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Sumea Challenge #7 - DamienP - Challenger #2

Submitted by DamienP on

Hello, decided to register and enter the comp, been lurking for a while.

Here's some concepts, I'm thinking it will probably be the Light class soldier:

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200541410113_c1.jpg"]c1.jpg[/url]
83.69 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20054141025_c2.jpg"]c2.jpg[/url]
92.1 KB

Submitted by Sinister on Sat, 16/04/05 - 2:11 AMPermalink

Hey Damien, I love your concept! I'm keen to see your WIP's. Has a bit of a techy navy seal feel to me.

Submitted by IronhideNT on Sat, 16/04/05 - 10:52 AMPermalink

Just a note on the proportions. Seems the crotch area is a little saggy and makes his legs look stumpy.

I don't know about the placement of the shoulders under all that upper armour either. I think maybe you should take notice of where the collar bone should be and then line it up towards the shoulders.

Otherwise good start!

Submitted by conundrum on Mon, 18/04/05 - 12:27 PMPermalink

that was pretty fast, and a great result, everything seems pretty well distributed. my only crit is that the legs are far too short for the body (the arms seem fine), if u just lengthen them it should be great. that all though, i'm looking forward to your texturing

Submitted by xyz on Thu, 21/04/05 - 10:23 PMPermalink

Nice work, what weapons is he going to have?

Submitted by DamienP on Fri, 22/04/05 - 6:02 AMPermalink

conundrum: Legs still too short? Okay will fix it.

xyz: Weapons? Um don't know, hadn't really thought about it. If I do a weapon does it count towards the poly count?

Submitted by DamienP on Sun, 24/04/05 - 4:41 AMPermalink

Very early texture work:

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200542343955_wip01.jpg"]wip01.jpg[/url]
63.03 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200542344039_wip02.jpg"]wip02.jpg[/url]
58.63 KB

Probably going to take a while to texture, haven't really done much texturing and the Unwrap is fairly terrible :)

Submitted by RasTuS on Sun, 24/04/05 - 5:46 AMPermalink

wee he is from the x men
;)

might want to try more combat colours

Submitted by MoonUnit on Sun, 24/04/05 - 10:06 PMPermalink

yeah agreed with rastus, yellows ok for for a mutant in spandex but when your mostly trying to blend with your background its not a terribly good idea :P. perhaps another shade of blue you could get away with or just something a lot more desaturated

Submitted by DamienP on Sat, 30/04/05 - 7:26 AMPermalink

Hi, done a little more texturing. You're right about the colours, probably not that great for blending into the shadows, just thought I'd try something different. I've tried desaturating the colours a little, looks a little strange, I'll most likely change the colours altogether like you've suggested.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20054297269_wip03.jpg"]wip03.jpg[/url]
60.46 KB

Submitted by DamienP on Sun, 01/05/05 - 11:12 AMPermalink

Well my room mate asked for his Wacom tablet back today so had to put a halt to texturing briefly, so I decided to see if I could figure out how to import characters into UT. Well I got him in, but there is a slight scale issue hehe, cool to see running around in there though.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200543011106_Shot00034.j…"]Shot00034.jpg[/url]
101.91 KB

Anyone know if that's to do with the scale in Max, or something that can be fixed in UnrealED?

Submitted by MoonUnit on Sun, 01/05/05 - 11:37 PMPermalink

it is something that can be fixed in UnrealED (allthough i gotta say i reckon it looks cool to have a hulking giant :P ).

in the animations browser (assuming your using the default male skeleton) pull out "thundercrash" which will be by default in the packages drop down list. then go mesh>>copy mesh properties. switch back to your newly imported characters package and go mesh>>paste mesh properties.

this effectively scales and rotates your character to the right values for UT, usefull for when youve been modelling in a differnt setup (say X up, unreals Z up i think) and without real care for scale.

Submitted by DamienP on Mon, 02/05/05 - 7:06 AMPermalink

Ah figured it out. He's using a custom skeleton, so it was the initial scale in max that was wrong. All working now, thanks :)

Submitted by pk on Sun, 22/05/05 - 6:41 PMPermalink

Hi, looking good so far. Im going to have to make sure my scale is all good too, i dont have any of the unreal games/editors to import the model into, mayb i should look into getting one.

