Job

Software Engineer (Automation) - Wargaming Sydney

Job Overview

Wargaming Sydney is seeking a senior software engineer specialising in automation to join our studio. We are looking for someone with passion for quality and automation and experience working on networked server/client games. You will be covering all aspects of the game development technology stack and have a deep understanding of the challenges involved. In this role you will have the opportunity to work with a passionate team to help architect the framework that drives the development of our games and deliver the high quality experiences our players expect.

UI Programmer - Wargaming Sydney

Job Overview

Wargaming Sydney is seeking an experienced UI programmer to join our fun, talented and multinational team.

Reports To

Manager

What will you do?

Your primary responsibility will be implementing in-game user interface and menus as well as developing related tools features. You will be solving complex programming problems. Your expertise will help in anticipating technical problems and providing realistic solutions.

What are we looking for?

Gameplay/Physics Programmer - C++

Wargaming Sydney is seeking a physics programmer to join our studio. We are looking for someone with experience, who has the ability to work in a fast-moving environment and adapt to working with different technology stacks as required. Previous experience in game development and related technology is a plus. You will have the opportunity to develop top-notch low-level physics systems for our next generation of games and help deliver an awesome player experience.

Requirements

3D Animator (Casual / Part-Time)

Mode Games is seeking an Animator to work with us in an ongoing capacity to create amazing games for mobile and desktop platforms. The animator must have a modest level of experience and be able to demonstrate animations they have created for characters and other in-game elements for games.

The 3D animator will work to the high standard of game development expected by the team at Mode who will provide the animator with briefs, artwork, and feedback for animations we require in our games. 3D animations can be produced in external software ideally Maya and imported into Unity.

Junior 2D Artist

Mode Games is seeking a part-time 2D Artist for the production of art for our amazing games. The artist we seek must be able to draw characters and environments to suit the technical requirements for the development of art assets within games. The artist will also ideally have experience with the development of art for UI, with layouts and direction (for UI) based on a prototypes or wire-frame docs.