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Sumea Challenge #6

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

STARTING DATE: 16th of July, 2004.. Friday MIDNIGHT
CLOSING DATE: 19th of September, 2004. Sunday MIDNIGHT

This Challenge is open to Australians and New Zealanders only

The main prize for the winner of the challenge is a fully licensed seat of 3D Studio Max 6, worth around $5,500AU, courtesy of Discreet Asia Pacific.
The second prize is Hyperfocal Terrain, a professional texture compilation featuring 92 high-resolution terrain textures including grass, rock, sand, gravel and more, worth USD $99, [url="http://www.hyperfocaldesign.com"]courtesy of Hyperfocal Designs[/url].

THEME:
Survival/Horror genre (for a nice explanation on Survival/Horror, please read Pantmonger's post on this page below)

RULES AND GUIDELINES:
Model a medium polygon games model for use in a survival/horror genre game.
Must be an original concept but can be based on an existing franchise.
Model can be anything from a boss, a minion to an infected player.

No cannabilism. You cannot re-use old models and textures, it has to be new content!
Photosourcing permitted but MUST stipulate what for and how much is your own work.

VOTING CRITERIA:
General Aesthetics
Scariness
Does it fit into the theme
How effective it is as an in-game model

MODELLING REQUIREMENTS:
8000 - 8500 triangles. (you can use less triangles)
2 x 512x512 32bit TGA diffuse texture. (8 x 256x256 etc)
Alpha channel can be used for opacity, specular or bump map.

REQUIRED SUBMISSIONS:
Textured perspective screengrab.
Untextured ortho screengrabs with wireframe (front, side, back etc). for use in judging mesh creation.
If using either the spec, opacity or bump map then 1 or 2 lit renders showing the effect, pure software renders only, no external effects allowed.
Final textured flats.
UVW flats.
Wireframe shot.

Examples of screenshots dimensions for submission coming!

Optional:
Money Shot, go to town.
Brief about the model and its role in the game.

Post your work in progress and submissions in a new thread in the modeller challenge section like: Sumea Challenge #6 -3D- Yourname

Thanks to Malus for coming up with the brief, and use this thread to post any questions you may have!!!

Submitted by souri on Sat, 17/07/04 - 2:19 PM Permalink

I've added the functionality to upload pictures through Sumea's forum and have them stored on Sumea's server.. so now you don't need webspace to show off you work in the forum - do it directly on Sumea! This is *ideal* for the Sumea Challenges, and I greatly encourage you to use this service since this way pictures from challenges don't disappear as you close your webpages/move stuff around etc in months or years to come...

When you post a message, you have an attachment icon to click (it's hard to miss). Upload your image** and post the message.

Unfortunately it will only show the link to your image - you can go and edit the message, click the attachment icon again and click "re-use", select the image you just uploaded and the image should be embedded in your post..

(** for those of you who are more knowledgable, you can change the code that the forum spits out here and just put [ img ] tags around the link so the picture to can show up in the post, rather than getting linked)

Submitted by eightbitnasty on Sat, 17/07/04 - 8:45 PM Permalink

nice brief, perfect. Different but still accessible [:)] Do you want our concepts for submission as well Souri?

Submitted by Malus on Sat, 17/07/04 - 9:42 PM Permalink

I'd like to see concepts as an optional post, just not for judging.

Submitted by MoonUnit on Sat, 17/07/04 - 9:44 PM Permalink

dont ask my why but maya goes weird when i use tga texture files, would it be ok to use an alternative file type (like bmp or something)? Im sure its probably something fixable but im not experienced enough with the program to really delve into that.

Submitted by UniqueSnowFlake on Sat, 17/07/04 - 11:26 PM Permalink

Hey Souri what does the "Survival" part of the challange mean? Can you give some examples.

