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Sumea Challenge #7 - FlyingMonk - Challenger #5

Submitted by FlyingMonk on

A new comp... seem like its time for me to de-lurk and start doing some 3d work again.

I don't have a concept just kinda sketching things in at the moment.

Going for a light or maybe medium class

[img]http://www.sumea.com.au/forum/attached/flyingmonk/200544101718_whatever…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/flyingmonk/200544101718_whatever…"]whatever001.jpg[/url]
69.07 KB

Submitted by Lechy on Wed, 06/04/05 - 4:12 AMPermalink

Hi, flying monk, long time no hear. The model is looking pretty cool as usual.

Submitted by FlyingMonk on Mon, 11/04/05 - 1:17 AMPermalink

Bit of an update...

I like how the torso and head are working out. Now I just need to work out what to do with the arms, legs and any other bits. Poly count is around 2300 at the moment, time to start thinking about some more details me thinks.

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20054100141_whatever0…]

Hey Lechy, man its been a while. Hurry up and post something so I know what I'm up against.(and also so I can poke fun at your lousy drawing skills :) )

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20054100141_whatever0…"]whatever002.jpg[/url]
69.36 KB

Submitted by palantir on Mon, 11/04/05 - 5:59 AMPermalink

That?s looking good, I like it. :)
Have you done any concepts for it yet, or are you working out the details as you go?

What?s that circler indent on his back?

Submitted by FlyingMonk on Mon, 11/04/05 - 6:33 AMPermalink

Palantir. Yeah, no concepts. I'm trying out this strip modeling thing, basicaly you just make the defining mesh loops to get the shape and fill in the rest later when you have the shape you want.

As for the circle thing on his back, I don't know but when it come to texturing I suspect its going to be glowing.

Submitted by Aven on Mon, 11/04/05 - 7:32 PMPermalink

I really like the shape of him so far (looks like he has a bit of a belly going :D).

I liked your original face a little more. Difficult to really tell though, as the new one is only half done.

He has a very feminine looking rear end.

Submitted by souri on Tue, 12/04/05 - 2:57 AMPermalink

Model is looking very cool so far [:D]

Submitted by palantir on Thu, 21/04/05 - 8:23 AMPermalink

Very good!
It looks like you got rid of the circular indent on his back? I thought that thing was a good idea (and would look good glowing ? like his suits power pack or something).

Anyway, great job on the model.

Submitted by Lechy on Fri, 22/04/05 - 5:04 AMPermalink

Looking good so far. I want to see concepts damnit. Oh and how is the monitor switching going these days? cheers.

Submitted by conundrum on Fri, 22/04/05 - 7:04 AMPermalink

awesome work, the poly distribution is incredibly even and everything seems to be contributing to the sillouhette which is great to see. nothing to crit, i'm looking forward to the textures. i'm expecting a slimy frog/amphibian look (with high tech armour embedded in his body), but without a concept i can't be sure (it would look cool though). keep it up

Submitted by popawheelie on Wed, 27/04/05 - 10:51 AMPermalink

Very nice work! thats one clean looking model.

With the left over poly's how about some boots/feet/flipper design, they sort of look a bit plain, in comparison to the rest of the model.

lookin' forward to seeing the textures.

Submitted by FlyingMonk on Sat, 30/04/05 - 9:46 AMPermalink

Thanks for the feedback guys. I've finnished modeling and unwraping, so I'll post something when I make some progress on the texture.

conundrum - that slimy frog idea sounds great. Defantly better than my origonal idea of a plain boring wetsuit sort of thing.

palantir - It got optimized out, but after everything was finished I relised I had some polygons to spare so its back in now.

Now if I can just get some texturing done, I might just be able to get something finished for once.

Submitted by FlyingMonk on Thu, 05/05/05 - 9:00 AMPermalink

I've started on the texturing and laying out where all the glowy bits will be

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20055485918_whatever0…]

The comp rules said that they wanted to get away from the Red vs Blue cliche. So I'm thinking of going for Green vs Yellow...

Why you might ask, well its partarly to do with the fact that my Xbox controler is sitting near my desk and the colours are : red, blue, green and yellow. And if it was used in a mod we could always claim that its some kind of Australian thing.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20055485918_whatever0…"]whatever004.jpg[/url]
66.52 KB

Submitted by Kezza on Fri, 06/05/05 - 1:17 AMPermalink

Green and yellow are a good idea, because it may be difficult to distinguish between the two at distance :)

Submitted by shath on Sat, 07/05/05 - 1:18 AMPermalink

nothing against your model but why would a soilder need glowy bits, that just make's him a target.
i know they said they like glowy bits but i just se no sence in it.
though i like your model very futuristic, almost looks anphibious.