Submitted by MoonUnit on Sun, 22/05/05 - 9:16 PMPermalink

oh yeah thats much better, enchances the whole theme of the character aswell

Submitted by Kezza on Sun, 22/05/05 - 11:04 PMPermalink

Very nice, makes me think of arctic missions

Submitted by DamienP on Thu, 02/06/05 - 10:05 AMPermalink

Minor texture update, still more to do. I'm not happy with the way some of it has turned out so far, might go back and redo some of it if I've got time, but my mate needed his tablet back so I doing the rest of the texture with a mouse, not fun hehe.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20056110044_wip05.jpg"]wip05.jpg[/url]
36.88 KB

[img]http://www.sumea.com.au/forum/attached/DamienP/20056110044_wip05.jpg[/i…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/2005611016_wip06.jpg"]wip06.jpg[/url]
46.03 KB

[img]http://www.sumea.com.au/forum/attached/DamienP/2005611016_wip06.jpg[/img]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20056110126_wip07.jpg"]wip07.jpg[/url]
44.49 KB

[img]http://www.sumea.com.au/forum/attached/DamienP/20056110126_wip07.jpg[/i…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20056110144_wip08.jpg"]wip08.jpg[/url]
47.68 KB

[img]http://www.sumea.com.au/forum/attached/DamienP/20056110144_wip08.jpg[/i…]

Submitted by souri on Fri, 03/06/05 - 10:08 PMPermalink

Very ncie work. I love the design and the overall look of this model, he definately looks like he fits in a game. You could probably be a bit more subtle on the face though. Too many strong creases, I think. I'd also give him more areas of colour in some areas, he has quite a fair bit of white/pale there apart from the creases. Anyway, nice work!

Submitted by Lechy on Sat, 04/06/05 - 8:49 AMPermalink

Great design, but the texture is not doing it justice. You have all that detail in the upper body but it is lost because it's too dark. The texture on the face looks like he had just taken off a pair of ski goggles and the area around got sunburnt, Maybe try and keep an even tone all the way to the edge of the headgear. The eyepatch looks like it's floating as well, maybe put a little shadow around the edges to show that it's in contact with the skin. Hope that was helpful.

Submitted by DamienP on Sat, 04/06/05 - 1:07 PMPermalink

Damn, and I was so proud of his face, it's the first half-decent one I've done hehe :) I'll definetely look into toning down the creases and adding some colour variation, thanks.

Submitted by souri on Wed, 08/06/05 - 1:33 AMPermalink

That run cycle is looking VERY cool [:D].. I makes a huge difference seeing these things in motion, I think.

Submitted by Johnn on Wed, 08/06/05 - 9:09 AMPermalink

Yeah, the run cycle adds some extra character too the figure! unanimated model looks good to by the way :)

Submitted by Kizza on Sat, 11/06/05 - 1:02 AMPermalink

Cool! The run cycle animation looks really good, and the character is great.

Submitted by DamienP on Sun, 03/07/05 - 1:34 AMPermalink

Well I haven't had internet access at home for the past few weeks, so that's why I haven't been updating. So here's my final entry as I won't be able to submit tomorrow:

[img]http://www.sumea.com.au/forum/attached/damienp/20057212426_submit01.jpg…]

[img]http://www.sumea.com.au/forum/attached/damienp/20057212439_submit02.jpg…]

[img]http://www.sumea.com.au/forum/attached/damienp/20057212453_submit03.jpg…]

[img]http://www.sumea.com.au/forum/attached/damienp/2005721256_submit04.jpg[…]

[img]http://www.sumea.com.au/forum/attached/damienp/20057212519_submit05.jpg…]

Didn't have time to set up a nice money shot sorry about that hehe. I know it's not part of the comp, but I did some animation too so I'll attach that too:

[url="http://host343.ipowerweb.com/~damienpc/Gallery/movies/Run01.avi"]Run Cycle[/url]
231 KB

[url="http://host343.ipowerweb.com/~damienpc/Gallery/movies/Climb01.avi"]Climb Animation[/url]
1.7 Mb

Posted by DamienP on

Hello, decided to register and enter the comp, been lurking for a while.