Submitted by RasTuS on Sat, 17/07/04 - 11:30 PM Permalink

im with usf im not realy into the "horror" game art but some examps of the survivor might help

Submitted by X5 on Sun, 18/07/04 - 12:52 AM Permalink

yer im not into horror either ..

is a 'survival' character the main (playable) character in a horror game?

Submitted by souri on Sun, 18/07/04 - 1:15 AM Permalink

Survival Horror is the theme.. Games that are in the survival horror genre are Silent Hill and Resident Evil.. so think of grotesque, fleshy, undead, possibly mutant, creatures/humans.... I think one of the voting criterias (apart from general aesthetics, can it fit in a game etc) will be how well you pull off making something scary. So make it scary!

Submitted by UniqueSnowFlake on Sun, 18/07/04 - 1:21 AM Permalink

Thanks for that Souri, was going with the Horror theme just was sure what that "/" was all about. so its all good now.

Submitted by palantir on Sun, 18/07/04 - 1:50 AM Permalink

Okay, so is survival/horror is just something that is scary? I?m just wondering what the difference is to fantasy? Like would something scary from LOTR?s for example be survival/horror? Or does it have to fit into the stereotypical survival/horror game? If that?s the case, I guess the character can only be undead, unholy, or mutated. Er, hope I?m on the right track.

Sorry about all my questions, but I?m confused because I don?t play survival/horror games much. I?m under the impression that the bad guys are all undead or unholy. Is that right?

And about posting concept art ? I think that fit?s into the ?Post your work in progress? requirement. So yeah, I think it?s necessary to show. [:)]

Submitted by Pantmonger on Sun, 18/07/04 - 2:27 AM Permalink

The survival horror genre is usually set in modern day, its creatures for the most part are perversions / mutations of man or other animals.
The creatures usually come from a theme consistent within the setting.
Examples

Resident Evil: The creatures are the results of experiments, done by the umbrella corporation, into the re-animation of dead tissue, with an eye towards the creation of unstoppable biological weapons.

Parasite Eve2: Corporate experiments into granting humans immortality whatever the cost, whatever form humanity might take to achieve it.

Silent Hill: A demon rules Silent Hill (having been successfully summoned in the first game) and he calls the mentally disturbed to him, to see if they will fall and become one with his cause. Those who enter Silent Hill are attacked by manifestations of their own fears and perversions.

The other main defining feature of the genre is that you are alone (or there are only a handful of others about) and ill equipped to deal with the situation. Lightly armed, if at all, fast running out of ammo etc the game is about running scared, choosing your battles, rationing your supplies, in short, surviving through the horror (Hence the genre title).
This influences the creature designs in so far as they are, for the most part, not unstoppable titans, or quick clever creatures dodging your blows. They for the most part are slow horrors, ever moving forward, ever closing in, legion in number, designed fill the player with the knowledge that every bullet they spend only stalls the inevitable and sooner or later they will fall at their dread hands.

Other then that I suggest you google for visual reference. Rent resident evil on DVD or something along those lines.

Pantmonger

Submitted by MarkMash on Sun, 18/07/04 - 4:26 AM Permalink

Due to a lack of other work at uni i've decided to finally sign up to the forums. This competition looks great and has great timing with the release of doom3!

I'll be participating in this one for sure!

Submitted by Wizenedoldman on Sun, 18/07/04 - 5:20 AM Permalink

Bullet- Cannibalism means using previous assests such as meshes or textures as part of your entry, which is a big no-no. Start from scratch basically.

Submitted by LiveWire on Sun, 18/07/04 - 5:35 AM Permalink

can i get a friend to do help out with the concept? i'm not to good at designing interesting characters past an initial idea, and i have friends who are really good at it.

whould still be original work, just not 100% mine, though all the modeling etc would be.

Submitted by Discmage on Sun, 18/07/04 - 6:15 AM Permalink

Um...can we twist the survival horror into something like Nightmares coming to life, and/or living IN a nightmare? Like a coma or something?

I have an idea that is growing and would like it to be less reality organic but more fantasy horrow survival...eg. surviving your own nightmares.

