Hello, decided to register and enter the comp, been lurking for a while.
Here's some concepts, I'm thinking it will probably be the Light class soldier:
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200541410113_c1.jpg"]c1.jpg[/url]
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Thanks mate. Yeah I went through a lot of pics of soldiers, swat teams and stuff for reference.
This is where I got to today, around 2500 triangles so far.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200541563047_guy01.jpg"]guy01.jpg[/url]
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Just a note on the proportions. Seems the crotch area is a little saggy and makes his legs look stumpy.
I don't know about the placement of the shoulders under all that upper armour either. I think maybe you should take notice of where the collar bone should be and then line it up towards the shoulders.
Otherwise good start!
IronHide, good call on the proportions. I should really use reference more. I've adjusted the shoulders and fiddled with his crotch a bit (you heard me). I'll finish the rest of the modelling tomorrow, bed time now.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/2005415105638_guy02.jpg"]guy02.jpg[/url]
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Just about done with modelling, he's at 3410 triangles at the moment, will no doubt add some more edges when rigging.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200541710429_guy04.jpg"]guy04.jpg[/url]
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Very early texture work:
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200542343955_wip01.jpg"]wip01.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200542344039_wip02.jpg"]wip02.jpg[/url]
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Probably going to take a while to texture, haven't really done much texturing and the Unwrap is fairly terrible :)
Hi, done a little more texturing. You're right about the colours, probably not that great for blending into the shadows, just thought I'd try something different. I've tried desaturating the colours a little, looks a little strange, I'll most likely change the colours altogether like you've suggested.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20054297269_wip03.jpg"]wip03.jpg[/url]
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Well my room mate asked for his Wacom tablet back today so had to put a halt to texturing briefly, so I decided to see if I could figure out how to import characters into UT. Well I got him in, but there is a slight scale issue hehe, cool to see running around in there though.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200543011106_Shot00034.j…"]Shot00034.jpg[/url]
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Anyone know if that's to do with the scale in Max, or something that can be fixed in UnrealED?
it is something that can be fixed in UnrealED (allthough i gotta say i reckon it looks cool to have a hulking giant :P ).
in the animations browser (assuming your using the default male skeleton) pull out "thundercrash" which will be by default in the packages drop down list. then go mesh>>copy mesh properties. switch back to your newly imported characters package and go mesh>>paste mesh properties.
this effectively scales and rotates your character to the right values for UT, usefull for when youve been modelling in a differnt setup (say X up, unreals Z up i think) and without real care for scale.
Hey, got back to some texturing yesterday. Changed the colours - got rid of the yellow, went for some urban-camo stuff in the lighter parts of his uniform. Let me know what you think of the changes so far.
[img]http://www.sumea.com.au/forum/attached/DamienP/200552185838_wip04.jpg[/…]
Minor texture update, still more to do. I'm not happy with the way some of it has turned out so far, might go back and redo some of it if I've got time, but my mate needed his tablet back so I doing the rest of the texture with a mouse, not fun hehe.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20056110044_wip05.jpg"]wip05.jpg[/url]
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[img]http://www.sumea.com.au/forum/attached/DamienP/20056110044_wip05.jpg[/i…]
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[img]http://www.sumea.com.au/forum/attached/DamienP/2005611016_wip06.jpg[/img]
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[img]http://www.sumea.com.au/forum/attached/DamienP/20056110126_wip07.jpg[/i…]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20056110144_wip08.jpg"]wip08.jpg[/url]
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[img]http://www.sumea.com.au/forum/attached/DamienP/20056110144_wip08.jpg[/i…]
Very ncie work. I love the design and the overall look of this model, he definately looks like he fits in a game. You could probably be a bit more subtle on the face though. Too many strong creases, I think. I'd also give him more areas of colour in some areas, he has quite a fair bit of white/pale there apart from the creases. Anyway, nice work!
Great design, but the texture is not doing it justice. You have all that detail in the upper body but it is lost because it's too dark. The texture on the face looks like he had just taken off a pair of ski goggles and the area around got sunburnt, Maybe try and keep an even tone all the way to the edge of the headgear. The eyepatch looks like it's floating as well, maybe put a little shadow around the edges to show that it's in contact with the skin. Hope that was helpful.
Hi, didn't see your post until just now Lechy, thanks for the advice on the textures. Good point about the eye thing too.
[img]http://www.sumea.com.au/forum/attached/DamienP/200566221015_wip09.jpg[/…]
Been playing around with animations too.
[url="http://host343.ipowerweb.com/~damienpc/Gallery/movies/runtestpreview01…"]Run Cycle[/url]
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[url="http://host343.ipowerweb.com/~damienpc/Gallery/movies/runtestpreviewbip…"]Run Cycle - Biped + Bones[/url]
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Well I haven't had internet access at home for the past few weeks, so that's why I haven't been updating. So here's my final entry as I won't be able to submit tomorrow:
[img]http://www.sumea.com.au/forum/attached/damienp/20057212426_submit01.jpg…]
[img]http://www.sumea.com.au/forum/attached/damienp/20057212439_submit02.jpg…]
[img]http://www.sumea.com.au/forum/attached/damienp/20057212453_submit03.jpg…]
[img]http://www.sumea.com.au/forum/attached/damienp/2005721256_submit04.jpg[…]
[img]http://www.sumea.com.au/forum/attached/damienp/20057212519_submit05.jpg…]
Didn't have time to set up a nice money shot sorry about that hehe. I know it's not part of the comp, but I did some animation too so I'll attach that too:
[url="http://host343.ipowerweb.com/~damienpc/Gallery/movies/Run01.avi"]Run Cycle[/url]
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[url="http://host343.ipowerweb.com/~damienpc/Gallery/movies/Climb01.avi"]Climb Animation[/url]
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Hey Damien, I love your concept! I'm keen to see your WIP's. Has a bit of a techy navy seal feel to me.