A new comp... seem like its time for me to de-lurk and start doing some 3d work again.
I don't have a concept just kinda sketching things in at the moment.
Going for a light or maybe medium class
[img]http://www.sumea.com.au/forum/attached/flyingmonk/200544101718_whatever…]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/flyingmonk/200544101718_whatever…"]whatever001.jpg[/url]
69.07 KB
Bit of an update...
I like how the torso and head are working out. Now I just need to work out what to do with the arms, legs and any other bits. Poly count is around 2300 at the moment, time to start thinking about some more details me thinks.
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20054100141_whatever0…]
Hey Lechy, man its been a while. Hurry up and post something so I know what I'm up against.(and also so I can poke fun at your lousy drawing skills :) )
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20054100141_whatever0…"]whatever002.jpg[/url]
69.36 KB
Palantir. Yeah, no concepts. I'm trying out this strip modeling thing, basicaly you just make the defining mesh loops to get the shape and fill in the rest later when you have the shape you want.
As for the circle thing on his back, I don't know but when it come to texturing I suspect its going to be glowing.
Horay! another update...er yeah
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20054208420_whatever0…]
I'm at about 3400, give or take a bit.
Next I'll add some doo dads to the legs and I think the mesh will be nearly done.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20054208420_whatever0…"]whatever003.jpg[/url]
63.37 KB
awesome work, the poly distribution is incredibly even and everything seems to be contributing to the sillouhette which is great to see. nothing to crit, i'm looking forward to the textures. i'm expecting a slimy frog/amphibian look (with high tech armour embedded in his body), but without a concept i can't be sure (it would look cool though). keep it up
Thanks for the feedback guys. I've finnished modeling and unwraping, so I'll post something when I make some progress on the texture.
conundrum - that slimy frog idea sounds great. Defantly better than my origonal idea of a plain boring wetsuit sort of thing.
palantir - It got optimized out, but after everything was finished I relised I had some polygons to spare so its back in now.
Now if I can just get some texturing done, I might just be able to get something finished for once.
I've started on the texturing and laying out where all the glowy bits will be
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20055485918_whatever0…]
The comp rules said that they wanted to get away from the Red vs Blue cliche. So I'm thinking of going for Green vs Yellow...
Why you might ask, well its partarly to do with the fact that my Xbox controler is sitting near my desk and the colours are : red, blue, green and yellow. And if it was used in a mod we could always claim that its some kind of Australian thing.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20055485918_whatever0…"]whatever004.jpg[/url]
66.52 KB
quote:i know they said they like glowy bits but i just se no sence in it.
I'm with you on that Shath, adding glowy bits just because they are cool is about the worst design descision you could make.
Only add them if they serve a purpose, make up the reasons if need be but saying "Because is like, rad dood." is never a good reason. :P
Like the progress so far Monk. :)
Oh Shane. if you say it like that, I'm just going to have to finnish it just for you.
With the whole glowing thing. Since this is suposed to be in the style of UT2K4, I'm going gor style over any kind of realism. Besides when did gameplay aspects have to make sence?
On another note...My internet is down, so my updates will be even less frequent, if such a thing is possible.
I'm alive again! So I have a place to live and an internet conection again. I'm realy trying hard to finnish this one. The texturing is getting there. There are still sections that havn't even been painted yet and I still have alot of tweaking and fixing to do.
With just over 2 weeks left I'm going to have to realy start doing some work.
Oh and coke and sugary snacks will help too. I'm going by the mis-guided belief that caffein and sugar make me work better.
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200561292913_whatever…]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200561292913_whatever…"]whatever005.jpg[/url]
62.91 KB
DONE!
Wow, I don't think I've actualy finished an online comp since the Paul Steed did the 'Bad Girl' comp all those years ago.
So here we go:
Textured:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572124913_FlyingMo…]
Wire:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20057212505_FlyingMon…]
Texture Maps:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572125114_FlyingMo…]
Wire Maps:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572125213_FlyingMo…]
And the pretty render:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572125257_FlyingMo…]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572124913_FlyingMo…"]FlyingMonk_colour.jpg[/url]
63.33 KB
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20057212505_FlyingMon…"]FlyingMonk_wire.jpg[/url]
81.99 KB
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572125114_FlyingMo…"]FlyingMonk_Colour_Map.jpg[/url]
90.55 KB
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572125213_FlyingMo…"]FlyingMonk_wire_Map.jpg[/url]
128.79 KB
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572125257_FlyingMo…"]FlyingMonk_moneyshot.jpg[/url]
59.19 KB
Hi, flying monk, long time no hear. The model is looking pretty cool as usual.