Submitted by Thardswrothe on Sun, 18/07/04 - 6:55 AM Permalink

Ooooo.. Horror! Love it! Anyway, I?ve got 2 questions.

Firstly, in rules and guidelines you?ve said nothing about how many characters you can actually submit. Should this go without saying, or can I infact do more then 1 character? Of course even if I do more then 1 it?ll still be to the specified tri limits.

Secondly, there?s probably a general discussion or rules about this somewhere but is nudity in anyway allowed in our designs? And no, I don?t intend on any thing pornographic, just wondering how ?bare? characters can be, if at all. My possible current design is a female who?s top half is unclothed.

Thanks, Thard

Submitted by Mystikos on Sun, 18/07/04 - 8:01 AM Permalink

quote:Originally posted by Wizenedoldman

Bullet- Cannibalism means using previous assests such as meshes or textures as part of your entry, which is a big no-no. Start from scratch basically.

LOL! I actually thought it meant to humans eating humans... stupid Mystikos...

Submitted by Malus on Mon, 19/07/04 - 2:05 AM Permalink

Moonunit: you can use any 32 bit file format that has an alpha channel.

Palantir: see Pantmongers explaination.

Livewire: As its not being judged on concepts, Concepts are an optional submission. If you do decide to post a concept I'm sorry but it needs to be your own concept only.

Pantmonger: Thanks for explaining survival / horror for everyone, its not about freddy kruegar mountain climbing if anyone thought that was it.

Discmage: Nightmares coming to life is pretty much the theme of these games, but generally they exist in a corporeal world so conceive of some way of the creatures being taken from your nightmares and made real then its all good. [:)]

Thardswrothe: I can't speak for Souri but I'd only like to see 1 mesh.
Nudity is up to Souri, its his site.

Cannabilism is using other mesh/texture assets as Wizenedoldman said, it makes for an unfair advantage when compared to those who have done it from scratch and it also makes it hard to judge your current skill level.
Yes, yes, I know its done alot in the industry, but thats for speed not a comp.

Submitted by souri on Mon, 19/07/04 - 2:47 AM Permalink

quote:Originally posted by eightbitnasty

nice brief, perfect. Different but still accessible [:)] Do you want our concepts for submission as well Souri?

The judges won't be looking at the concept pieces, so they aren't required for submission (so don't spend too much time polishing polishing them!). You're more than welcomed to post your concepts in your thread though! We all love to see them, and it's a great way to get advice!

quote:Originally posted by LiveWirecan i get a friend to do help out with the concept? i'm not to good at designing interesting characters past an initial idea, and i have friends who are really good at it.

No, it has to be your concept. If I allowed this, it's going to open up a big can of worms, I think.

Nudity is fine. Meshwise - 1 mesh. Whether you want to have two characters in that mesh is up to you, but it has to theoretically work in-game. If you have two characters standing next to each other, then that's obviously not going to work.

One final thing I have to stress. Following the brief is important! If you read the comments by the judges from previous challenges, you can tell they understand the importance of following a brief.. one example is the previous challenge where challengers had to produce a -marketable character- (that was one of the voting criteria), and I know many well made models were let down by that aspect... so follow brief - research suvival horror, do something *scary* (visually, and psychologically even), follow the rules and guidelines to the word..

Submitted by LiveWire on Mon, 19/07/04 - 5:10 AM Permalink

quote:2 x 512x512 32bit TGA diffuse texture. (8 x 256x256 etc)
Alpha channel can be used for opacity, specular or bump map.

since there are therefore two (or more) aplha channels, could i use one for a bump map and one for an alpha map? (i would unwarp what areas i want bumped onto tone texture and what i want transparent onto the other). or do we have to use all the alpha channels for the same thing?

quote:Livewire: As its not being judged on concepts, Concepts are an optional submission. If you do decide to post a concept I'm sorry but it needs to be your own concept only.

now worries, i've decided i'm gonna develop it all myself now anyway anyway. better experience for one, nice way to knock off an assessment for another :)

Submitted by xyz on Mon, 19/07/04 - 8:13 AM Permalink

I am very excited by this. What is the rating for this, can I make a r rated slut from hell?

