Skip to main content

The Latest

Popular

  • I know many of our visitors here went to the Free Play independant game developers conference in Melbourne a short while ago, so I'm sure this news will come as a great shock to a lot of you. Cameron has posted the sad news that one of the participants of the conference has passed away. Adam Neykoff-Davies, from the Queensland University of Technology, exhibited the Faux Cave virtual reality solution in the demo room of Free Play. It's extremely tragic news for QUT since four of their students…
  • Well... this is my final painting for the current 'quick activity'. Painted in Photoshop. see thread for more details on process etc.
  • Vivendi Universal Games announced today that it is currently taking applications for the Tribes: Vengeance beta testing program, which will begin June 14th and run for several months. The closed beta program will begin with a very limited group but expand weekly until later this Summer when the public will be invited to partake in the testing. Tribes: Vengeance will ship to retail stores worldwide in October 2004. Gamers interested in beta testing Tribes: Vengeance can visit the official…
  • Xboxworld.xl managed to get some new screenshots of Citizen Zero from Sydney developers, Micro Forte. The never before screenshots show off again the very pretty forest area of the world, a snow landscape occupied with a walking mech, and also a busy city zone with tonnes of characters walking around. It's looking great! Thanks again to Fips for clueing us in on the news :)
  • Date: 24 - 25 July 2004 Venue: Canberra Technology Park, Phillip Avenue, WATSON, ACT, 2602 & other venues around Canberra. The Canberra Games Festival celebrates the wide range of interactive entertainment, role play, strategic and tactical activities and their application in problem solving and advancing organisational needs. This year's Festival will focus on computer games. The Festival includes a broad range of public and school events including: - Public Workshops on the Interactive…
  • Digital Art developer Hyperfocal Design has announced the release of its "Hyperfocal Terrain" CD-Rom texture set. This product is the second release for the company. The Terrain texture collection is a high-resolution set of terrain textures for computer graphics professionals. Hyperfocal Terrain includes over 90 terrain textures averaging 2048X2048 pixels. The terrain textures are large enough to be used for any application; including high end print projects, and can easily be scaled down to…
  • Nocturnal Entertainment Australia has announced the release of Catapult v1.40b, a major new revision of their development system for the GameBoy Advance. Catapult uses a custom language that is designed around the GBA hardware, and includes an editor, emulator, debugger and an integrated toolset. Catapult currently supports all Windows platforms, with a Linux version currently undergoing testing. Catapult comes with an integrated, comprehensive users guide, and a series of tutorials for…
  • HomelanFed has an interview with Perceptions Managing Director Ben Lenzo on their Stargate SG-1 game in development. The questions probe as much as possible about the title (Stargate actors have had facescans for the game!), along with some history on Perception themselves. Ben also reveals plans for future Stargate titles... "We plan on making Stargate a marquee gaming franchise. We expect that ultimately this will include not only future SG-1 games, but games based on the new spinoff series,…
  • Thanks to Chaos and Tachyon for posting about this in the forum. David RM Michael flew down from America to participate as a key speaker for Free Play, the independant game developers conference held in Melbourne last week. He has written an article on his experience for Gamedev.net, giving a big thumbs up to the city of Melbourne and the conference too... "I have always had a sense of the international potential of indie games, and have had more than one team member across national borders.…
  • Unrealtournament2004.com.au has an interview with local map editor Chris Blundell, better known as Plutonic. Chris was responsible for AS-RobotFactory from Unreal Tournament 2004... "One of Australia's renowned Level Editors, Chris 'Plutonic' Blundell fresh from an outstanding perfomance in the MSU (Make Something Unreal Contest) shares some thoughts and experiences involving his career with Unreal Ed amongst other related projects. I strongly recommend everyone read this interview especially…