Ok, Im done. i dont want to destroy my thread, so ill just put up the money shot and ill link to all the rest
images 1-6 are as Souri requested. image 7 is the Specular map, and image 8 is the opacity map.
Enjoy!, also, tell me what you think, even though its unlikely ill change anything this late.
Submission Images, for good measure:
http://members.iinet.net.au/~panic/Sumea8/PeterDavis-1.jpg
http://members.iinet.net.au/~panic/Sumea8/PeterDavis-2.jpg
http://members.iinet.net.au/~panic/Sumea8/PeterDavis-3.jpg
http://members.iinet.net.au/~panic/Sumea8/PeterDavis-4.jpg
http://members.iinet.net.au/~panic/Sumea8/PeterDavis-5.jpg
http://members.iinet.net.au/~panic/Sumea8/PeterDavis-6.jpg
http://members.iinet.net.au/~panic/Sumea8/PeterDavis-7.jpg
http://members.iinet.net.au/~panic/Sumea8/PeterDavis-8.jpg
Also, when judging, please put into consideration that the model actually uses 512x (4 of them, of course) maps, but they are compiled into one 1024x map for convenience. It just means that the layout of the unwrap is different than it would be had i used 1x1024 textures.PeterDavis2006-10-01 05:31:52
The left one has a cool 'King-of-Fighters' feel to it so I like that one. For some reason, the one on the right makes him look a bit like a homeless person or a bit like the biker/gang member look you said you were trying to avoid. The middle one looks good but a bit 'spandexy'.
My pick is the white one. Nice stuff.
i dunno, im starting to like the idea of combining my 2 favs:
[img]http://members.iinet.net.au/~panic/Sumea8/concept03d.jpg[/img]
although in the end, the black tight shirt would be mostly textures anyway so i can choose later whether i like the look of it once its modelled.
the fact that there is much indecision regarding your concept probably means that it ain't working on some basic level for ya (or us) - I recommend that you start a-fresh rather than attempting to fix fundamental short commings with cosmetic changes. I don't necessarly mean throw the baby and the bath water out though. but maybe revisiting your base sketch from a new angle will provide a more satisfactory path to follow. Doing this might also highlight aspects of your current concept that are not quite jelling at the moment - so keep the option of then returning to this one and pushing it forward open... hope that made sense
ok ive started some modelling. i tried a new technique instead of subdivision, and i think it turned out well.
[img]http://members.iinet.net.au/~panic/Sumea8/fang_progress_01.jpg[/img]
worked on hair. i think ill need to texture it sooner rather than later to make sure that it works. its meant to be rather messy
[img]http://members.iinet.net.au/~panic/Sumea8/fang_progress_02.jpg[/img]
Off to a good start. The face looks pretty well built. Something about the side view makes his eyes look a little strange. Maybe their too high up?
Anyway as for the hair its looking good but extended the very bottom part of the hair outward more, like what you've done with the planes.
Keep it up :)
Yeah, the eyes are looking a little... wrong?
I think they are spread a little too far out. You don't have a front render so its hard to tell, but from the perspective one it looks a little too wide, maybe bring them in just slightly.
Also, you cut down a fair few polys on the face. He seems to have a lot going on around his mouth, which is fair enough if you plan on having facial deformation. If not, you could cut down a lot!
Other than that, great start to the model.
-caseyjones
these are shot of how the face looks like now, also the same as in the 2nd progress shot. so there was some tweaking thats harder to see with all the hair.
ill think about the mouth, i think its just old habits really making sure that the mouth and edge loops are clean. if i were to change things there, id leave it until i model the rest of the character. i may not need to, and itll mean that the character can have facial deformations later on if i want.
PeterDavis2006-09-21 07:38:16
started playing around with the highpoly. changed the jawline and the mouth a bit, which im happy with for the most part. the eyes need a bit of tweaking though, their shape doesnt seem right yet.
[img]http://members.iinet.net.au/~panic/Sumea8/fang_progress_04.jpg[/img]
ok here's my first concept scribble. hes not a werewolf. he's simply hairy and has claws and is quite vicious. but the idea is that he does emulate animalistic fighting forms. so he pounces a lot, crouching, claw swinging and stuff.
i originally wanted to give him a simple brown jacket but that means i cant model his upper arms so im working on ideas to cover his upper body. updates later.PeterDavis2006-09-21 07:40:34