Came up with this today as my entry for the comp.
Hell Hound or there abouts..
[img]http://student.ci.qut.edu.au/~n4675215/misc/Monster.jpg[/img]
sorry my concept is dodge but hey
cheers.. yeah more work required.. I'll beef it up when I get a chance...
yeah it's face will be like a orca.. killa whale style
I fancy it to a giant tick dog with sharp teath
I'm undecided if I'll do it max or maya at this stage.. either all.. its all the same
maybe max... since the prize is max.. :)
I like it alot, as has been mentioned it has heaps of potential. If i had to nitpick, i'd say that the creature might have some trouble running around because its rear legs might be a bit too long. it seems roughly like a hyena, so maybe shorten them a bit? so it could lope around? but aside from that, excellent design. keep it up
Holla!
yeah it might not seem scary to some people, but what scares people is a matter of opinion. Keeping in mind thou, I'm designing this to be a in game model, adhering to those principles. There might be alot of poly flying around in this comp, but not a lot of texture, so that might be where the whole thing is won.
anyhow... this is my last concept I'll post before I start the modelling process
[img]http://student.ci.qut.edu.au/~n4675215/misc/HellHoundAction.jpg[/img]
I'm considering doing somekind of normal mapping in this case, and as such am lookin at modelling the whole thing as a nurbs surface and creating the required high and low poly models out of the surface.
We'll see since I'm still playing around with the idea!
anyhow cheers for the comments!
Hi ya.. started work on the model.. this is the current stage.. I'm taking a 'patch' approach to it all
[img]http://student.ci.qut.edu.au/~n4675215/misc/MonsterModel.jpg[/img]
decided against using nurbs.. not enough time to get the whole thing to work..
[img]http://student.ci.qut.edu.au/~n4675215/misc/MonsterModel02.jpg[/img]
catchya
This is the face closeup... I'm really happy with how it turned out... theres not alot of poly there (except maybe the teeth)
[img]http://student.ci.qut.edu.au/~n4675215/misc/HellHoundFace.jpg[/img]
catchya! [8)]
Hi ya... time for an update... this is the latest stage of the 'HellHound'.
[img]http://student.ci.qut.edu.au/~n4675215/misc/newHound01.jpg[/img]
Currently the polycount is ~7500 triangles... I've leavin about 1000 poly's to dedicate to the hair/spines/dreads of the beast..
[img]http://student.ci.qut.edu.au/~n4675215/misc/newHound02.jpg[/img]
Most of it's finished.. hopefully I'll start the unwrapping process in the next couple of days [:D]
Hi ya!! I finished the model! yay!.. I've made it exactly 8500 poly's and now I've started the mapping process.. I'll post the uv's once I've finalised it..
Here are some large images of the beasty!
[img]http://student.ci.qut.edu.au/~n4675215/misc/MON01.JPG[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/MON02.JPG[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/MON03.JPG[/img]
Cheers everybody... and it's good to see alot of good work being done by everybody who has entered the comp!!
Hi Hi!
some wips updates!!
I've also rigged him, so i can open his mouth and show off his teath to grandma!
[img]http://student.ci.qut.edu.au/~n4675215/misc/outUV01_blank.jpg[/img][img…]
[img]http://student.ci.qut.edu.au/~n4675215/misc/outUV02_blank.jpg[/img][img…]
I've only really just started texturing.. i've layed down some primary colors etc.. I'm not 100% happy with the unwrap, but it'll do.. so now I can texture.. which I'm not that good at, soooo here goes!!
[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_UV02.jpg[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_UV01.jpg[/img]
Cheers for the comments guys!! you know you all rock
Texture wips!!
[img]http://student.ci.qut.edu.au/~n4675215/misc/hellhound01_2-9.jpg[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/hellhound01_3-9.jpg[/img]
Cheers[;)]
Damn! that model looks really well built, top stuff :)
The texture is coming along well. I think you have painted it quite nice, but I think you are using too much black which is making it a bit messy. At the moment it looks like black is your only shadow colour in there. Try picking some darker more saturated versions of your base/middle colour and throw them in there. Making sure to put them in where you think they should go, ie- the darkest value/colour in the part where you think its the deepest crease/area in the skin. And so on and so forth.
I do the same for the highlights except I choose less saturated colours. I leave the highlights till last, as I paint out the form using the shadow colours first.
Finally, and this is really only just a personal preference, but I like to keep my texture sheets clean and organised. I use the selection tool to go around the different area of the maps and fill them in. I also like to organise them onto different layers for different sections of the model. For example the head would have its own layer where I paint in the shade/form/base, then I would create a new layer ontop of that one where I put smaller detials, like the viens, spots etc. I just find it easier that way as its easier for me too see and I know where everything is, plus it make it eaiser to go back and fix things as well.
Wow, I rambled on alot and as you can probably tell this is just the way I work, so it isnt the necasserly the best way to work. So take it for what is worth......which is about 2cents!! :)
Keep it up, as I said earlier the model is really well done. One of my favs
Thx Makk.. yeah i've gone really dark with alot of the coloring, in an attempt to make that really stand out..
I've using 4 primary layers.. Background, Intermediate, Details, Highlights.. I do like your idea of seperating the layers into selection groups..
I'll progess the fall off of light into dark, as you said, using my primary colors, and try not to rely to much on black (is my favorite color [8]) I don't use photoshop ahell of alot so I'm hoping this exercise will make me better... anyhow.. I too will stop this rant now..
cheeeers[8D]
I think a bit more clarity in the image would help but from what I can make out it looks good. Good to see another Maya entrant banging around (is that right?).