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Sumea Challenge #2 - 3D - davidcoen

  • Had a break from learning c# by making a new player model, britanny of gold digger.
    Model, basic texture, animation in 3 days (less actually, time also spent rewriting bone spring code (to get tail to work well), like 2 days plus one recovery…

  • combat prototype is done (cough, after a work/ life related pause of 7 months)

    turn based hex combat, 3 stats (rock paper sizzors/ body mind soul) though still needs tweaking, but need to make some contents tools first. have movement,…

  • slowly implementing a hex based combat mode, have player movement (calculation of what movement cost to get to each square, interface for move, interface for changing facing) and player/ opponent take turns

    also lost some time to changing…

  • Nothing that exciting, still a bit to go before seeing game character fight, but the framework for the turnbased combat, and triggering it by walking around in the world, and then generate a hex grid over the current location is slowly…

  • Used up a weeks worth of holiday time from work, but still did not even get started on the combat prototype.
    Took a day to tidy up the prototype code to be more generalise, then another day to refactor the code to run under a state machine…

  • well, there is more i would like to do on the player movement prototype but need to move onto the next prototype, combat.

    did get physics update seperate from the rendering, the animation states being driven by an xml defined state machine…

  • still working on the character movement prototype, adding a few animations and tweaking physics, currently adding push object state, have the jump animations with jump scalled by time the jump button is down, land animation scalled by time in air…

  • have changed to using ogre game engine, and this is after a few weekends of mucking around and making content, with smatterings of code

    some history. got my own 'from scratch' game engine up to runing but was going to be a pain to support…

  • One day to make the model
    (lightwave, drew a front and side profile of a Fred Perry character, 'Gina', from his comic 'Gold Digger', it is rather sexist, but also a lot of fun. converted the tga into a point cloud to have in the modelling…

  • an interesting little exercise that i did back in november, was to make a pac man clone.

    it was good to actually 'finish' something, but a pain in the kahoonas to make something on the pc not using directX (as i already knew how to use…

Submitted by davidcoen on

[img]http://www.sumea.com.au/simages2/7_last_00L.jpg[/img]

http://www.sumea.com.au/simages2/7_last_00L.jpg

what the hell is up with winXP/nis/ftp, having to go back to an old machine to upload any files to the internet

anyway, concept yukiyo kishiro, 2994 triangles. will uv and texture in a bit.

DSC

(note, i am not a forum nazi (glares at souri, we don't have enough people here to have this degree of sorting on the forums, IMHO) feel free to C&C artwork (comment and critique) or otherwise commnet on the thread...)

Submitted by souri on Tue, 01/04/03 - 11:27 AM Permalink

quote:Originally posted by davidcoen

(note, i am not a forum nazi (glares at souri, we don't have enough people here to have this degree of sorting on the forums, IMHO)

Can you expand on this? I'm not quite sure on what you mean..

Submitted by Sorceror Bob on Wed, 02/04/03 - 11:48 AM Permalink

I think her head is pretty large, and her legs could probably be longer - see how the image nicely lines up with the concept..

other than that, good job.

Submitted by davidcoen on Wed, 02/04/03 - 1:15 PM Permalink

@souri, ment nothing intelegent, so amusment that we seem to have more forums than regulars~ the vague bitch was more for reason of wasting 3 hours to upload 200kb of data. speaking of which i am still unable to upload files. ~ great, i finished it (uv mapped and textured) ...

think i fixed the proportions SB, but that will teach me to have head tilted forward in preview with head tiltled back in the reference...

DSC

Submitted by souri on Wed, 02/04/03 - 1:55 PM Permalink

quote:Originally posted by davidcoen

@souri, ment nothing intelegent, so amusment that we seem to have more forums than regulars~ the vague bitch was more for reason of wasting 3 hours to upload 200kb of data. speaking of which i am still unable to upload files. ~ great, i finished it (uv mapped and textured) ...