Here's some concepts, I'm thinking it will probably be the Light class soldier:

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200541410113_c1.jpg"]c1.jpg[/url]
83.69 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20054141025_c2.jpg"]c2.jpg[/url]
92.1 KB


Submitted by Sinister on Sat, 16/04/05 - 2:11 AMPermalink

Hey Damien, I love your concept! I'm keen to see your WIP's. Has a bit of a techy navy seal feel to me.

Submitted by IronhideNT on Sat, 16/04/05 - 10:52 AMPermalink

Just a note on the proportions. Seems the crotch area is a little saggy and makes his legs look stumpy.

I don't know about the placement of the shoulders under all that upper armour either. I think maybe you should take notice of where the collar bone should be and then line it up towards the shoulders.

Otherwise good start!

Submitted by conundrum on Mon, 18/04/05 - 12:27 PMPermalink

that was pretty fast, and a great result, everything seems pretty well distributed. my only crit is that the legs are far too short for the body (the arms seem fine), if u just lengthen them it should be great. that all though, i'm looking forward to your texturing

Submitted by xyz on Thu, 21/04/05 - 10:23 PMPermalink

Nice work, what weapons is he going to have?

Submitted by DamienP on Fri, 22/04/05 - 6:02 AMPermalink

conundrum: Legs still too short? Okay will fix it.

xyz: Weapons? Um don't know, hadn't really thought about it. If I do a weapon does it count towards the poly count?

Submitted by DamienP on Sun, 24/04/05 - 4:41 AMPermalink

Very early texture work:

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200542343955_wip01.jpg"]wip01.jpg[/url]
63.03 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200542344039_wip02.jpg"]wip02.jpg[/url]
58.63 KB

Probably going to take a while to texture, haven't really done much texturing and the Unwrap is fairly terrible :)

Submitted by RasTuS on Sun, 24/04/05 - 5:46 AMPermalink

wee he is from the x men
;)

might want to try more combat colours

Submitted by MoonUnit on Sun, 24/04/05 - 10:06 PMPermalink

yeah agreed with rastus, yellows ok for for a mutant in spandex but when your mostly trying to blend with your background its not a terribly good idea :P. perhaps another shade of blue you could get away with or just something a lot more desaturated

Submitted by DamienP on Sat, 30/04/05 - 7:26 AMPermalink

Hi, done a little more texturing. You're right about the colours, probably not that great for blending into the shadows, just thought I'd try something different. I've tried desaturating the colours a little, looks a little strange, I'll most likely change the colours altogether like you've suggested.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20054297269_wip03.jpg"]wip03.jpg[/url]
60.46 KB

Submitted by DamienP on Sun, 01/05/05 - 11:12 AMPermalink

Well my room mate asked for his Wacom tablet back today so had to put a halt to texturing briefly, so I decided to see if I could figure out how to import characters into UT. Well I got him in, but there is a slight scale issue hehe, cool to see running around in there though.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/200543011106_Shot00034.j…"]Shot00034.jpg[/url]
101.91 KB

Anyone know if that's to do with the scale in Max, or something that can be fixed in UnrealED?

Submitted by MoonUnit on Sun, 01/05/05 - 11:37 PMPermalink

it is something that can be fixed in UnrealED (allthough i gotta say i reckon it looks cool to have a hulking giant :P ).

in the animations browser (assuming your using the default male skeleton) pull out "thundercrash" which will be by default in the packages drop down list. then go mesh>>copy mesh properties. switch back to your newly imported characters package and go mesh>>paste mesh properties.

this effectively scales and rotates your character to the right values for UT, usefull for when youve been modelling in a differnt setup (say X up, unreals Z up i think) and without real care for scale.

Submitted by DamienP on Mon, 02/05/05 - 7:06 AMPermalink

Ah figured it out. He's using a custom skeleton, so it was the initial scale in max that was wrong. All working now, thanks :)

Submitted by pk on Sun, 22/05/05 - 6:41 PMPermalink

Hi, looking good so far. Im going to have to make sure my scale is all good too, i dont have any of the unreal games/editors to import the model into, mayb i should look into getting one.