Mmmm horror, or maybe my ingrown toenail. heheheh.

Submitted by Caldwell on Mon, 19/07/04 - 9:14 AM Permalink

First Post!

This one definately sounds like a good challange. I haven't made any horror theamed work before so it should be interesting. I've started on some concept images, but i'd like to work the idea some more before posting.

Submitted by Jak on Mon, 19/07/04 - 6:49 PM Permalink

This Survival/Horror challenge sounds like fun, going to pull finger and go for it, its just the kind of theme of a game I would love to work on.

Submitted by Doord on Mon, 19/07/04 - 7:50 PM Permalink

Nice theme.

Little low on the texture side of things then I would have liked but I guees I will just have to keep that in mind when I'm doing my concept (which I have started.)

A few questions

- Will money shot be judged??

- Can we have more then one Textured perspective screenshot for judging??

- Can these Textured perspective screenshot be posed??

Submitted by Malus on Mon, 19/07/04 - 8:24 PM Permalink

Doord: The money shot isn't being judged as far as I know.
You can post as many shots as you need (given that you don't suck all Souri's bandwidth doing it [:P]) and yes they can be posed, mine will be. [:)]

Submitted by Doord on Mon, 19/07/04 - 11:14 PM Permalink

Thanks Malus.

I would like to say good luck to all.

Submitted by RasTuS on Mon, 19/07/04 - 11:16 PM Permalink

ok i got a Q that nees some A's

ok can i have sort of a beat that has a master like it is all under the 8500 and just has like a beast and rider both monsters and shit but yeah....

edit: and oh yeah my entry aint gore blood and guts but i still think it is horror so is that a prob cause i seen other ppls ideas and thay are all mainly gore..???

Posted by souri on

STARTING DATE: 16th of July, 2004.. Friday MIDNIGHT
CLOSING DATE: 19th of September, 2004. Sunday MIDNIGHT

This Challenge is open to Australians and New Zealanders only

The main prize for the winner of the challenge is a fully licensed seat of 3D Studio Max 6, worth around $5,500AU, courtesy of Discreet Asia Pacific.
The second prize is Hyperfocal Terrain, a professional texture compilation featuring 92 high-resolution terrain textures including grass, rock, sand, gravel and more, worth USD $99, [url="http://www.hyperfocaldesign.com"]courtesy of Hyperfocal Designs[/url].

THEME:
Survival/Horror genre (for a nice explanation on Survival/Horror, please read Pantmonger's post on this page below)

RULES AND GUIDELINES:
Model a medium polygon games model for use in a survival/horror genre game.
Must be an original concept but can be based on an existing franchise.
Model can be anything from a boss, a minion to an infected player.

No cannabilism. You cannot re-use old models and textures, it has to be new content!
Photosourcing permitted but MUST stipulate what for and how much is your own work.

VOTING CRITERIA:
General Aesthetics
Scariness
Does it fit into the theme
How effective it is as an in-game model

MODELLING REQUIREMENTS:
8000 - 8500 triangles. (you can use less triangles)
2 x 512x512 32bit TGA diffuse texture. (8 x 256x256 etc)
Alpha channel can be used for opacity, specular or bump map.

REQUIRED SUBMISSIONS:
Textured perspective screengrab.
Untextured ortho screengrabs with wireframe (front, side, back etc). for use in judging mesh creation.
If using either the spec, opacity or bump map then 1 or 2 lit renders showing the effect, pure software renders only, no external effects allowed.
Final textured flats.
UVW flats.
Wireframe shot.

Examples of screenshots dimensions for submission coming!

Optional:
Money Shot, go to town.
Brief about the model and its role in the game.

