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As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios (www.foolstheory.com/project-vitriol), Fool's Theory is looking for experienced candidates to work remotely or on-site for the position of:
GAMEPLAY PROGRAMMER (regular / senior)
If you join us you will:
- prototype gameplay,
- improve and create tools for gameplay designers,
- make a refactor,
- debug and optimize the code,
- do code-reviews for other programmers,
- write technical documentation (from time to time - we adhere to the principle that documentation is for people, not the other way around),
- communicate with designers (they are highly technical).
REQUIREMENTS:
- familiarity with Unreal Engine 4,
- knowledge of Blueprints system in Unreal Engine 4 (how to use them, how to create new ones for designers) such as UE Ability System,
- good knowledge of C++ 11/14 (experience in professional work: 2+ years regular, 5+ years senior)
- experience in the gaming industry (1+ years regular, 3+ years senior)
- knowledge of version control system (preferably Perforce),
- knowledge of profiling (GPU and CPU) and debugging,
- basic knowledge of algorithms and data structure,
- good communication skills,
- knowledge of English, spoken and written (min. B2).
NICE TO HAVE:
- experience in gameplay / UI design (e.g. cooperation with design departments),
- participation in game jams.
WE OFFER:
- opportunity to work on a cool, RPG project in cooperation with 11bit studios,
- possibility to work remotely or in an office in Bielsko-Biała, Poland,
- long-term contracts - we are looking for people for more than one project,
- flexible forms of employment - a b2b contract, work or employment contract,
- work in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge,
- supporting participation in industry conferences and fairs (both as a participant or speaker),
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