Submitted by Kezza on Sat, 07/05/05 - 4:21 AMPermalink

Every soldier needs glowy bits! It's the way of the future!! [:D]

Submitted by palantir on Sat, 07/05/05 - 7:06 AMPermalink

I think the idea is that the teams will be identified by the colour of their glowy bits. It?s probably not realistic, but does that matter? It?s the future. In the future everything looks cool!

I like the layout of your glowy bits Flying Monk, and good idea with the yellow & green.

Submitted by Malus on Sun, 08/05/05 - 5:45 AMPermalink

quote:i know they said they like glowy bits but i just se no sence in it.

I'm with you on that Shath, adding glowy bits just because they are cool is about the worst design descision you could make.

Only add them if they serve a purpose, make up the reasons if need be but saying "Because is like, rad dood." is never a good reason. :P

Like the progress so far Monk. :)

Submitted by MoonUnit on Sun, 08/05/05 - 8:41 PMPermalink

Their purpose was to define team colours and make players easily identifiable as members of either team if im not mistaken. Not so much a game world decision as much as a design one.

Submitted by Lechy on Thu, 19/05/05 - 6:56 AMPermalink

You better finish this time Dan, do it for me, ....please.

Submitted by FlyingMonk on Thu, 19/05/05 - 8:47 AMPermalink

Oh Shane. if you say it like that, I'm just going to have to finnish it just for you.

With the whole glowing thing. Since this is suposed to be in the style of UT2K4, I'm going gor style over any kind of realism. Besides when did gameplay aspects have to make sence?

On another note...My internet is down, so my updates will be even less frequent, if such a thing is possible.

Submitted by FlyingMonk on Mon, 13/06/05 - 9:31 AMPermalink

I'm alive again! So I have a place to live and an internet conection again. I'm realy trying hard to finnish this one. The texturing is getting there. There are still sections that havn't even been painted yet and I still have alot of tweaking and fixing to do.

With just over 2 weeks left I'm going to have to realy start doing some work.

Oh and coke and sugary snacks will help too. I'm going by the mis-guided belief that caffein and sugar make me work better.
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200561292913_whatever…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200561292913_whatever…"]whatever005.jpg[/url]
62.91 KB

Submitted by pk on Mon, 13/06/05 - 7:26 PMPermalink

Ive liked watching ur progress with this character, this is a great design with nice distribution of polys and the texture is looking like it will be very cool.

Submitted by palantir on Tue, 14/06/05 - 3:45 AMPermalink

Hell yeah, I?m liking where this is going. And great idea you?ve got there with the power on and eject symbols!

Submitted by MoonUnit on Tue, 14/06/05 - 8:33 AMPermalink

looking great but personally id like to see a bit more colour variation then just warm/cool greys, perhaps some more of that blue you have on the thighs?

Submitted by Me109 on Sat, 18/06/05 - 4:00 AMPermalink

Looking cool mate.. love the pose.. and the intricate detaill... can't wait to see the final model!

Submitted by FlyingMonk on Sun, 03/07/05 - 12:58 PMPermalink

DONE!

Wow, I don't think I've actualy finished an online comp since the Paul Steed did the 'Bad Girl' comp all those years ago.
So here we go:

Textured:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572124913_FlyingMo…]

Wire:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20057212505_FlyingMon…]

Texture Maps:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572125114_FlyingMo…]

Wire Maps:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572125213_FlyingMo…]

And the pretty render:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572125257_FlyingMo…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572124913_FlyingMo…"]FlyingMonk_colour.jpg[/url]
63.33 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20057212505_FlyingMon…"]FlyingMonk_wire.jpg[/url]
81.99 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572125114_FlyingMo…"]FlyingMonk_Colour_Map.jpg[/url]
90.55 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572125213_FlyingMo…"]FlyingMonk_wire_Map.jpg[/url]
128.79 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572125257_FlyingMo…"]FlyingMonk_moneyshot.jpg[/url]
59.19 KB

Submitted by conundrum on Sun, 03/07/05 - 1:05 PMPermalink

great work, i really like the model (probably my favorite), but i'm not so sure about the texture. it seems slight desaturated (not that i should be critiquing texturing), but other than that a very nice entry. good luck

Submitted by souri on Sun, 03/07/05 - 2:40 PMPermalink

Well done! You're challenger #5!

