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  • (from the Sumea forum) Hi there, My name is Lucie, I am putting together a story for A Current Affair Channel Nine. I am looking for anyone who has played Hitman, Manhunt and has an opinion on whether they are violent or not. I would also like to find a kid and a parent who have an opinion on these games. Ideally I am looking for someone who thinks the classification laws are fine and people should be able to play these games just as they can chose to watch a violent film. It would be great to…
  • Submitted by Vincent Trundle ACMI Game Loading Forum: Tuesday 10 august 2004, 11.00am - 12.45pm Full $8 concession (rural) $8 Australian Centre for the Moving Image, Federation Square, Melbourne http://www.acmi.net.au/gameloadingaugust.jsp Meet two game programmers: Paul Baulch (Atari) worked on the recent PS2 release 'Transformers'. He will will focus on the ways AI enhances the video game experience, what sort of techniques are (and aren't) used in AI for videogames, the process of giving…
  • Homelandfed.com has an interview with Krome Studio lead designer, Robert Watson, on a tonne of things about their movie licensed game, King Arthur. Some interesting information revealed include ragdoll physics for characters, two player cooperative play, horse combat, and a "Play the Movie" experience.. "Robert Watson - King Arthur has been a great learning experience for everyone here at Krome Studios. I would like to take this opportunity to congratulate everyone involved on the project both…
  • Submitted by Visionary Forces-John Ou Hi Everyone, Finally it's open for entry! Thanks for such a great response from everyone one around the world and local (AUS) enquires.We already have lots of responds form the industry and universities, here is what you are waiting for. Either you are Virtools users or not, let experience with the power of Dev 3.0. Virtools Game Design Contest 2004 - Round 1, is now calling for entry and get your chance to win a Full license Dev 3.0 Or 10x Educational Dev…
  • Bigkid.com.au have a great news item with information on the kind of salaries a person would expect in the local game development industry. The survey covers pretty much every role in game development, and is probably a good guide to follow if you're sussing out what kind of salary you should be getting/hope to get when you apply for that job! Entry level/junior positions seem to range from 30-45k, where leads can hope to get from 60-90k a year. It's an interesting read, so bookmark it for…
  • RPGVault have the third installment of their interview with Micro Forte lead designer, Paul McInnes, on all things about Citizen Zero... "The game is in early alpha. We have been developing the technology for over five years now. We have been developing the game itself for two years on the Xbox, but we maintained the PC client as part of the BigWorld technology program and the game is fully playable on PC." The RPGVault interview series with Paul on Citizen Zero have been extremely indepth and…
  • A new version of Tribes Vengeance is available to those lucky enough to be part of the closed beta. Gamespot and PC IGN have a review of the updated beta on their sites... "Tribes: Vengeance is also shaping up quite well. Irrational and Vivendi showed the game to fans at last weekend's Tribal Wars LAN event in Los Angeles and allowed them to actually try out the beta version of the game as well. If all goes according to plan, Tribes: Vengeance should ship sometime this fall." - Gamespot "The…
  • I'm happy to announce that Krome Studios have sponsored Sumea Launchpad for another year! Krome's continuing sponsorship means that we will be able to keep on doing what we do here, such as focussing on local game developer news and events, job openings, competitions, activities, giving exposure to local talent through our free member profile service, and providing a helpful community. Krome's sponsorship has enabled Sumea to migrate to a bigger server in America, which, apart from only a few…
  • Submitted by bootface Finally, South Australias first fully accredited course for the Computer Games industry. "The Certificate IV in Game Art will be introduced in Semester 2, 2004. This course will provide skills and knowledge needed to produce 3D art for Video Games. It is designed to assist you to develop skills for the production of art assets such as textures through to character creation for incorporation into a Game Product. At the completion of the Certificate IV, you will have skills…
  • Get yourself roughed up with the new bare-knuckle fight sound effects set just added to CastlesMusic.com's online, royalty free sound effects store. Entitled "Punch-Up!" the new sound set features 100 individual punches, blocks and kicks, a set of ear-ringing slaps and a selection of martial arts style whooshes. "Punch-Up!" can be previewed and purchased for US$29.95 at Castles Music's online store: http://www.castlesmusic.com/cmpShop.php 'This is one of the most affordable and safest ways for…