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Sumea Challenge #2 - 3D - davidcoen

  • Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)

  • well, took 5 hours to write my own morph plugin for max, but then took 2 days to change the pipeline, engine and animation for stream based morphing.
    and so the first thing to make was a shalug, half shark, half slug. what else is morphing…

  • First pass of the assets is almost done (evironemnt, some props, 3 player models and 5 zombies are done. one zombie and 3 small creatures left)
    Code is also getting done, minus the occasional task from hell such as 'rewrite collision system…

  • Started to implement game flow over the place holder assets, so have seen ingame cinematics and the simple scripting sequence work.
    Today finished one of the three player models, added frustum culling and linked up the missing bits for game…

  • Day 15 game dev, the zombie can now fight back which makes thing seem a bit more fair, also made it a lot tougher to kill the zombies.
    Title screen and starting a new game are done. now to make place holder art for the rest of the game.

  • Still working on iPhone, now have opengles2 support for my pipeline (shaders)
    finished up the goldfish project, and having a break from the cute stuff to do something violent, like shoot zombies.
    zombie is a performance test, though still…

  • Took a break from programming to do some artwork, and kind of happy with the result of an afternoon mucking about with normal maps. possibly should learn mudbox or zbrush, but found a workflow that suits me, even if i get to swear about polygon…

  • well, that is a way to spend my time.
    had another go at asset pipeline, using what i had learnt over the last few months and getting the information to the engine for the shaders, as well as preserving non shader rendering.

    excitement…

  • well, it is not so much that it is finished, it is more that i'm moving on and not working on it further.

    Nice to wrap something up, annoying the difference in quality of what you want to get done and what you can realistically get done.…

  • That took a bit longer than expected, but now have my own 3dstudio max exporter supporting biped, physique, scene graph, materials and animation. Also happen to have a win32/ iphone game engine that supports skinning.
    (morphing is mostly done…

Submitted by davidcoen on

[img]http://www.sumea.com.au/simages2/7_last_00L.jpg[/img]

http://www.sumea.com.au/simages2/7_last_00L.jpg

what the hell is up with winXP/nis/ftp, having to go back to an old machine to upload any files to the internet

anyway, concept yukiyo kishiro, 2994 triangles. will uv and texture in a bit.

DSC

(note, i am not a forum nazi (glares at souri, we don't have enough people here to have this degree of sorting on the forums, IMHO) feel free to C&C artwork (comment and critique) or otherwise commnet on the thread...)

Submitted by souri on Tue, 01/04/03 - 11:27 AM Permalink

quote:Originally posted by davidcoen

(note, i am not a forum nazi (glares at souri, we don't have enough people here to have this degree of sorting on the forums, IMHO)

Can you expand on this? I'm not quite sure on what you mean..

Submitted by Sorceror Bob on Wed, 02/04/03 - 11:48 AM Permalink

I think her head is pretty large, and her legs could probably be longer - see how the image nicely lines up with the concept..

other than that, good job.

Submitted by davidcoen on Wed, 02/04/03 - 1:15 PM Permalink

@souri, ment nothing intelegent, so amusment that we seem to have more forums than regulars~ the vague bitch was more for reason of wasting 3 hours to upload 200kb of data. speaking of which i am still unable to upload files. ~ great, i finished it (uv mapped and textured) ...

think i fixed the proportions SB, but that will teach me to have head tilted forward in preview with head tiltled back in the reference...

DSC

Submitted by souri on Wed, 02/04/03 - 1:55 PM Permalink

quote:Originally posted by davidcoen

@souri, ment nothing intelegent, so amusment that we seem to have more forums than regulars~ the vague bitch was more for reason of wasting 3 hours to upload 200kb of data. speaking of which i am still unable to upload files. ~ great, i finished it (uv mapped and textured) ...

If you have any suggestions on cutting down the amount of forum sections, I'm all ears.. post it in the suggestion section. I'm not sure why the upload isn't working for you. It's the same upload code that's been working on the site for the last 10 months.. There are issues if you use a browser like Opera, however. If you can give me more details, it would help.

Submitted by davidcoen on Wed, 02/04/03 - 8:24 PM Permalink

[img]http://www.sumea.com.au/simages2/7_last_01L.jpg[/img]
concept from Yukito Kishiro (battle angel alita, last order)

3 days work, rushed the texture (it is mostly a rust pic from a 'royalty free photo cd' then two skin textures from http://astronomy.swin.edu.au ) the vertex colour and global illumination texture bases are from my own code :)

and a resized version of the texture 512x512 http://www.sumea.com.au/simages2/7_last_02L.jpg

souri, the upload problems are my end. have to keep on unpacking my old machine whenever i want to upload files >25kb it seems (on old machine and sumea works fine, ftp busted though, not your problem...)

Submitted by Malus on Thu, 03/04/03 - 12:44 AM Permalink

Nice model David. Textures a bit rushed though, you should really give it a bit more work, the mesh deserves it. [:P]

Why do you want the amount of forums sections cut down?

Submitted by Idaho on Sat, 05/04/03 - 2:44 AM Permalink

great work i really like your style

Submitted by davidcoen on Sat, 05/04/03 - 11:58 AM Permalink

[IMG]http://www.sumea.com.au/simages2/7_again3.jpg[/IMG]

here Souri, didn't realise you have asked for 1024x512 multiple view format for previews~ also made the texture a bit lighter to make it easier to see
uninstalled nortain internet security, but just had two scipt timeouts trying to upload this image (one 150kb, then a 140kb) the 90kb version just worked...

thanks for the comments Malus/ Idaho. texture was rushed as i have a sh_t load of work to do before E3... life can be cruel.

