LATE ENTRY!!!
[img]http://www.sumea.com.au/forum/attached/Makk/2005619204630_sumea_robo_wi…]
Well not exactly, I was working on a different model for a while but someone else modelled something that looked similiar and was better modelled then mine.
So I decided to use this guy instead :)
Started him yesterday as an excuse for having a break from UV mapping.
Not sure what Im doing with this guy, been looking at sparth's work alot for inspiration.
I may not get this finished in time to enter it but I do plan on finishing him eventually.
He is also modelled in seperate parts but the brief states it is to be all one mesh. If i just weild some vertices together, would this count then count as one "continues" mesh?
Its at about 1300 polies so far.
Im pretty n00bish when it comes to modelling so any crits in regards to the mesh would be great :)
heh, indeed it will be Lechy
arm...
[img]http://www.sumea.com.au/forum/attached/Makk/200562305611_sumea_robo_wip…]
almost done...
[img]http://www.sumea.com.au/forum/attached/Makk/200562395422_sumea_robo_wip…]
at 3462 polies
Moonunit: No concept just making it up as I go along. Though Ive been looking alot at Sparths work (www.sparth.com)
Thanks guys, between work and a billion birthday parties I may just get this finished.
However I have ran into a problem.
I cant get the highlighted areas of the mesh to join up...
[img]http://www.sumea.com.au/forum/attached/Makk/20056270025_sumea_robo_wip0…]
Since the rules state that its supposed to be all one mesh, this may prove to be a bit of a problem. Any ideas on how to connect them up, Ive got about 20 polies left on my budget.
One mesh should mean that it's all one object. But you could have two cubes totally seperate from each other and still call them one mesh. In Maya you just select your objects and go Edit Polygons -> Combine and you have a single mesh. I would hope that's a correct interpretation of the one mesh thing...
Ok, here is my final submission-
[img]http://www.sumea.com.au/forum/attached/Makk/200572112822_robo_ortho.jpg…]
[img]http://www.sumea.com.au/forum/attached/Makk/200572112952_robo_ortho_wir…]
[img]http://www.sumea.com.au/forum/attached/Makk/200572113344_robo_uvlayout…]
[img]http://www.sumea.com.au/forum/attached/Makk/200572113235_robo_texturefl…]
[img]http://www.sumea.com.au/forum/attached/Makk/200572113455_robo_moneyshot…]
The final polycount is 3442
Im so glad I got this finished :)
This is the first time that I have taken one of my models, uv mapped it and textured it.
I have learnt alot from this, so now I cant wait to start on another character.
[:D]
It looks good so far. I can't really crit on the mesh, maybe someone else will pick something up. Looks like mad rush to the finish line for you. cheers