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Sumea Challenge #6 - 3d - Me109 - Challenger #19

Submitted by Me109 on

Came up with this today as my entry for the comp.

Hell Hound or there abouts..

[img]http://student.ci.qut.edu.au/~n4675215/misc/Monster.jpg[/img]

sorry my concept is dodge but hey

Submitted by Wizenedoldman on Wed, 28/07/04 - 1:55 AMPermalink

I think a bit more clarity in the image would help but from what I can make out it looks good. Good to see another Maya entrant banging around (is that right?).

Submitted by MoonUnit on Wed, 28/07/04 - 1:56 AMPermalink

having trouble making sense of the face but its looking pretty cool :D like the proportion and posture

Submitted by Me109 on Wed, 28/07/04 - 3:37 AMPermalink

cheers.. yeah more work required.. I'll beef it up when I get a chance...
yeah it's face will be like a orca.. killa whale style
I fancy it to a giant tick dog with sharp teath

I'm undecided if I'll do it max or maya at this stage.. either all.. its all the same
maybe max... since the prize is max.. :)

Submitted by Jackablade on Wed, 28/07/04 - 7:29 AMPermalink

Plenty of potential here. I like the semi-abstract look of your monster. Reminds me of Silent Hill a bit with its weird non-descript beasties. This has a really nice form about it too. If you can carry it over into the model it'll look great.

Submitted by Ferocitas on Wed, 28/07/04 - 9:14 AMPermalink

I like it alot, as has been mentioned it has heaps of potential. If i had to nitpick, i'd say that the creature might have some trouble running around because its rear legs might be a bit too long. it seems roughly like a hyena, so maybe shorten them a bit? so it could lope around? but aside from that, excellent design. keep it up

Submitted by goodgod on Thu, 29/07/04 - 11:01 AMPermalink

It?s not really believable enough to be scary. It looks too much like an abstract painting, like a Picasso or something.

Submitted by Jackablade on Thu, 29/07/04 - 12:32 PMPermalink

Something thats really bizarre can be quite frightening in the right environment. Check out some of the monsters in Silent Hill. I'd say if you gave this thing a decent texture and some good sound effects and he'll be well and truly scary enough.

Submitted by Me109 on Thu, 29/07/04 - 7:51 PMPermalink

Holla!
yeah it might not seem scary to some people, but what scares people is a matter of opinion. Keeping in mind thou, I'm designing this to be a in game model, adhering to those principles. There might be alot of poly flying around in this comp, but not a lot of texture, so that might be where the whole thing is won.

anyhow... this is my last concept I'll post before I start the modelling process
[img]http://student.ci.qut.edu.au/~n4675215/misc/HellHoundAction.jpg[/img]

I'm considering doing somekind of normal mapping in this case, and as such am lookin at modelling the whole thing as a nurbs surface and creating the required high and low poly models out of the surface.
We'll see since I'm still playing around with the idea!

anyhow cheers for the comments!

Submitted by Aven on Thu, 29/07/04 - 8:33 PMPermalink

Very interesting idea for the head. I can't wait to see how it will look once it has all the dreads added to it :)

Submitted by MoonUnit on Tue, 03/08/04 - 4:23 AMPermalink

lookin good so far, cant wait to see all of that wirey hair in there

Submitted by essence on Tue, 03/08/04 - 4:24 AMPermalink

it looks kinda not unlike an insect, which is pretty cool

Submitted by Aven on Wed, 04/08/04 - 10:19 PMPermalink

I really like the overall shape and volume to the head. Great job :)

Submitted by Kalescent on Wed, 04/08/04 - 10:22 PMPermalink

His head looks fantastic - Big and bullish, it could almost pass for some steel creation - it really does look that solid [:)]

Submitted by essence on Wed, 04/08/04 - 11:10 PMPermalink

and im assuming the jaw pivot is at the back of the head, in which case the head can open up very wide, which will look awesome.

Submitted by MoonUnit on Thu, 05/08/04 - 1:45 AMPermalink

thats looking great, heaps of character in there

Submitted by Me109 on Mon, 23/08/04 - 9:26 PMPermalink

Hi ya... time for an update... this is the latest stage of the 'HellHound'.
[img]http://student.ci.qut.edu.au/~n4675215/misc/newHound01.jpg[/img]
Currently the polycount is ~7500 triangles... I've leavin about 1000 poly's to dedicate to the hair/spines/dreads of the beast..
[img]http://student.ci.qut.edu.au/~n4675215/misc/newHound02.jpg[/img]
Most of it's finished.. hopefully I'll start the unwrapping process in the next couple of days [:D]

Submitted by J I Styles on Mon, 23/08/04 - 10:09 PMPermalink

nice stylized design -- it's good to see you taking the underlying myological form into consideration; makes for a much more believable creature.

