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As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios (www.foolstheory.com/project-vitriol), Fool's Theory is looking for experienced candidates to work remotely or on-site for the position of:
LEVEL DESIGNER (regular or senior)
RESPONSIBILITIES:
- creating game levels from prototyping to meshing and final finish.
- iterative work to improve level design.
REQUIREMENTS:
- ability to create levels supporting game narrative,
- familiarization with of Unreal Engine 4,
- English at communicative level, B2
- 1 year of work experience in the video game industry,
- ability to work in a team,
- ability to keep order in your files,
- communication skills.
NICE TO HAVE:
- experience in meshing (level art)
- keeping up to date with current trends in regards to level design in games
- blueprints creation familiarisation
- at least one, published title
WE OFFER:
- attractive salary
- opportunity to work on a cool, RPG project in cooperation with 11bit studios,
- possibility to work remotely or in an office in Bielsko-Biała, Poland
- long-term contracts - we are looking for people for more than one project,
- flexible forms of employment - a b2b contract, work or employment contract,
- work in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge
- supporting participation in industry conferences and fairs (both as a participant or speaker),
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