Submitted by MoonUnit on Sun, 22/05/05 - 9:16 PMPermalink

oh yeah thats much better, enchances the whole theme of the character aswell

Submitted by Kezza on Sun, 22/05/05 - 11:04 PMPermalink

Very nice, makes me think of arctic missions

Submitted by DamienP on Thu, 02/06/05 - 10:05 AMPermalink

Minor texture update, still more to do. I'm not happy with the way some of it has turned out so far, might go back and redo some of it if I've got time, but my mate needed his tablet back so I doing the rest of the texture with a mouse, not fun hehe.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20056110044_wip05.jpg"]wip05.jpg[/url]
36.88 KB

[img]http://www.sumea.com.au/forum/attached/DamienP/20056110044_wip05.jpg[/i…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/2005611016_wip06.jpg"]wip06.jpg[/url]
46.03 KB

[img]http://www.sumea.com.au/forum/attached/DamienP/2005611016_wip06.jpg[/img]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20056110126_wip07.jpg"]wip07.jpg[/url]
44.49 KB

[img]http://www.sumea.com.au/forum/attached/DamienP/20056110126_wip07.jpg[/i…]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/DamienP/20056110144_wip08.jpg"]wip08.jpg[/url]
47.68 KB

[img]http://www.sumea.com.au/forum/attached/DamienP/20056110144_wip08.jpg[/i…]

Submitted by souri on Fri, 03/06/05 - 10:08 PMPermalink

Very ncie work. I love the design and the overall look of this model, he definately looks like he fits in a game. You could probably be a bit more subtle on the face though. Too many strong creases, I think. I'd also give him more areas of colour in some areas, he has quite a fair bit of white/pale there apart from the creases. Anyway, nice work!

Submitted by Lechy on Sat, 04/06/05 - 8:49 AMPermalink

Great design, but the texture is not doing it justice. You have all that detail in the upper body but it is lost because it's too dark. The texture on the face looks like he had just taken off a pair of ski goggles and the area around got sunburnt, Maybe try and keep an even tone all the way to the edge of the headgear. The eyepatch looks like it's floating as well, maybe put a little shadow around the edges to show that it's in contact with the skin. Hope that was helpful.

Submitted by DamienP on Sat, 04/06/05 - 1:07 PMPermalink

Damn, and I was so proud of his face, it's the first half-decent one I've done hehe :) I'll definetely look into toning down the creases and adding some colour variation, thanks.

Submitted by souri on Wed, 08/06/05 - 1:33 AMPermalink

That run cycle is looking VERY cool [:D].. I makes a huge difference seeing these things in motion, I think.

Submitted by Johnn on Wed, 08/06/05 - 9:09 AMPermalink

Yeah, the run cycle adds some extra character too the figure! unanimated model looks good to by the way :)

Submitted by Kizza on Sat, 11/06/05 - 1:02 AMPermalink

Cool! The run cycle animation looks really good, and the character is great.

Submitted by DamienP on Sun, 03/07/05 - 1:34 AMPermalink

Well I haven't had internet access at home for the past few weeks, so that's why I haven't been updating. So here's my final entry as I won't be able to submit tomorrow:

[img]http://www.sumea.com.au/forum/attached/damienp/20057212426_submit01.jpg…]

[img]http://www.sumea.com.au/forum/attached/damienp/20057212439_submit02.jpg…]

[img]http://www.sumea.com.au/forum/attached/damienp/20057212453_submit03.jpg…]

[img]http://www.sumea.com.au/forum/attached/damienp/2005721256_submit04.jpg[…]

[img]http://www.sumea.com.au/forum/attached/damienp/20057212519_submit05.jpg…]

Didn't have time to set up a nice money shot sorry about that hehe. I know it's not part of the comp, but I did some animation too so I'll attach that too:

[url="http://host343.ipowerweb.com/~damienpc/Gallery/movies/Run01.avi"]Run Cycle[/url]
231 KB

[url="http://host343.ipowerweb.com/~damienpc/Gallery/movies/Climb01.avi"]Climb Animation[/url]
1.7 Mb