Submitted by Me109 on Fri, 27/08/04 - 10:19 PMPermalink

Hi ya!! I finished the model! yay!.. I've made it exactly 8500 poly's and now I've started the mapping process.. I'll post the uv's once I've finalised it..

Here are some large images of the beasty!

[img]http://student.ci.qut.edu.au/~n4675215/misc/MON01.JPG[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/MON02.JPG[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/MON03.JPG[/img]

Cheers everybody... and it's good to see alot of good work being done by everybody who has entered the comp!!

Submitted by Wizenedoldman on Fri, 27/08/04 - 10:45 PMPermalink

Hey JI, sorry to sound like a dumbass, but what's 'myological'?

Submitted by palantir on Fri, 27/08/04 - 11:05 PMPermalink

Hell yeah, that guy?s really cool!
That spiky hair stuff certainly came up looking good.

Great job Me109. [:)]

Submitted by MoonUnit on Sat, 28/08/04 - 4:26 AMPermalink

wow hes really great, great work. The face was confusing before with the whale idea but it came out really well.

Submitted by conundrum on Sat, 28/08/04 - 5:54 AMPermalink

thats coming along really well, no crits unfortunately. it was a very acurate realisation of your concept. if your texturing is up to the standard of your modelling it should be a promising entry. keep it up

Submitted by Me109 on Thu, 02/09/04 - 1:50 AMPermalink

Hi Hi!
some wips updates!!

I've also rigged him, so i can open his mouth and show off his teath to grandma!

[img]http://student.ci.qut.edu.au/~n4675215/misc/outUV01_blank.jpg[/img][img…]
[img]http://student.ci.qut.edu.au/~n4675215/misc/outUV02_blank.jpg[/img][img…]
I've only really just started texturing.. i've layed down some primary colors etc.. I'm not 100% happy with the unwrap, but it'll do.. so now I can texture.. which I'm not that good at, soooo here goes!!
[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_UV02.jpg[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_UV01.jpg[/img]

Cheers for the comments guys!! you know you all rock

Submitted by MoonUnit on Thu, 02/09/04 - 3:03 AMPermalink

heh heh hes in the blotchy paint stages so not much to say besides the area around the eyes, which looks cool :D Btw he looked cool like monochromatic in your concepts, just a thought

Submitted by Makk on Sat, 04/09/04 - 12:22 AMPermalink

Damn! that model looks really well built, top stuff :)

The texture is coming along well. I think you have painted it quite nice, but I think you are using too much black which is making it a bit messy. At the moment it looks like black is your only shadow colour in there. Try picking some darker more saturated versions of your base/middle colour and throw them in there. Making sure to put them in where you think they should go, ie- the darkest value/colour in the part where you think its the deepest crease/area in the skin. And so on and so forth.
I do the same for the highlights except I choose less saturated colours. I leave the highlights till last, as I paint out the form using the shadow colours first.

Finally, and this is really only just a personal preference, but I like to keep my texture sheets clean and organised. I use the selection tool to go around the different area of the maps and fill them in. I also like to organise them onto different layers for different sections of the model. For example the head would have its own layer where I paint in the shade/form/base, then I would create a new layer ontop of that one where I put smaller detials, like the viens, spots etc. I just find it easier that way as its easier for me too see and I know where everything is, plus it make it eaiser to go back and fix things as well.

Wow, I rambled on alot and as you can probably tell this is just the way I work, so it isnt the necasserly the best way to work. So take it for what is worth......which is about 2cents!! :)

Keep it up, as I said earlier the model is really well done. One of my favs

Submitted by Me109 on Sat, 04/09/04 - 2:20 AMPermalink

Thx Makk.. yeah i've gone really dark with alot of the coloring, in an attempt to make that really stand out..
I've using 4 primary layers.. Background, Intermediate, Details, Highlights.. I do like your idea of seperating the layers into selection groups..

I'll progess the fall off of light into dark, as you said, using my primary colors, and try not to rely to much on black (is my favorite color [8]) I don't use photoshop ahell of alot so I'm hoping this exercise will make me better... anyhow.. I too will stop this rant now..
cheeeers[8D]

Submitted by picpoc on Tue, 07/09/04 - 8:04 PMPermalink

Hey. I'm new to the comp. Been looking around and this one is one of my favorites. Really nice model. I like it a lot!

