Skip to main content

The Latest

Popular

  • Tripod Turret modeled in 3dsMax and textured with Substance Painter
  • Working on and off on my Sansa piece. Learning Arnold and Yeti
  • Concept creature done for Skara "The blade remains", Check the game here! http://skarathebladeremains.com/es/
  • A selection of my pixel works from various titles and for fun: Dinosaurs - cancelled project Super Mage and Kaiser Bot - fun! Backgrounds - Cannibal Road http://spryly.ca/work/
  • Follow Bots. Concepts from a cancelled mobile game, 2014/15. The game had a robot character that would accompany the player character and serve in a NPC/narrative role. It had to have humanoid arms, anti-gravity technology, and exhibit a clear sense of modularity. Design influences included a heady mix of Japanese and Aztec paraphernalia, Art Nouveau motifs, Gothic arches, classic Braun home appliances and modern robotics. Easily my favourite part of the whole project.
  • I'm very new here, and so I thought I'd show some stuff I've been a part of that's... Vaguely game related! This is something I'm working on with a group of people on the FacePunch Emporium, being a cosmetic set for the Scout in Team Fortress 2. The Mad Dog set is a Japanese hitman/assassin set, made to make even the most obnoxious, Boston-based merc look very edgy with the help of some expensive designer clothes and an ancient Kitsune mask you pinched from a history…