[img]http://www.sumea.com.au/simages2/7_concept01.jpg[/img]
ok, so i need some texture practice, so i have been thinking about entering this competion.
references
Ossuary in Sedlec, Kutna Hora, Czech Republic
http://www.ludd.luth.se/users/silver_p/kutna.html
Doctor Johannes Faust Threefold Coercion of Hell
http://www.magitech.com/faust/caput_primum.html
Hey Kutna Hora!! I've been there!!
Its an amazing place, creepy but amazing, I also went to an Ossuary in Rome, full of dead mummified Cappucino Monks!? Cooooool.
I really like this concept David, especially the first one, the hands on his head are great and that loin cloth, ooh...ahhh.
So thats what my demon would give birth too hey. [:P]
Please, please I implore you, make this one shine.
thanks Malus/ Ninja/ Sorceror Bob.
as i said, the aim of this is texture practice, getting tablet tomorrow....
Malus, i will try to make it shine, but as always there are other things demanding my time, right now it is the final push to get all the game artwork for my main contract done...
will spend a little more time playing with the concept, but the first one is getting pretty close... the four arms would be fun in a game, but i don't think i could get them to look as good as a classical humanoid model (that sort of scale surface eats up a lot of surface space)....
[img]http://www.sumea.com.au/simages2/7_azia_prev01.jpg[/img]
wow, half a day so far on the textures, getting use to my new wacom tablet. sure beat the hell out of left handed mouse drawing....
@goodgod, well, i guess i could have done the usuall bull man with horns, but that didn't interest me that much... to me hell would be more phycologically deranged....
Trying out geodisic modelling Dave?
Still prefer the emaciatted look of the first concept, this looks a little fat in comparison, also whats happening with the flags? especially the bottom left corner.
The skulls on the flags are blocky too, maybe just take 1 or 2 out and add there polys betwen the others?
Textures looking good so far, looking forward to seeing those runes on his belly.
Nice work man.
I like the mini skulls you have textured, they are done well.
However the black bit under the chin is a bit too black.
Usually the darker the area on a skin tone, the stronger the saturation will be. I did a very quick paintover to show you.
[img]http://members.optusnet.com.au/~rowanfamily/paint.jpg[/img]
Here I chose a deep brown (based on the general tone of the face) and just painted over some of the black parts. I also increased the highlight of the eye to pop it out a bit more.
I hope this is of some help [:)]
[img]http://www.sumea.com.au/simages2/7_azia_prev06.jpg[/img]
@Idaho wacom intuos2 6x8... didn't get it the cheapest, but the most convienient.
@shadow panda, geodisic (according to me) is a mathematical definition reffering to geting the shortest possible straight line segments to represent a curved surface. i would describe my modeling as vertex by vertex, and i use a few topographical aspects of geodesic structures to help this process.... (as it gives the lowest breaking angle between the same number of triangles than any other form of modelling)
_edit, pic updated
[img]http://www.sumea.com.au/simages2/7_c4_money_00L.jpg[/img]
[img]http://www.sumea.com.au/simages2/7_c4_views_00L.jpg[/img]
[img]http://www.sumea.com.au/simages2/7_c4_textureflat_00.jpg[/img]
[img]http://www.sumea.com.au/simages2/7_c4_textureuv_00.jpg[/img]
well, i think i disqualified myself. there was no way i was going to get the tattoo on the flag into the creaces by hand so i used photoshop's 'displace' filter, which to my reading of the rules it a 'no no'... but anyway, here is Aziabel, Grand Duke of the Infernal Empire, 3500 triangles, 512x512 texture. I don't think it is finished, after putting so much work into the flag texture all the other textures look unfinished, so might leave it for a few days....
_edit, spelling
Why do you think that the use of a displacment filter would be a no no.
quote:
3500 polygons (tris)
1 x 512 or 4 x 256 texture sheet(s)
alpha map allowed.
no photosourcing, no cannabalism, no fan art models.
Thats was the only list of tech limits I knew of, did someone tack one on when I was not watching.
Pantmonger
quote:Originally posted by smeg
...so that means we can use lens flares and difference clouds?
>:)
Come here so that I may kill you. :P
But seriously there are uses for difference clouds, (eg, mottle colours and hues for human skin. Use the clouds with differing colours and overlay)
Sorry for the off topic
Pantmonger
[img]http://www.sumea.com.au/simages2/7_concept00.jpg[/img]
this was the alternative design i had been working on.....
ahh, Aziabel, the great sprit who appears as a little child, a Grand Duke of the Infernal Empire (sic. Faust)