A new comp... seem like its time for me to de-lurk and start doing some 3d work again.

I don't have a concept just kinda sketching things in at the moment.

Going for a light or maybe medium class

[img]http://www.sumea.com.au/forum/attached/flyingmonk/200544101718_whatever…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/flyingmonk/200544101718_whatever…"]whatever001.jpg[/url]
69.07 KB


Submitted by Lechy on Wed, 06/04/05 - 4:12 AMPermalink

Hi, flying monk, long time no hear. The model is looking pretty cool as usual.

Submitted by FlyingMonk on Mon, 11/04/05 - 1:17 AMPermalink

Bit of an update...

I like how the torso and head are working out. Now I just need to work out what to do with the arms, legs and any other bits. Poly count is around 2300 at the moment, time to start thinking about some more details me thinks.

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20054100141_whatever0…]

Hey Lechy, man its been a while. Hurry up and post something so I know what I'm up against.(and also so I can poke fun at your lousy drawing skills :) )

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20054100141_whatever0…"]whatever002.jpg[/url]
69.36 KB

Submitted by palantir on Mon, 11/04/05 - 5:59 AMPermalink

That?s looking good, I like it. :)
Have you done any concepts for it yet, or are you working out the details as you go?

What?s that circler indent on his back?

Submitted by FlyingMonk on Mon, 11/04/05 - 6:33 AMPermalink

Palantir. Yeah, no concepts. I'm trying out this strip modeling thing, basicaly you just make the defining mesh loops to get the shape and fill in the rest later when you have the shape you want.

As for the circle thing on his back, I don't know but when it come to texturing I suspect its going to be glowing.

Submitted by Aven on Mon, 11/04/05 - 7:32 PMPermalink

I really like the shape of him so far (looks like he has a bit of a belly going :D).

I liked your original face a little more. Difficult to really tell though, as the new one is only half done.

He has a very feminine looking rear end.

Submitted by souri on Tue, 12/04/05 - 2:57 AMPermalink

Model is looking very cool so far [:D]

Submitted by palantir on Thu, 21/04/05 - 8:23 AMPermalink

Very good!
It looks like you got rid of the circular indent on his back? I thought that thing was a good idea (and would look good glowing ? like his suits power pack or something).

Anyway, great job on the model.

Submitted by Lechy on Fri, 22/04/05 - 5:04 AMPermalink

Looking good so far. I want to see concepts damnit. Oh and how is the monitor switching going these days? cheers.

Submitted by conundrum on Fri, 22/04/05 - 7:04 AMPermalink

awesome work, the poly distribution is incredibly even and everything seems to be contributing to the sillouhette which is great to see. nothing to crit, i'm looking forward to the textures. i'm expecting a slimy frog/amphibian look (with high tech armour embedded in his body), but without a concept i can't be sure (it would look cool though). keep it up

Submitted by popawheelie on Wed, 27/04/05 - 10:51 AMPermalink

Very nice work! thats one clean looking model.

With the left over poly's how about some boots/feet/flipper design, they sort of look a bit plain, in comparison to the rest of the model.

lookin' forward to seeing the textures.

Submitted by FlyingMonk on Sat, 30/04/05 - 9:46 AMPermalink

Thanks for the feedback guys. I've finnished modeling and unwraping, so I'll post something when I make some progress on the texture.

conundrum - that slimy frog idea sounds great. Defantly better than my origonal idea of a plain boring wetsuit sort of thing.

palantir - It got optimized out, but after everything was finished I relised I had some polygons to spare so its back in now.

Now if I can just get some texturing done, I might just be able to get something finished for once.

Submitted by FlyingMonk on Thu, 05/05/05 - 9:00 AMPermalink

I've started on the texturing and laying out where all the glowy bits will be

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20055485918_whatever0…]

The comp rules said that they wanted to get away from the Red vs Blue cliche. So I'm thinking of going for Green vs Yellow...

Why you might ask, well its partarly to do with the fact that my Xbox controler is sitting near my desk and the colours are : red, blue, green and yellow. And if it was used in a mod we could always claim that its some kind of Australian thing.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20055485918_whatever0…"]whatever004.jpg[/url]
66.52 KB

Submitted by Kezza on Fri, 06/05/05 - 1:17 AMPermalink

Green and yellow are a good idea, because it may be difficult to distinguish between the two at distance :)

Submitted by shath on Sat, 07/05/05 - 1:18 AMPermalink

nothing against your model but why would a soilder need glowy bits, that just make's him a target.
i know they said they like glowy bits but i just se no sence in it.
though i like your model very futuristic, almost looks anphibious.

