(I was making the guides when I thought I'd just use an already available example)
Here are the submission requirements.. (post your submissions in your thread, and private message me through the forum that you have submitted)
(You don't necessarily have to use a white background as seen in the examples)
1. Left, Front and back - 900x600 pixels (Wireframe screengrab)
(same as below, but untextured, flat shaded with edges turned on)
Please name this file when you upload..
2. Left, Front and back - 900x600 pixels (Textured)
[img]http://www.sumea.com.au/SumeaChallenge/Modeller6/1ortho_tex.jpg[/img]
Please name this file when you upload..
3. Three Quarter View and Close - 900x600 (Wireframe screengrab)
(same as below, but untextured, flat shaded with edges turned on)
** Note, include polycount info at the bottom left of picture
Please name this file when you upload..
4. Three Quarter View and Close - 900x600 (Textured)
** Note, include polycount info at the bottom left of picture
[img]http://www.sumea.com.au/SumeaChallenge/Modeller6/2pers_tex.jpg[/img]
Please name this file when you upload..
5. Texture Flats - 1024x512 OR 2x512x512 (post them next to each other)
(same as below, but in wireframe)
Please name this file when you upload..
6. Texture Flats - 1024x512 OR 2x512x512 (post them next to each other)
** opacity, specular maps not required...
[img]http://www.sumea.com.au/SumeaChallenge/Modeller6/3flat_tex2.jpg[/img]
Please name this file when you upload..
7. Rendered Money Shot - 900x600 pixels (Must state here if Opacity or Specular maps used)
(**Must state if photosourcing has been used, and to what extent)
(Can be posed. Can used premade backdrop or level)
[img]http://www.sumea.com.au/SumeaChallenge/Modeller6/4moneyshot.jpg[/img]
Please name this file when you upload..
Any questions, please post them here..
Challenge closes on the 19th of September, next week on Sunday midnight (Eastern Standard Time).
Can we post 'wireframe' shots as untextured and flat-shaded with edges turned on, or do they have to be empty wireframes? I'm asking because I think a flat-shaded/edges picture gives a much better view of the mesh layout than a pure wireframe does.
Example:
[img]http://www.cokane.com/Sumea/wireframe01.jpg[/img][img]http://www.cokane…]
Yes, flat colour background only...
Screengrab means you grab the picture straight out of the viewport of your 3d program, with the print screen key and paste/assemble in your paint program.. However, I've noticed that only 1 of the 3 finishers so far have complied with that rule, and I pretty much don't see the real need for it to be a viewport shot, so you can render those angles if you like. I have adjusted the guidelines and will let that challenger know so he can update if he wants to....
Hey Souri, ummm... As far as the "Three Quarter View and Close" Shot ... Ummm.... My char kinda has 2 fronts (see: http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=2087&whichpage=2)... like 2 bodies... is it possible to do a close up front of both sides? I guess you probably don?t want people adding many more images so I assume I will fit both into the same pic? Heh?sorry to be such a hassle = Oh, also, if we were to upload a video of our characters to our own servers would it be permitted to have a link to it?
Yeh, I guess that'll be fine in your case..
You can link to your video in the forum, but the judges won't be able to see it. Due to the number of submissions expected, I'll be preparing all the entries in a neat and tidy single PDF file for them to download. So they won't be visiting each of your forum threads (well, they can, but it would just take too long to go through every page for each entry).
One thing I?ve noticed: originally you said that you need to state if you used and photo-sourcing in the textures, yet you have not included anything in the submission guide regarding this and I haven?t seen anyone listing photo-sourced materials in their entries.
Just figured I'd better ask about this before the comp closes and everyone puts up entries without info on their photo-sourcing.
Good point goodgod. What kind of rendering limitations do we have as far as the rendered money shot? Are we to just keep it clean and simple, like a game screenshot? I thought that was the case, but from the looks of the money shots that are up there it would seem we can do anything as far as rendering effects. Heh, sorry for complicating things once again Souri, but it?d be usefull to know [:)]
I was just thinking the same thing. When you said "go for it" id assumed anything goes, ie. volumetric lighting, ambient falloff and ambient occlussion.
Not that ill be attempting any of those suckers.
As Gauguin said, the deadlines almost up, theres no time Toulouse.
i can hear your lafter from here.
The profile and quarter view shots should be rendered, like you said, clean and simple. I'd suggest something ambient, rather than going crazy like having a blue light shine from the back, harsh light top front etc.. It's just to let the judges see your texturing efforts and your models anatomy/proportions etc. Go nuts with the lighting in the money shot.
If you photosourced, then please write some text in the money shot picture, like "photosourcing used..", and maybe something brief on the extent on your photosourcing if you like.
Ok, deadline is over, and entries are closed. Just waiting on 1 requested picture from whiteip, and for Tojo to sort out his stuff.. I've downloaded all the entries and will be putting everything into the pdf and sending it to the judges once they're in. Currently stands at 27 challengers, by far our most successful challenge yet.
As usual, it takes time for the judges to go through all the entries and give comments, so please be patient. Besides, there's a bit of time before 3DS Max 7 is released, so you shouldn't mind too much [:)]
I have a question.
Where can I learn to texture like that?