Posted by Me109 on

Came up with this today as my entry for the comp.

Hell Hound or there abouts..

[img]http://student.ci.qut.edu.au/~n4675215/misc/Monster.jpg[/img]

sorry my concept is dodge but hey


Submitted by Wizenedoldman on Wed, 28/07/04 - 1:55 AMPermalink

I think a bit more clarity in the image would help but from what I can make out it looks good. Good to see another Maya entrant banging around (is that right?).

Submitted by MoonUnit on Wed, 28/07/04 - 1:56 AMPermalink

having trouble making sense of the face but its looking pretty cool :D like the proportion and posture

Submitted by Me109 on Wed, 28/07/04 - 3:37 AMPermalink

cheers.. yeah more work required.. I'll beef it up when I get a chance...
yeah it's face will be like a orca.. killa whale style
I fancy it to a giant tick dog with sharp teath

I'm undecided if I'll do it max or maya at this stage.. either all.. its all the same
maybe max... since the prize is max.. :)

Submitted by Jackablade on Wed, 28/07/04 - 7:29 AMPermalink

Plenty of potential here. I like the semi-abstract look of your monster. Reminds me of Silent Hill a bit with its weird non-descript beasties. This has a really nice form about it too. If you can carry it over into the model it'll look great.

Submitted by Ferocitas on Wed, 28/07/04 - 9:14 AMPermalink

I like it alot, as has been mentioned it has heaps of potential. If i had to nitpick, i'd say that the creature might have some trouble running around because its rear legs might be a bit too long. it seems roughly like a hyena, so maybe shorten them a bit? so it could lope around? but aside from that, excellent design. keep it up

Submitted by goodgod on Thu, 29/07/04 - 11:01 AMPermalink

It?s not really believable enough to be scary. It looks too much like an abstract painting, like a Picasso or something.

Submitted by Jackablade on Thu, 29/07/04 - 12:32 PMPermalink

Something thats really bizarre can be quite frightening in the right environment. Check out some of the monsters in Silent Hill. I'd say if you gave this thing a decent texture and some good sound effects and he'll be well and truly scary enough.

Submitted by Me109 on Thu, 29/07/04 - 7:51 PMPermalink

Holla!
yeah it might not seem scary to some people, but what scares people is a matter of opinion. Keeping in mind thou, I'm designing this to be a in game model, adhering to those principles. There might be alot of poly flying around in this comp, but not a lot of texture, so that might be where the whole thing is won.

anyhow... this is my last concept I'll post before I start the modelling process
[img]http://student.ci.qut.edu.au/~n4675215/misc/HellHoundAction.jpg[/img]

I'm considering doing somekind of normal mapping in this case, and as such am lookin at modelling the whole thing as a nurbs surface and creating the required high and low poly models out of the surface.
We'll see since I'm still playing around with the idea!

anyhow cheers for the comments!

Submitted by Aven on Thu, 29/07/04 - 8:33 PMPermalink

Very interesting idea for the head. I can't wait to see how it will look once it has all the dreads added to it :)

Submitted by MoonUnit on Tue, 03/08/04 - 4:23 AMPermalink

lookin good so far, cant wait to see all of that wirey hair in there

Submitted by essence on Tue, 03/08/04 - 4:24 AMPermalink

it looks kinda not unlike an insect, which is pretty cool

Submitted by Aven on Wed, 04/08/04 - 10:19 PMPermalink

I really like the overall shape and volume to the head. Great job :)

Submitted by Kalescent on Wed, 04/08/04 - 10:22 PMPermalink

His head looks fantastic - Big and bullish, it could almost pass for some steel creation - it really does look that solid [:)]

Submitted by essence on Wed, 04/08/04 - 11:10 PMPermalink

and im assuming the jaw pivot is at the back of the head, in which case the head can open up very wide, which will look awesome.

Submitted by MoonUnit on Thu, 05/08/04 - 1:45 AMPermalink

thats looking great, heaps of character in there

Submitted by Me109 on Mon, 23/08/04 - 9:26 PMPermalink

Hi ya... time for an update... this is the latest stage of the 'HellHound'.
[img]http://student.ci.qut.edu.au/~n4675215/misc/newHound01.jpg[/img]
Currently the polycount is ~7500 triangles... I've leavin about 1000 poly's to dedicate to the hair/spines/dreads of the beast..
[img]http://student.ci.qut.edu.au/~n4675215/misc/newHound02.jpg[/img]
Most of it's finished.. hopefully I'll start the unwrapping process in the next couple of days [:D]

Submitted by J I Styles on Mon, 23/08/04 - 10:09 PMPermalink

nice stylized design -- it's good to see you taking the underlying myological form into consideration; makes for a much more believable creature.