Post your work in progress and submissions in a new thread in the modeller challenge section like: Sumea Challenge #6 -3D- Yourname

Thanks to Malus for coming up with the brief, and use this thread to post any questions you may have!!!


Submitted by souri on Sat, 17/07/04 - 2:19 PM Permalink

I've added the functionality to upload pictures through Sumea's forum and have them stored on Sumea's server.. so now you don't need webspace to show off you work in the forum - do it directly on Sumea! This is *ideal* for the Sumea Challenges, and I greatly encourage you to use this service since this way pictures from challenges don't disappear as you close your webpages/move stuff around etc in months or years to come...

When you post a message, you have an attachment icon to click (it's hard to miss). Upload your image** and post the message.

Unfortunately it will only show the link to your image - you can go and edit the message, click the attachment icon again and click "re-use", select the image you just uploaded and the image should be embedded in your post..

(** for those of you who are more knowledgable, you can change the code that the forum spits out here and just put [ img ] tags around the link so the picture to can show up in the post, rather than getting linked)

Submitted by eightbitnasty on Sat, 17/07/04 - 8:45 PM Permalink

nice brief, perfect. Different but still accessible [:)] Do you want our concepts for submission as well Souri?

Submitted by Malus on Sat, 17/07/04 - 9:42 PM Permalink

I'd like to see concepts as an optional post, just not for judging.

Submitted by MoonUnit on Sat, 17/07/04 - 9:44 PM Permalink

dont ask my why but maya goes weird when i use tga texture files, would it be ok to use an alternative file type (like bmp or something)? Im sure its probably something fixable but im not experienced enough with the program to really delve into that.

Submitted by UniqueSnowFlake on Sat, 17/07/04 - 11:26 PM Permalink

Hey Souri what does the "Survival" part of the challange mean? Can you give some examples.

Submitted by RasTuS on Sat, 17/07/04 - 11:30 PM Permalink

im with usf im not realy into the "horror" game art but some examps of the survivor might help

Submitted by X5 on Sun, 18/07/04 - 12:52 AM Permalink

yer im not into horror either ..

is a 'survival' character the main (playable) character in a horror game?

Submitted by souri on Sun, 18/07/04 - 1:15 AM Permalink

Survival Horror is the theme.. Games that are in the survival horror genre are Silent Hill and Resident Evil.. so think of grotesque, fleshy, undead, possibly mutant, creatures/humans.... I think one of the voting criterias (apart from general aesthetics, can it fit in a game etc) will be how well you pull off making something scary. So make it scary!

Submitted by UniqueSnowFlake on Sun, 18/07/04 - 1:21 AM Permalink

Thanks for that Souri, was going with the Horror theme just was sure what that "/" was all about. so its all good now.

Submitted by palantir on Sun, 18/07/04 - 1:50 AM Permalink

Okay, so is survival/horror is just something that is scary? I?m just wondering what the difference is to fantasy? Like would something scary from LOTR?s for example be survival/horror? Or does it have to fit into the stereotypical survival/horror game? If that?s the case, I guess the character can only be undead, unholy, or mutated. Er, hope I?m on the right track.

Sorry about all my questions, but I?m confused because I don?t play survival/horror games much. I?m under the impression that the bad guys are all undead or unholy. Is that right?

And about posting concept art ? I think that fit?s into the ?Post your work in progress? requirement. So yeah, I think it?s necessary to show. [:)]

Submitted by Pantmonger on Sun, 18/07/04 - 2:27 AM Permalink

The survival horror genre is usually set in modern day, its creatures for the most part are perversions / mutations of man or other animals.
The creatures usually come from a theme consistent within the setting.
Examples

Resident Evil: The creatures are the results of experiments, done by the umbrella corporation, into the re-animation of dead tissue, with an eye towards the creation of unstoppable biological weapons.

Parasite Eve2: Corporate experiments into granting humans immortality whatever the cost, whatever form humanity might take to achieve it.

