Day 29 'Chico of the dead'

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First pass of the assets is almost done (evironemnt, some props, 3 player models and 5 zombies are done. one zombie and 3 small creatures left)
Code is also getting done, minus the occasional task from hell such as 'rewrite collision system', which is not a pleasent thing to watch lurk on a todo list.
the current workflow is to get a programming task and an asset done each day, though the asset is just model, uv and lightmap. the sencible thing would have been to reduce the scope of the content, but i'm stubborn, though thinking some of the animations are going to be a bit rough.

screens shots should have in the file name if they are on the pc or iPhone, otherwise the last two screenshots at 320x480 are off the iPhone