Submitted by Me109 on Fri, 27/08/04 - 10:19 PMPermalink

Hi ya!! I finished the model! yay!.. I've made it exactly 8500 poly's and now I've started the mapping process.. I'll post the uv's once I've finalised it..

Here are some large images of the beasty!

[img]http://student.ci.qut.edu.au/~n4675215/misc/MON01.JPG[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/MON02.JPG[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/MON03.JPG[/img]

Cheers everybody... and it's good to see alot of good work being done by everybody who has entered the comp!!

Submitted by Wizenedoldman on Fri, 27/08/04 - 10:45 PMPermalink

Hey JI, sorry to sound like a dumbass, but what's 'myological'?

Submitted by palantir on Fri, 27/08/04 - 11:05 PMPermalink

Hell yeah, that guy?s really cool!
That spiky hair stuff certainly came up looking good.

Great job Me109. [:)]

Submitted by MoonUnit on Sat, 28/08/04 - 4:26 AMPermalink

wow hes really great, great work. The face was confusing before with the whale idea but it came out really well.

Submitted by conundrum on Sat, 28/08/04 - 5:54 AMPermalink

thats coming along really well, no crits unfortunately. it was a very acurate realisation of your concept. if your texturing is up to the standard of your modelling it should be a promising entry. keep it up

Submitted by Me109 on Thu, 02/09/04 - 1:50 AMPermalink

Hi Hi!
some wips updates!!

I've also rigged him, so i can open his mouth and show off his teath to grandma!

[img]http://student.ci.qut.edu.au/~n4675215/misc/outUV01_blank.jpg[/img][img…]
[img]http://student.ci.qut.edu.au/~n4675215/misc/outUV02_blank.jpg[/img][img…]
I've only really just started texturing.. i've layed down some primary colors etc.. I'm not 100% happy with the unwrap, but it'll do.. so now I can texture.. which I'm not that good at, soooo here goes!!
[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_UV02.jpg[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_UV01.jpg[/img]

Cheers for the comments guys!! you know you all rock

Submitted by MoonUnit on Thu, 02/09/04 - 3:03 AMPermalink

heh heh hes in the blotchy paint stages so not much to say besides the area around the eyes, which looks cool :D Btw he looked cool like monochromatic in your concepts, just a thought

Submitted by Makk on Sat, 04/09/04 - 12:22 AMPermalink

Damn! that model looks really well built, top stuff :)

The texture is coming along well. I think you have painted it quite nice, but I think you are using too much black which is making it a bit messy. At the moment it looks like black is your only shadow colour in there. Try picking some darker more saturated versions of your base/middle colour and throw them in there. Making sure to put them in where you think they should go, ie- the darkest value/colour in the part where you think its the deepest crease/area in the skin. And so on and so forth.
I do the same for the highlights except I choose less saturated colours. I leave the highlights till last, as I paint out the form using the shadow colours first.

Finally, and this is really only just a personal preference, but I like to keep my texture sheets clean and organised. I use the selection tool to go around the different area of the maps and fill them in. I also like to organise them onto different layers for different sections of the model. For example the head would have its own layer where I paint in the shade/form/base, then I would create a new layer ontop of that one where I put smaller detials, like the viens, spots etc. I just find it easier that way as its easier for me too see and I know where everything is, plus it make it eaiser to go back and fix things as well.

Wow, I rambled on alot and as you can probably tell this is just the way I work, so it isnt the necasserly the best way to work. So take it for what is worth......which is about 2cents!! :)

Keep it up, as I said earlier the model is really well done. One of my favs

Submitted by Me109 on Sat, 04/09/04 - 2:20 AMPermalink

Thx Makk.. yeah i've gone really dark with alot of the coloring, in an attempt to make that really stand out..
I've using 4 primary layers.. Background, Intermediate, Details, Highlights.. I do like your idea of seperating the layers into selection groups..

I'll progess the fall off of light into dark, as you said, using my primary colors, and try not to rely to much on black (is my favorite color [8]) I don't use photoshop ahell of alot so I'm hoping this exercise will make me better... anyhow.. I too will stop this rant now..
cheeeers[8D]

Submitted by picpoc on Tue, 07/09/04 - 8:04 PMPermalink

Hey. I'm new to the comp. Been looking around and this one is one of my favorites. Really nice model. I like it a lot!