Silent Hill: A demon rules Silent Hill (having been successfully summoned in the first game) and he calls the mentally disturbed to him, to see if they will fall and become one with his cause. Those who enter Silent Hill are attacked by manifestations of their own fears and perversions.

The other main defining feature of the genre is that you are alone (or there are only a handful of others about) and ill equipped to deal with the situation. Lightly armed, if at all, fast running out of ammo etc the game is about running scared, choosing your battles, rationing your supplies, in short, surviving through the horror (Hence the genre title).
This influences the creature designs in so far as they are, for the most part, not unstoppable titans, or quick clever creatures dodging your blows. They for the most part are slow horrors, ever moving forward, ever closing in, legion in number, designed fill the player with the knowledge that every bullet they spend only stalls the inevitable and sooner or later they will fall at their dread hands.

Other then that I suggest you google for visual reference. Rent resident evil on DVD or something along those lines.

Pantmonger

Submitted by MarkMash on Sun, 18/07/04 - 4:26 AM Permalink

Due to a lack of other work at uni i've decided to finally sign up to the forums. This competition looks great and has great timing with the release of doom3!

I'll be participating in this one for sure!

Submitted by Wizenedoldman on Sun, 18/07/04 - 5:20 AM Permalink

Bullet- Cannibalism means using previous assests such as meshes or textures as part of your entry, which is a big no-no. Start from scratch basically.

Submitted by LiveWire on Sun, 18/07/04 - 5:35 AM Permalink

can i get a friend to do help out with the concept? i'm not to good at designing interesting characters past an initial idea, and i have friends who are really good at it.

whould still be original work, just not 100% mine, though all the modeling etc would be.

Submitted by Discmage on Sun, 18/07/04 - 6:15 AM Permalink

Um...can we twist the survival horror into something like Nightmares coming to life, and/or living IN a nightmare? Like a coma or something?

I have an idea that is growing and would like it to be less reality organic but more fantasy horrow survival...eg. surviving your own nightmares.

Submitted by Thardswrothe on Sun, 18/07/04 - 6:55 AM Permalink

Ooooo.. Horror! Love it! Anyway, I?ve got 2 questions.

Firstly, in rules and guidelines you?ve said nothing about how many characters you can actually submit. Should this go without saying, or can I infact do more then 1 character? Of course even if I do more then 1 it?ll still be to the specified tri limits.

Secondly, there?s probably a general discussion or rules about this somewhere but is nudity in anyway allowed in our designs? And no, I don?t intend on any thing pornographic, just wondering how ?bare? characters can be, if at all. My possible current design is a female who?s top half is unclothed.

Thanks, Thard

Submitted by Mystikos on Sun, 18/07/04 - 8:01 AM Permalink

quote:Originally posted by Wizenedoldman

Bullet- Cannibalism means using previous assests such as meshes or textures as part of your entry, which is a big no-no. Start from scratch basically.

LOL! I actually thought it meant to humans eating humans... stupid Mystikos...

Submitted by Malus on Mon, 19/07/04 - 2:05 AM Permalink

Moonunit: you can use any 32 bit file format that has an alpha channel.

Palantir: see Pantmongers explaination.

Livewire: As its not being judged on concepts, Concepts are an optional submission. If you do decide to post a concept I'm sorry but it needs to be your own concept only.

Pantmonger: Thanks for explaining survival / horror for everyone, its not about freddy kruegar mountain climbing if anyone thought that was it.

Discmage: Nightmares coming to life is pretty much the theme of these games, but generally they exist in a corporeal world so conceive of some way of the creatures being taken from your nightmares and made real then its all good. [:)]

Thardswrothe: I can't speak for Souri but I'd only like to see 1 mesh.
Nudity is up to Souri, its his site.

Cannabilism is using other mesh/texture assets as Wizenedoldman said, it makes for an unfair advantage when compared to those who have done it from scratch and it also makes it hard to judge your current skill level.
Yes, yes, I know its done alot in the industry, but thats for speed not a comp.