Submitted by Kezza on Sat, 07/05/05 - 4:21 AMPermalink

Every soldier needs glowy bits! It's the way of the future!! [:D]

Submitted by palantir on Sat, 07/05/05 - 7:06 AMPermalink

I think the idea is that the teams will be identified by the colour of their glowy bits. It?s probably not realistic, but does that matter? It?s the future. In the future everything looks cool!

I like the layout of your glowy bits Flying Monk, and good idea with the yellow & green.

Submitted by Malus on Sun, 08/05/05 - 5:45 AMPermalink

quote:i know they said they like glowy bits but i just se no sence in it.

I'm with you on that Shath, adding glowy bits just because they are cool is about the worst design descision you could make.

Only add them if they serve a purpose, make up the reasons if need be but saying "Because is like, rad dood." is never a good reason. :P

Like the progress so far Monk. :)

Submitted by MoonUnit on Sun, 08/05/05 - 8:41 PMPermalink

Their purpose was to define team colours and make players easily identifiable as members of either team if im not mistaken. Not so much a game world decision as much as a design one.

Submitted by Lechy on Thu, 19/05/05 - 6:56 AMPermalink

You better finish this time Dan, do it for me, ....please.

Submitted by FlyingMonk on Thu, 19/05/05 - 8:47 AMPermalink

Oh Shane. if you say it like that, I'm just going to have to finnish it just for you.

With the whole glowing thing. Since this is suposed to be in the style of UT2K4, I'm going gor style over any kind of realism. Besides when did gameplay aspects have to make sence?

On another note...My internet is down, so my updates will be even less frequent, if such a thing is possible.

Submitted by FlyingMonk on Mon, 13/06/05 - 9:31 AMPermalink

I'm alive again! So I have a place to live and an internet conection again. I'm realy trying hard to finnish this one. The texturing is getting there. There are still sections that havn't even been painted yet and I still have alot of tweaking and fixing to do.

With just over 2 weeks left I'm going to have to realy start doing some work.

Oh and coke and sugary snacks will help too. I'm going by the mis-guided belief that caffein and sugar make me work better.
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200561292913_whatever…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200561292913_whatever…"]whatever005.jpg[/url]
62.91 KB

Submitted by pk on Mon, 13/06/05 - 7:26 PMPermalink

Ive liked watching ur progress with this character, this is a great design with nice distribution of polys and the texture is looking like it will be very cool.

Submitted by palantir on Tue, 14/06/05 - 3:45 AMPermalink

Hell yeah, I?m liking where this is going. And great idea you?ve got there with the power on and eject symbols!

Submitted by MoonUnit on Tue, 14/06/05 - 8:33 AMPermalink

looking great but personally id like to see a bit more colour variation then just warm/cool greys, perhaps some more of that blue you have on the thighs?

Submitted by Me109 on Sat, 18/06/05 - 4:00 AMPermalink

Looking cool mate.. love the pose.. and the intricate detaill... can't wait to see the final model!

Submitted by FlyingMonk on Sun, 03/07/05 - 12:58 PMPermalink

DONE!

Wow, I don't think I've actualy finished an online comp since the Paul Steed did the 'Bad Girl' comp all those years ago.
So here we go:

Textured:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572124913_FlyingMo…]

Wire:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/20057212505_FlyingMon…]

Texture Maps:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572125114_FlyingMo…]

Wire Maps:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572125213_FlyingMo…]

And the pretty render:
[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200572125257_FlyingMo…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572124913_FlyingMo…"]FlyingMonk_colour.jpg[/url]
63.33 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/20057212505_FlyingMon…"]FlyingMonk_wire.jpg[/url]
81.99 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572125114_FlyingMo…"]FlyingMonk_Colour_Map.jpg[/url]
90.55 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572125213_FlyingMo…"]FlyingMonk_wire_Map.jpg[/url]
128.79 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200572125257_FlyingMo…"]FlyingMonk_moneyshot.jpg[/url]
59.19 KB

Submitted by conundrum on Sun, 03/07/05 - 1:05 PMPermalink

great work, i really like the model (probably my favorite), but i'm not so sure about the texture. it seems slight desaturated (not that i should be critiquing texturing), but other than that a very nice entry. good luck

Submitted by souri on Sun, 03/07/05 - 2:40 PMPermalink

Well done! You're challenger #5!