was quite a fun model to make

Vintage Paraffin Blowtorch

Journal Category

Used Maya, Substance Painter and Arnold to create and render this project.
(Check out the link below for more)

CDX-50 Sniper rifle (3D)

Journal Category

CDX50 gun model (unreal engine). Check out the related link for more images and a 3d model (sketchfab).

Guiatr Pedals

A little project that I recently completed to familiarise myself with making game-ready assets using Modo. I had a gap in some freelance work and thought it was now time to finish these off. Realtime/textured assets are rendered in Toolbag, while the highpoly models are rendered in Modo.
Warren Marshall's discord channel and video tutorials were a great help in getting up to speed Modo. Warren even used one of my highpoly models from this scene in a recent video tutorial that he made, showcasing normal map baking:

https://www.artstation.com/warrenm/blog/X2bm/new-video-guitar-pedal-par…