Submitted by souri on Mon, 19/07/04 - 2:47 AM Permalink

quote:Originally posted by eightbitnasty

nice brief, perfect. Different but still accessible [:)] Do you want our concepts for submission as well Souri?

The judges won't be looking at the concept pieces, so they aren't required for submission (so don't spend too much time polishing polishing them!). You're more than welcomed to post your concepts in your thread though! We all love to see them, and it's a great way to get advice!

quote:Originally posted by LiveWirecan i get a friend to do help out with the concept? i'm not to good at designing interesting characters past an initial idea, and i have friends who are really good at it.

No, it has to be your concept. If I allowed this, it's going to open up a big can of worms, I think.

Nudity is fine. Meshwise - 1 mesh. Whether you want to have two characters in that mesh is up to you, but it has to theoretically work in-game. If you have two characters standing next to each other, then that's obviously not going to work.

One final thing I have to stress. Following the brief is important! If you read the comments by the judges from previous challenges, you can tell they understand the importance of following a brief.. one example is the previous challenge where challengers had to produce a -marketable character- (that was one of the voting criteria), and I know many well made models were let down by that aspect... so follow brief - research suvival horror, do something *scary* (visually, and psychologically even), follow the rules and guidelines to the word..

Submitted by LiveWire on Mon, 19/07/04 - 5:10 AM Permalink

quote:2 x 512x512 32bit TGA diffuse texture. (8 x 256x256 etc)
Alpha channel can be used for opacity, specular or bump map.

since there are therefore two (or more) aplha channels, could i use one for a bump map and one for an alpha map? (i would unwarp what areas i want bumped onto tone texture and what i want transparent onto the other). or do we have to use all the alpha channels for the same thing?

quote:Livewire: As its not being judged on concepts, Concepts are an optional submission. If you do decide to post a concept I'm sorry but it needs to be your own concept only.

now worries, i've decided i'm gonna develop it all myself now anyway anyway. better experience for one, nice way to knock off an assessment for another :)

Submitted by xyz on Mon, 19/07/04 - 8:13 AM Permalink

I am very excited by this. What is the rating for this, can I make a r rated slut from hell?

Mmmm horror, or maybe my ingrown toenail. heheheh.

Submitted by Caldwell on Mon, 19/07/04 - 9:14 AM Permalink

First Post!

This one definately sounds like a good challange. I haven't made any horror theamed work before so it should be interesting. I've started on some concept images, but i'd like to work the idea some more before posting.

Submitted by Jak on Mon, 19/07/04 - 6:49 PM Permalink

This Survival/Horror challenge sounds like fun, going to pull finger and go for it, its just the kind of theme of a game I would love to work on.

Submitted by Doord on Mon, 19/07/04 - 7:50 PM Permalink

Nice theme.

Little low on the texture side of things then I would have liked but I guees I will just have to keep that in mind when I'm doing my concept (which I have started.)

A few questions

- Will money shot be judged??

- Can we have more then one Textured perspective screenshot for judging??

- Can these Textured perspective screenshot be posed??

Submitted by Malus on Mon, 19/07/04 - 8:24 PM Permalink

Doord: The money shot isn't being judged as far as I know.
You can post as many shots as you need (given that you don't suck all Souri's bandwidth doing it [:P]) and yes they can be posed, mine will be. [:)]

Submitted by Doord on Mon, 19/07/04 - 11:14 PM Permalink

Thanks Malus.

I would like to say good luck to all.

Submitted by RasTuS on Mon, 19/07/04 - 11:16 PM Permalink

ok i got a Q that nees some A's

ok can i have sort of a beat that has a master like it is all under the 8500 and just has like a beast and rider both monsters and shit but yeah....

edit: and oh yeah my entry aint gore blood and guts but i still think it is horror so is that a prob cause i seen other ppls ideas and thay are all mainly gore..???