Ok, this news item is a bit redundant seeing as it refers to a conference held under 2 weeks ago (doh!), but there was a National Screenwriters? Conference in Victoria during the 12th to 14th of July. Some of the sessions included talks from games industry people, including those from Beam, Infogrames, Blue Tongue, and Ratbag. It's too big to post here as a news item so I've chucked it in the forum, so click here if you want to find out more.
An interesting article over at www.xbitlabs.com describes how current desktop graphic cards are handling anti-aliasing in 3d. It may not be something a game artist needs to know about, but it's interesting anyway (with lots of pictures and doodles! ;)). View the article here.
3DFM.COM has some interesting screenshots of Character Studio 4 (for 3D Studio Max 5). Unfortunately the site is in French so you'll have to run it through babelfish. I've saved you the trouble if you just click here. It should be shipping with 3D Studio Max 5 on July 31st.
www.itnews.com.au reports:
"Microsoft's latest Windows version, Windows XP, continues its torrid sales pace, with over 46 million licenses sold since the product's launch last October."
Now if they could only sell as much Xboxs..
Sony, IBM and Toshiba will team up to develope "advanced semiconductor technologies based on silicon-on-insulator (SOI) and other IBM materials advances" for future electronic products, one being the Playstation 3. Of course, it'll take 4 years to develope, and we won't get to see anything until after 2005. Wake me up when it's here, ok.
Just a note I've posted a link to two GREAT tutorials by David op De Be?ck, which you might have not noticed otherwise. Click on the links 'creating a nose' and 'creating a mouth' on your right!
Submitted by |VS|ZenDiesel
Hey all, ZenDiesel here again from VendettaStudios...we are still looking for modellers and artists, and we also have a need for bot pathing specialists (familiar with Unreal Engine) for Project X.
Also I would like to tell you we have another fun little game in the works, Vendetta Bowling. A true, 24+ player bowling sim with full stats tracking, beautiful graphics, and some extra fun features (think a lil like NBA Jam for arcade/consoles). We are in need of…
On the 23rd of July Discreet announced development of Character Studio 4.
This latest installment of the very popular and praised character animation tool.
character studio 4 software includes significant enhancements designed to provide animators an easy-to-use system that boasts flexibility, quick fixes and more control.
The addition of a non-linear animation mixer is a highlight of the many new features. It allows for the smooth blending of multiple motion files that will help draw the most…
Coinciding with it's 10th aniversary the OpenGL Architecture Review Board (ARB) announced the release of the OpenGL 1.4 specification, aiming to provide more realistic graphics with higher quality.
Some features in the new release include;
*Depth and Shadows - Depth textures define a new texture internal format, DEPTH, normally used to represent depth values. Applications include image-based shadow casting, displacement mapping, and image-based rendering. Image-based shadowing is enabled with a…
Spectrum Pacific Publishing has updated their old site with a new look, and hopefully more content on themselves real soon (most of their menu links aren't functional yet). Check it out here.