If you have any suggestions on cutting down the amount of forum sections, I'm all ears.. post it in the suggestion section. I'm not sure why the upload isn't working for you. It's the same upload code that's been working on the site for the last 10 months.. There are issues if you use a browser like Opera, however. If you can give me more details, it would help.

Submitted by davidcoen on Wed, 02/04/03 - 8:24 PM Permalink

[img]http://www.sumea.com.au/simages2/7_last_01L.jpg[/img]
concept from Yukito Kishiro (battle angel alita, last order)

3 days work, rushed the texture (it is mostly a rust pic from a 'royalty free photo cd' then two skin textures from http://astronomy.swin.edu.au ) the vertex colour and global illumination texture bases are from my own code :)

and a resized version of the texture 512x512 http://www.sumea.com.au/simages2/7_last_02L.jpg

souri, the upload problems are my end. have to keep on unpacking my old machine whenever i want to upload files >25kb it seems (on old machine and sumea works fine, ftp busted though, not your problem...)

Submitted by Malus on Thu, 03/04/03 - 12:44 AM Permalink

Nice model David. Textures a bit rushed though, you should really give it a bit more work, the mesh deserves it. [:P]

Why do you want the amount of forums sections cut down?

Submitted by Idaho on Sat, 05/04/03 - 2:44 AM Permalink

great work i really like your style

Submitted by davidcoen on Sat, 05/04/03 - 11:58 AM Permalink

[IMG]http://www.sumea.com.au/simages2/7_again3.jpg[/IMG]

here Souri, didn't realise you have asked for 1024x512 multiple view format for previews~ also made the texture a bit lighter to make it easier to see
uninstalled nortain internet security, but just had two scipt timeouts trying to upload this image (one 150kb, then a 140kb) the 90kb version just worked...

thanks for the comments Malus/ Idaho. texture was rushed as i have a sh_t load of work to do before E3... life can be cruel.

Submitted by Dan Ward on Sun, 06/04/03 - 6:50 PM Permalink

Thought id give some feedback here rather than the voting thread, I'm going to try and give feedback on everyone's models from now on. Afterall that's why we are here, glory posts are nice but we only improve with good C&C.

*Disclaimer these are my personal opinions you can take or leave them as you see fit.

First up I have no idea who or what Yukito Kishiro is so I didn't really get this concept.

The mesh is neat but I feel the body is way to rigid/angular and alot of polys were spent on details that don't give much impact or do much for the models form.

Personally I don't like the boots .. there's something seriously funky going on with the top of his/her foot but again im not sure who the concept is so I don't know if that's how its supposed to be.

You haven't posted your UVmap so I cant comment on that but I assume its good because I cant see any obvious seams.

I like the texture it looks very nicely put together.

Overall I this model didn't trigger my "cool" switch, im sure that its because I don't know who it is your referencing because ive seen your other stuff and it looks great, actually it was your Danger Girl model that inspired me to sit down and start playing with Max :)

Posted by davidcoen on

[img]http://www.sumea.com.au/simages2/7_last_00L.jpg[/img]

http://www.sumea.com.au/simages2/7_last_00L.jpg

what the hell is up with winXP/nis/ftp, having to go back to an old machine to upload any files to the internet

anyway, concept yukiyo kishiro, 2994 triangles. will uv and texture in a bit.

DSC

(note, i am not a forum nazi (glares at souri, we don't have enough people here to have this degree of sorting on the forums, IMHO) feel free to C&C artwork (comment and critique) or otherwise commnet on the thread...)


Submitted by souri on Tue, 01/04/03 - 11:27 AM Permalink

quote:Originally posted by davidcoen

(note, i am not a forum nazi (glares at souri, we don't have enough people here to have this degree of sorting on the forums, IMHO)

Can you expand on this? I'm not quite sure on what you mean..