Submitted by Dan Ward on Sun, 06/04/03 - 6:50 PM Permalink

Thought id give some feedback here rather than the voting thread, I'm going to try and give feedback on everyone's models from now on. Afterall that's why we are here, glory posts are nice but we only improve with good C&C.

*Disclaimer these are my personal opinions you can take or leave them as you see fit.

First up I have no idea who or what Yukito Kishiro is so I didn't really get this concept.

The mesh is neat but I feel the body is way to rigid/angular and alot of polys were spent on details that don't give much impact or do much for the models form.

Personally I don't like the boots .. there's something seriously funky going on with the top of his/her foot but again im not sure who the concept is so I don't know if that's how its supposed to be.

You haven't posted your UVmap so I cant comment on that but I assume its good because I cant see any obvious seams.

I like the texture it looks very nicely put together.

Overall I this model didn't trigger my "cool" switch, im sure that its because I don't know who it is your referencing because ive seen your other stuff and it looks great, actually it was your Danger Girl model that inspired me to sit down and start playing with Max :)

Posted by davidcoen on

[img]http://www.sumea.com.au/simages2/7_last_00L.jpg[/img]

http://www.sumea.com.au/simages2/7_last_00L.jpg

what the hell is up with winXP/nis/ftp, having to go back to an old machine to upload any files to the internet

anyway, concept yukiyo kishiro, 2994 triangles. will uv and texture in a bit.

DSC

(note, i am not a forum nazi (glares at souri, we don't have enough people here to have this degree of sorting on the forums, IMHO) feel free to C&C artwork (comment and critique) or otherwise commnet on the thread...)


Submitted by souri on Tue, 01/04/03 - 11:27 AM Permalink

quote:Originally posted by davidcoen

(note, i am not a forum nazi (glares at souri, we don't have enough people here to have this degree of sorting on the forums, IMHO)

Can you expand on this? I'm not quite sure on what you mean..

Submitted by Sorceror Bob on Wed, 02/04/03 - 11:48 AM Permalink

I think her head is pretty large, and her legs could probably be longer - see how the image nicely lines up with the concept..

other than that, good job.

Submitted by davidcoen on Wed, 02/04/03 - 1:15 PM Permalink

@souri, ment nothing intelegent, so amusment that we seem to have more forums than regulars~ the vague bitch was more for reason of wasting 3 hours to upload 200kb of data. speaking of which i am still unable to upload files. ~ great, i finished it (uv mapped and textured) ...

think i fixed the proportions SB, but that will teach me to have head tilted forward in preview with head tiltled back in the reference...

DSC

Submitted by souri on Wed, 02/04/03 - 1:55 PM Permalink

quote:Originally posted by davidcoen

@souri, ment nothing intelegent, so amusment that we seem to have more forums than regulars~ the vague bitch was more for reason of wasting 3 hours to upload 200kb of data. speaking of which i am still unable to upload files. ~ great, i finished it (uv mapped and textured) ...

If you have any suggestions on cutting down the amount of forum sections, I'm all ears.. post it in the suggestion section. I'm not sure why the upload isn't working for you. It's the same upload code that's been working on the site for the last 10 months.. There are issues if you use a browser like Opera, however. If you can give me more details, it would help.

Submitted by davidcoen on Wed, 02/04/03 - 8:24 PM Permalink

[img]http://www.sumea.com.au/simages2/7_last_01L.jpg[/img]
concept from Yukito Kishiro (battle angel alita, last order)

3 days work, rushed the texture (it is mostly a rust pic from a 'royalty free photo cd' then two skin textures from http://astronomy.swin.edu.au ) the vertex colour and global illumination texture bases are from my own code :)

and a resized version of the texture 512x512 http://www.sumea.com.au/simages2/7_last_02L.jpg

souri, the upload problems are my end. have to keep on unpacking my old machine whenever i want to upload files >25kb it seems (on old machine and sumea works fine, ftp busted though, not your problem...)

Submitted by Malus on Thu, 03/04/03 - 12:44 AM Permalink

Nice model David. Textures a bit rushed though, you should really give it a bit more work, the mesh deserves it. [:P]

Why do you want the amount of forums sections cut down?

Submitted by Idaho on Sat, 05/04/03 - 2:44 AM Permalink

great work i really like your style

Submitted by davidcoen on Sat, 05/04/03 - 11:58 AM Permalink

[IMG]http://www.sumea.com.au/simages2/7_again3.jpg[/IMG]

here Souri, didn't realise you have asked for 1024x512 multiple view format for previews~ also made the texture a bit lighter to make it easier to see
uninstalled nortain internet security, but just had two scipt timeouts trying to upload this image (one 150kb, then a 140kb) the 90kb version just worked...

thanks for the comments Malus/ Idaho. texture was rushed as i have a sh_t load of work to do before E3... life can be cruel.

Submitted by Dan Ward on Sun, 06/04/03 - 6:50 PM Permalink

Thought id give some feedback here rather than the voting thread, I'm going to try and give feedback on everyone's models from now on. Afterall that's why we are here, glory posts are nice but we only improve with good C&C.

*Disclaimer these are my personal opinions you can take or leave them as you see fit.

First up I have no idea who or what Yukito Kishiro is so I didn't really get this concept.

The mesh is neat but I feel the body is way to rigid/angular and alot of polys were spent on details that don't give much impact or do much for the models form.

Personally I don't like the boots .. there's something seriously funky going on with the top of his/her foot but again im not sure who the concept is so I don't know if that's how its supposed to be.

You haven't posted your UVmap so I cant comment on that but I assume its good because I cant see any obvious seams.

I like the texture it looks very nicely put together.

Overall I this model didn't trigger my "cool" switch, im sure that its because I don't know who it is your referencing because ive seen your other stuff and it looks great, actually it was your Danger Girl model that inspired me to sit down and start playing with Max :)