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Sumea Challenge #7- Makk- Challenger #4

Submitted by Makk on

LATE ENTRY!!!

[img]http://www.sumea.com.au/forum/attached/Makk/2005619204630_sumea_robo_wi…]

Well not exactly, I was working on a different model for a while but someone else modelled something that looked similiar and was better modelled then mine.
So I decided to use this guy instead :)
Started him yesterday as an excuse for having a break from UV mapping.

Not sure what Im doing with this guy, been looking at sparth's work alot for inspiration.

I may not get this finished in time to enter it but I do plan on finishing him eventually.
He is also modelled in seperate parts but the brief states it is to be all one mesh. If i just weild some vertices together, would this count then count as one "continues" mesh?

Its at about 1300 polies so far.
Im pretty n00bish when it comes to modelling so any crits in regards to the mesh would be great :)

Submitted by Lechy on Thu, 23/06/05 - 11:26 AM Permalink

It looks good so far. I can't really crit on the mesh, maybe someone else will pick something up. Looks like mad rush to the finish line for you. cheers

Submitted by MoonUnit on Fri, 24/06/05 - 1:35 AM Permalink

lookin good, got anything down for concept sketches or ideas at all or just going for it?

Submitted by mcdrewski on Fri, 24/06/05 - 10:37 AM Permalink

'moonrise' shoulder profile reminds me of the aliens (monochiwan?) from the fifth element.

Submitted by DamienP on Fri, 24/06/05 - 9:09 PM Permalink

Awesome man, hope you have enough time to finish it.

Submitted by pk on Sat, 25/06/05 - 6:43 PM Permalink

interesting design, looking pretty cool! good luck getting it finished in time!

Submitted by conundrum on Mon, 27/06/05 - 4:05 AM Permalink

i really like the feel of the character, very nice and weighty. knowing your texturing ability it should be great. good luck finishing

Submitted by denz on Mon, 27/06/05 - 10:18 PM Permalink

thats looking fantastic makk.

Submitted by Makk on Tue, 28/06/05 - 12:01 AM Permalink

Thanks guys, between work and a billion birthday parties I may just get this finished.

However I have ran into a problem.
I cant get the highlighted areas of the mesh to join up...

[img]http://www.sumea.com.au/forum/attached/Makk/20056270025_sumea_robo_wip0…]

Since the rules state that its supposed to be all one mesh, this may prove to be a bit of a problem. Any ideas on how to connect them up, Ive got about 20 polies left on my budget.

Submitted by 3DArty on Tue, 28/06/05 - 1:40 AM Permalink

Maybe make it 4 sided it wont be as round but it looks fearly hidden and I dont think it will be that noticeable.
hope that helps.:)

Submitted by Lechy on Tue, 28/06/05 - 9:48 PM Permalink

I thought that you can have seperate parts as long as it is all one mesh or object or something, damn I'm confused. Someone better clarify this for me.

Submitted by Kizza on Wed, 29/06/05 - 12:59 AM Permalink

One mesh should mean that it's all one object. But you could have two cubes totally seperate from each other and still call them one mesh. In Maya you just select your objects and go Edit Polygons -> Combine and you have a single mesh. I would hope that's a correct interpretation of the one mesh thing...

Submitted by Makk on Wed, 29/06/05 - 4:24 AM Permalink

Got it fixed now, all I needed to do was cut some edges into the inner side and wield, so now it is all physically connected up.

UV mapping now, very boring stuff! :(

Submitted by Johnn on Wed, 29/06/05 - 10:15 AM Permalink

I hope you can unwrap and texture faster than me Makk, otherwise you won't be finishing in time.

I'm glad to hear some one else describe uvmapping as boring, I though I might have been doing it wrong!

Submitted by Kalescent on Thu, 30/06/05 - 1:34 AM Permalink

UVW Mapping is definately boring - but for that mech it should only take about 90 minutes to unwrap at the most so just whack on your favourite Music CD and headphones and go for it - by the time the cd is over youll be about halfway done! [:D]

Submitted by Makk on Fri, 01/07/05 - 12:28 AM Permalink

JohnN hehe, yeah dont worry Im slow as hell with it too!

Haz, hahaha! You DONT want to know how long it took me to do it!!

