Had a break from learning c# by making a new player model, britanny of gold digger.
Model, basic texture, animation in 3 days (less actually, time also spent rewriting bone spring code (to get tail to work well), like 2 days plus one recovery day, so yeah, the texture is very first pass...)
also fixed physics frame rate (physics was clamping without me knowing) which ment i could fix the jump heights
found a great new workflow which takes the time to get animations into ogre from 5min to 30sec, nice when software improves, makes change iterations much easier.
also been moving codebase over to using boost, and cleaning up code.