G'day everyone, It's my first time posting here. I saw this competition and I had to enter. So I am just holding my place for the comp. I have already started to model my character and concepted enough to get the overall result... and will post it soon.
Basically my entry will be a priest that was involved in a car accident after picking up a zombie prostitute. She bit him and he ended up mangled in a car wreck. He's a zombie priest.... with his legs missing... and his intestines hanging out.
Thanks all, looking forward to seeing everone's final entries and good luck to all.
Paul
LOL Any bite from a zombie has got to be severe but I'll leave it to your imagination I guess [:D]
He's going to drag himself around but the bucket idea sounds pretty freaky. Here's the concept. Small and lacking in detail but it's all I needed. Sorry it doesn't show much.
[img]http://www.sumea.com.au/forum/attached/Pauli G/200482233853_z_priest_concept.jpg[/img][/center]
I started a few days ago and took screenshots as I go along so here they are:
[img]http://www.sumea.com.au/forum/attached/Pauli G/200482234115_priest1.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/Pauli G/200482234212_priest2.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/Pauli G/200482234253_priest3.jpg[/img]
Polycount is about 2100 so far but it's not finished yet.
I have also setup a bone rig but it needs to be tweaked. Thx
really cool man!...[}:)]
kinda got a stylized look about it....... i love the hair.. good to see a few 'classic' horror concepts rolled into one ...
priests are a quintessential cliche in the horror genre! especially zombie ones!..... and of course...which makes it even more true to the horror genre.... is the fact he was ( i imagine )fornicating just prior to his... turn for the worst..
cant wait to see the texture and finished model.. nice hands as well.... they have life allready! [}:)]
Thanks for all of the comments.
Here's an update:
[img]http://www.sumea.com.au/forum/attached/Pauli G/2004842296_priest4.jpg[/img]
I think it's done. His Polycount without the cross is about 2700ish. Most things I added to the priest just looked too over-the-top and I guess I could put more detail in the face. But I figured if this was a character in a game with other full bodied creatures, he would look out of place. That's my excuse....... it's not due to half-assedness........ honest!. [}:)]
On to texturing now. Unless someone thinks I should change something about him that I've overlooked?.
I have other ideas in mind for the comp so I wanna get this one done.
Any crits are more than welcome.
Can I add - If some boss type person were giving me 8000 Tri's to build a model and 2 512x512's to texture it with, i would first contain my glee and squeels of excitement, closely followed by proceeding to use every last Triangle defining whatever the concept may be in the best way i knew how. No more no less.
Well maybe give or take a handful of Tri's [:p]
Apologies for the lack of updates, but school and work take up most of my time at the moment. I understand what you guys are saying, normally I would take full advantage of the high poly limit (and probably go over) but with this model it's different. Everytime I add more detail to it, the less appealing it looks to me.
Here's the latest update:
[img]http://www.sumea.com.au/forum/attached/Pauli G/2004811203031_priest5.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/Pauli G/2004811203137_priest6.jpg[/img]
Got it up to 4000 polys. Some people have told me that I should model his lower body as well and have it next to him or attached by a thread of skin. So I will probably do that, but I want to get the main part textured and rigged. Any c&cs are more than welcome.
Sorry for not updating. My fiance gave birth to our baby girl on the 21st. So I haven't even touched my computer since then. So here's the latest update just before my fiance went into labour.
[img]http://www.sumea.com.au/forum/attached/Pauli G/200483023250_priest5.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/Pauli G/20049199636_paulig1.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/Pauli G/20049199717_paulig2.jpg[/img]
ZOMBIE PRIEST - 4000 POLYS
[img]http://www.sumea.com.au/forum/attached/Pauli G/20049199818_paulig3.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/Pauli G/20049199914_paulig4.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/Pauli G/200491991046_paulig5.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/Pauli G/200491991136_paulig6.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/Pauli G/200491995721_paulig7.jpg[/img]
Here's my submission:
I don't know what line you have to cross to call something photosourced. I did use textures and manipulated them. His jumper texture and the skin discolouration was found on my computer but the rest is all me. Thx all
....... sounds pretty cool.....
cant wait to see some concept drawings.......
he could bve carrying his intestines around with him in a bucket.... [:D]