Finished now and onto texturing, yay!

Submitted by souri on Fri, 01/07/05 - 12:33 AM Permalink

Are you using Max 6 or 7? Can't you let it unwrap it for you?

Submitted by Makk on Fri, 01/07/05 - 12:41 AM Permalink

huh?
Im using max 6.
I just pretty much used planer mapping for the whole thing, then just stitched up certian areas.

Submitted by Makk on Sun, 03/07/05 - 11:43 AM Permalink

Ok, here is my final submission-

[img]http://www.sumea.com.au/forum/attached/Makk/200572112822_robo_ortho.jpg…]

[img]http://www.sumea.com.au/forum/attached/Makk/200572112952_robo_ortho_wir…]

[img]http://www.sumea.com.au/forum/attached/Makk/200572113344_robo_uvlayout…]

[img]http://www.sumea.com.au/forum/attached/Makk/200572113235_robo_texturefl…]

[img]http://www.sumea.com.au/forum/attached/Makk/200572113455_robo_moneyshot…]

The final polycount is 3442
Im so glad I got this finished :)
This is the first time that I have taken one of my models, uv mapped it and textured it.
I have learnt alot from this, so now I cant wait to start on another character.

[:D]

Submitted by conundrum on Sun, 03/07/05 - 12:53 PM Permalink

awesome work, i knew your texturing would be top notch, its good to see your modelling really improving a lot too. i'll be looking forward to your next model as well

Submitted by souri on Sun, 03/07/05 - 2:38 PM Permalink

You're challenger #4! Congrats!

Submitted by MoonUnit on Mon, 04/07/05 - 1:10 AM Permalink

thats great work makk, well done on taking it all the way aswell. im curious though, what kind of rounds is he(it?) supposed to fire from those arms? good luck!

Submitted by Makk on Fri, 08/07/05 - 9:33 PM Permalink

Thanks guys :)
Moonunit, I was thinking that it would shoot out some plasma beams. Was going to go with one giant big one but decided it would look better on the texture if it was broken up into smaller ones.
Goodluck to everyone that entered.
Cant wait for the next one as well! :)

Posted by Makk on

LATE ENTRY!!!

[img]http://www.sumea.com.au/forum/attached/Makk/2005619204630_sumea_robo_wi…]

Well not exactly, I was working on a different model for a while but someone else modelled something that looked similiar and was better modelled then mine.
So I decided to use this guy instead :)
Started him yesterday as an excuse for having a break from UV mapping.

Not sure what Im doing with this guy, been looking at sparth's work alot for inspiration.

I may not get this finished in time to enter it but I do plan on finishing him eventually.
He is also modelled in seperate parts but the brief states it is to be all one mesh. If i just weild some vertices together, would this count then count as one "continues" mesh?

Its at about 1300 polies so far.
Im pretty n00bish when it comes to modelling so any crits in regards to the mesh would be great :)


Submitted by Lechy on Thu, 23/06/05 - 11:26 AM Permalink

It looks good so far. I can't really crit on the mesh, maybe someone else will pick something up. Looks like mad rush to the finish line for you. cheers

Submitted by MoonUnit on Fri, 24/06/05 - 1:35 AM Permalink

lookin good, got anything down for concept sketches or ideas at all or just going for it?

Submitted by mcdrewski on Fri, 24/06/05 - 10:37 AM Permalink

'moonrise' shoulder profile reminds me of the aliens (monochiwan?) from the fifth element.

Submitted by DamienP on Fri, 24/06/05 - 9:09 PM Permalink

Awesome man, hope you have enough time to finish it.

Submitted by pk on Sat, 25/06/05 - 6:43 PM Permalink

interesting design, looking pretty cool! good luck getting it finished in time!

Submitted by conundrum on Mon, 27/06/05 - 4:05 AM Permalink

i really like the feel of the character, very nice and weighty. knowing your texturing ability it should be great. good luck finishing

Submitted by denz on Mon, 27/06/05 - 10:18 PM Permalink

thats looking fantastic makk.

Submitted by Makk on Tue, 28/06/05 - 12:01 AM Permalink

Thanks guys, between work and a billion birthday parties I may just get this finished.

