From our office located in the CBD (close to Flinders Street Station), our team at Beethoven & Dinosaur is working on our debut title: the Artful Escape published by Annapurna Interactive. We’re looking for a Level Artist to join our friendly team, and help flesh-out the alien worlds of our multiverse.
At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for a Senior Level Designer with systems design skills to create memorable combat sequences and help develop the procedural level building tools and pipeline for our ambitious new project.
We're a recently venture-backed startup based in Surry Hills, Sydney looking for a full-time Lead Game Designer to direct and lead a flagship multiplayer unity title.
Aggressive time-frame, competitive pay. Equity + salary, or pure salary arrangements available. Hiring immediately.
Torus Games has an open position for an experienced Level Designer. This is a full time, fixed term position at our development studio in Bayswater.
As a level designer, you will be responsible for the design, prototyping and game play of your levels at Torus. The ideal candidate will have industry experience on a shipped game.
Essential Skills and Experience:
If you live and breathe mobile games, love working as a team and thrive in creative environments, GREE has a great opportunity for you. As a Level Designer, you’ll be working on a cutting-edge new mobile game and will be involved in early stages of concept, design, implementation and iteration. In a nutshell, it’s about defining and creating interactive and engaging architecture which our customers will love.
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Impromptu Games, which is a little indie company in Melbourne, is looking for level designers for an upcoming stealth FPS game on UE4. While the game's being made in UE4, levels are being constructed with BSP-based editors (Hammer, Radiant, Trenchbroom), so level design experience in the modding communities of games on the Quake/Half-Life/Source and related engines is looked upon very favorably. This is limited contract work, not a full-time position. Although there is no physical office so it's all off-site, ideally you're based in Victoria (still worth applying if you aren't).
If you live and breathe mobile games, love working as a team and thrive in creative environments, GREE Melbourne has a great opportunity for you. As a Level Designer, you’ll be working on a cutting-edge new mobile game and will be involved in early stages of concept, design, implementation and iteration. In a nutshell, it’s about defining and creating interactive and engaging architecture which our customers will love.
More about you
Reach Game Studios Pty. Ltd. is currently seeking a number of positions to be filled. These positions are remote positions:
UI Designer(s) / Coders
Reach Game Studios is currently seeking a talented, fresh UI designer to bring a fresh new take on user interface and the user experience for a first-person shooter. We want the player to spend their time interacting with our world, not staring at menus. The candidate will be working on implementing a smart, sleek interface that presents info to players as needed and not when it’s not pertinent.
Twiitch is a new social/mobile game development studio, founded by games industry veterans. We're based in Prahran, Melbourne.
We're looking for an experienced Level Designer to join our team.
Redtribe is looking for highly talented, seasoned Game Animators and Level Builders.
At this stage we're hiring experienced game animators that understand the nuances of animating for gameplay. If you're a fan of RPGs, love superheroes and you're an extraordinary animator, we would like to hear from you. An interest in fighting, fighting games, manga art styles, etc. would be advantageous. We're really looking for animators that understand game mechanics and interactions and can work closely with the programming team to create the desired result.