Submitted by Sorceror Bob on Wed, 02/04/03 - 11:48 AM Permalink

I think her head is pretty large, and her legs could probably be longer - see how the image nicely lines up with the concept..

other than that, good job.

Submitted by davidcoen on Wed, 02/04/03 - 1:15 PM Permalink

@souri, ment nothing intelegent, so amusment that we seem to have more forums than regulars~ the vague bitch was more for reason of wasting 3 hours to upload 200kb of data. speaking of which i am still unable to upload files. ~ great, i finished it (uv mapped and textured) ...

think i fixed the proportions SB, but that will teach me to have head tilted forward in preview with head tiltled back in the reference...

DSC

Submitted by souri on Wed, 02/04/03 - 1:55 PM Permalink

quote:Originally posted by davidcoen

@souri, ment nothing intelegent, so amusment that we seem to have more forums than regulars~ the vague bitch was more for reason of wasting 3 hours to upload 200kb of data. speaking of which i am still unable to upload files. ~ great, i finished it (uv mapped and textured) ...

If you have any suggestions on cutting down the amount of forum sections, I'm all ears.. post it in the suggestion section. I'm not sure why the upload isn't working for you. It's the same upload code that's been working on the site for the last 10 months.. There are issues if you use a browser like Opera, however. If you can give me more details, it would help.

Submitted by davidcoen on Wed, 02/04/03 - 8:24 PM Permalink

[img]http://www.sumea.com.au/simages2/7_last_01L.jpg[/img]
concept from Yukito Kishiro (battle angel alita, last order)

3 days work, rushed the texture (it is mostly a rust pic from a 'royalty free photo cd' then two skin textures from http://astronomy.swin.edu.au ) the vertex colour and global illumination texture bases are from my own code :)

and a resized version of the texture 512x512 http://www.sumea.com.au/simages2/7_last_02L.jpg

souri, the upload problems are my end. have to keep on unpacking my old machine whenever i want to upload files >25kb it seems (on old machine and sumea works fine, ftp busted though, not your problem...)

Submitted by Malus on Thu, 03/04/03 - 12:44 AM Permalink

Nice model David. Textures a bit rushed though, you should really give it a bit more work, the mesh deserves it. [:P]

Why do you want the amount of forums sections cut down?

Submitted by Idaho on Sat, 05/04/03 - 2:44 AM Permalink

great work i really like your style

Submitted by davidcoen on Sat, 05/04/03 - 11:58 AM Permalink

[IMG]http://www.sumea.com.au/simages2/7_again3.jpg[/IMG]

here Souri, didn't realise you have asked for 1024x512 multiple view format for previews~ also made the texture a bit lighter to make it easier to see
uninstalled nortain internet security, but just had two scipt timeouts trying to upload this image (one 150kb, then a 140kb) the 90kb version just worked...

thanks for the comments Malus/ Idaho. texture was rushed as i have a sh_t load of work to do before E3... life can be cruel.

Submitted by Dan Ward on Sun, 06/04/03 - 6:50 PM Permalink

Thought id give some feedback here rather than the voting thread, I'm going to try and give feedback on everyone's models from now on. Afterall that's why we are here, glory posts are nice but we only improve with good C&C.

*Disclaimer these are my personal opinions you can take or leave them as you see fit.

First up I have no idea who or what Yukito Kishiro is so I didn't really get this concept.

The mesh is neat but I feel the body is way to rigid/angular and alot of polys were spent on details that don't give much impact or do much for the models form.

Personally I don't like the boots .. there's something seriously funky going on with the top of his/her foot but again im not sure who the concept is so I don't know if that's how its supposed to be.

You haven't posted your UVmap so I cant comment on that but I assume its good because I cant see any obvious seams.

I like the texture it looks very nicely put together.

Overall I this model didn't trigger my "cool" switch, im sure that its because I don't know who it is your referencing because ive seen your other stuff and it looks great, actually it was your Danger Girl model that inspired me to sit down and start playing with Max :)