Journal Category
Follow Bots. Concepts from a cancelled mobile game, 2014/15.
The game had a robot character that would accompany the player character and serve in a NPC/narrative role. It had to have humanoid arms, anti-gravity technology, and exhibit a clear sense of modularity. Design influences included a heady mix of Japanese and Aztec paraphernalia, Art Nouveau motifs, Gothic arches, classic Braun home appliances and modern robotics. Easily my favourite part of the whole project.
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