Skip to main content

Sumea modeller challenge #10 Johnn

  • I don't seem to keep my journal very up-to-date with what I am producing. So it's high time to do a bit of an update... and here it is!

    some sketchbook environments in pen, a second GTA style illustration just to prove the first wasn't a…

  • This piece has been created to display (and practice) alternate styles / techniques.. In the style of Rockstars game - Grand Theft Auto. Created using Photoshop and Freehand.

  • whilst waiting for the next quick 2d activity I though I would 'doodle' a face in a few spare hours. Things got a little out of hand and a more or less finished painting have been the result.

    Created in Painter with a little Photohshop and…

  • Seems a while since I've posted any 2d work! This little painting is a revisited character concept that I originally did as a model sheet excercise (it's was posted here some time back).

    Created in Photoshop :)

  • A revisited personal project. The original project was a set of different air/space craft finished to a pen and marker stage.

    This piece was created entirely in photoshop.

  • finally managed to get some thing done to post to the mod concept art thread!

  • Refining the processes of creating a character concept and model sheet. all tone and colour added in Photoshop. Initial drawing were pencil on paper.

  • I have finally invested in a tablet :) and this as the first more-or-less finished painting. Created with 'Corel Painter Essentials' and some minor photoshop work too.

  • Finally recharged the markers and got around to doing some sketching again! These images are sketched by hand and coloured in P'shop.

  • Well... this is my final painting for the current 'quick activity'. Painted in Photoshop. see thread for more details on process etc.

Submitted by Johnn on

Seems the fashion to create a thread before posting content, so here is mine :) Not too confident that I will manage to see the challenge through to the end but I will at least aim to have a well refined concept and supporting illustrations. Beyond that I might dig out my beginners guide to modeling and tinker a little bit if the mood/enthusiasm holds.

I'm kicking around a few concepts in my head already and will post some quick visuals as soon as I have em.

Submitted by Johnn on Tue, 12/08/08 - 8:42 PM Permalink

character 1 is an identity thief who assumes the identity of his victims. His facial features are burnt back providing an ideal base to construct a wide variety of fake features over the top. Calling card... something identity related or possibly an item connected to how he acquired his disfigurements.

character 2 is a sort of 'leader of the pack'. He trains stray (and some not so stray) dogs across the city and uses them as an army of sorts. Current back-story I'm considering is a military animal trainer . potential calling card: dog related (collar, dog whistle, dog tags, choke chain. military related (medal, dog tags of the military kind.)

Still early days with both concepts, I'll flesh out some more back story along the way as I develop the visuals

-----

-----
image at actual size

Submitted by Johnn on Tue, 12/08/08 - 8:41 PM Permalink

some more thinking-sketching. I'm working up the 'dog pack leader' so see what eventuates.

TopLeft: came out a little too 'shaggy dog' for a super villain.
TopRight: if I can keep the type of head but make him more dog-ish I'd be happy.

Centre: bad-ass punk hair

BottomLeft: WW2 or American civil war style coat mixed with street bum. I'm liking this direction in general.

BottomRight: Attack Dog Training Suit style. not working for me yet... don't know how it could be improved but has nice armour quality.

Thanks for the comments Rolgun & Jiksen, both sketches posted are pencil on paper. It's been ages since I have drawn in my sketchbook!

Submitted by souri on Tue, 12/08/08 - 9:45 PM Permalink

Beautiful sketches, and awesome, awesome character designs. I think when it comes to good character design, challengers need to come up with something unique, has plenty of *character*, and is just aesthetically pleasing (the way everything fits together). Anyway, love the concepts!

Submitted by Johnn on Sun, 24/08/08 - 11:12 PM Permalink

thanks for words and flattering feedback, here is the next small progression in the character design. I think I'll settle on these general characteristics and progress to some colour and smaller design details next.

Submitted by Johnn on Tue, 30/09/08 - 11:37 PM Permalink

Finally made it onto the computer to continue refining (reconsidering?) this character... I have started to question where the design was going and have looked back to an earlier design as a possible variation.

I like character '1A' but think '2' matches my original intent better. Any points of view would be helpful with deciding what to proceed with.
---

Submitted by dark_virus_2007 on Wed, 01/10/08 - 1:21 AM Permalink

They all look really good but if it was up to personal taste I would say you could do a mixture of 2 of them

For example what I would say dude no.2 with maybe the boots and jacket from 1A would look pretty cool.

By the way also awesome work so far and nice concepts.

Posted by Johnn on

Seems the fashion to create a thread before posting content, so here is mine :) Not too confident that I will manage to see the challenge through to the end but I will at least aim to have a well refined concept and supporting illustrations. Beyond that I might dig out my beginners guide to modeling and tinker a little bit if the mood/enthusiasm holds.

I'm kicking around a few concepts in my head already and will post some quick visuals as soon as I have em.


Submitted by Johnn on Tue, 12/08/08 - 8:42 PM Permalink

character 1 is an identity thief who assumes the identity of his victims. His facial features are burnt back providing an ideal base to construct a wide variety of fake features over the top. Calling card... something identity related or possibly an item connected to how he acquired his disfigurements.

character 2 is a sort of 'leader of the pack'. He trains stray (and some not so stray) dogs across the city and uses them as an army of sorts. Current back-story I'm considering is a military animal trainer . potential calling card: dog related (collar, dog whistle, dog tags, choke chain. military related (medal, dog tags of the military kind.)

Still early days with both concepts, I'll flesh out some more back story along the way as I develop the visuals

-----

-----
image at actual size

Submitted by Johnn on Tue, 12/08/08 - 8:41 PM Permalink

some more thinking-sketching. I'm working up the 'dog pack leader' so see what eventuates.

TopLeft: came out a little too 'shaggy dog' for a super villain.
TopRight: if I can keep the type of head but make him more dog-ish I'd be happy.

Centre: bad-ass punk hair

BottomLeft: WW2 or American civil war style coat mixed with street bum. I'm liking this direction in general.

BottomRight: Attack Dog Training Suit style. not working for me yet... don't know how it could be improved but has nice armour quality.

Thanks for the comments Rolgun & Jiksen, both sketches posted are pencil on paper. It's been ages since I have drawn in my sketchbook!

Submitted by souri on Tue, 12/08/08 - 9:45 PM Permalink

Beautiful sketches, and awesome, awesome character designs. I think when it comes to good character design, challengers need to come up with something unique, has plenty of *character*, and is just aesthetically pleasing (the way everything fits together). Anyway, love the concepts!

Submitted by Johnn on Sun, 24/08/08 - 11:12 PM Permalink

thanks for words and flattering feedback, here is the next small progression in the character design. I think I'll settle on these general characteristics and progress to some colour and smaller design details next.

Submitted by Johnn on Tue, 30/09/08 - 11:37 PM Permalink

Finally made it onto the computer to continue refining (reconsidering?) this character... I have started to question where the design was going and have looked back to an earlier design as a possible variation.

I like character '1A' but think '2' matches my original intent better. Any points of view would be helpful with deciding what to proceed with.
---

Submitted by dark_virus_2007 on Wed, 01/10/08 - 1:21 AM Permalink

They all look really good but if it was up to personal taste I would say you could do a mixture of 2 of them

For example what I would say dude no.2 with maybe the boots and jacket from 1A would look pretty cool.

By the way also awesome work so far and nice concepts.