However I have ran into a problem.
I cant get the highlighted areas of the mesh to join up...

[img]http://www.sumea.com.au/forum/attached/Makk/20056270025_sumea_robo_wip0…]

Since the rules state that its supposed to be all one mesh, this may prove to be a bit of a problem. Any ideas on how to connect them up, Ive got about 20 polies left on my budget.

Submitted by 3DArty on Tue, 28/06/05 - 1:40 AM Permalink

Maybe make it 4 sided it wont be as round but it looks fearly hidden and I dont think it will be that noticeable.
hope that helps.:)

Submitted by Lechy on Tue, 28/06/05 - 9:48 PM Permalink

I thought that you can have seperate parts as long as it is all one mesh or object or something, damn I'm confused. Someone better clarify this for me.

Submitted by Kizza on Wed, 29/06/05 - 12:59 AM Permalink

One mesh should mean that it's all one object. But you could have two cubes totally seperate from each other and still call them one mesh. In Maya you just select your objects and go Edit Polygons -> Combine and you have a single mesh. I would hope that's a correct interpretation of the one mesh thing...

Submitted by Makk on Wed, 29/06/05 - 4:24 AM Permalink

Got it fixed now, all I needed to do was cut some edges into the inner side and wield, so now it is all physically connected up.

UV mapping now, very boring stuff! :(

Submitted by Johnn on Wed, 29/06/05 - 10:15 AM Permalink

I hope you can unwrap and texture faster than me Makk, otherwise you won't be finishing in time.

I'm glad to hear some one else describe uvmapping as boring, I though I might have been doing it wrong!

Submitted by Kalescent on Thu, 30/06/05 - 1:34 AM Permalink

UVW Mapping is definately boring - but for that mech it should only take about 90 minutes to unwrap at the most so just whack on your favourite Music CD and headphones and go for it - by the time the cd is over youll be about halfway done! [:D]

Submitted by Makk on Fri, 01/07/05 - 12:28 AM Permalink

JohnN hehe, yeah dont worry Im slow as hell with it too!

Haz, hahaha! You DONT want to know how long it took me to do it!!

Finished now and onto texturing, yay!

Submitted by souri on Fri, 01/07/05 - 12:33 AM Permalink

Are you using Max 6 or 7? Can't you let it unwrap it for you?

Submitted by Makk on Fri, 01/07/05 - 12:41 AM Permalink

huh?
Im using max 6.
I just pretty much used planer mapping for the whole thing, then just stitched up certian areas.

Submitted by Makk on Sun, 03/07/05 - 11:43 AM Permalink

Ok, here is my final submission-

[img]http://www.sumea.com.au/forum/attached/Makk/200572112822_robo_ortho.jpg…]

[img]http://www.sumea.com.au/forum/attached/Makk/200572112952_robo_ortho_wir…]

[img]http://www.sumea.com.au/forum/attached/Makk/200572113344_robo_uvlayout…]

[img]http://www.sumea.com.au/forum/attached/Makk/200572113235_robo_texturefl…]

[img]http://www.sumea.com.au/forum/attached/Makk/200572113455_robo_moneyshot…]

The final polycount is 3442
Im so glad I got this finished :)
This is the first time that I have taken one of my models, uv mapped it and textured it.
I have learnt alot from this, so now I cant wait to start on another character.

[:D]

Submitted by conundrum on Sun, 03/07/05 - 12:53 PM Permalink

awesome work, i knew your texturing would be top notch, its good to see your modelling really improving a lot too. i'll be looking forward to your next model as well

Submitted by souri on Sun, 03/07/05 - 2:38 PM Permalink

You're challenger #4! Congrats!

Submitted by MoonUnit on Mon, 04/07/05 - 1:10 AM Permalink

thats great work makk, well done on taking it all the way aswell. im curious though, what kind of rounds is he(it?) supposed to fire from those arms? good luck!

Submitted by Makk on Fri, 08/07/05 - 9:33 PM Permalink

Thanks guys :)
Moonunit, I was thinking that it would shoot out some plasma beams. Was going to go with one giant big one but decided it would look better on the texture if it was broken up into smaller ones.
Goodluck to everyone that entered.
Cant wait for the next one as well! :)