I wanted to learn how to make a realistic portrait from an initial Zbrush sculpt to a textured and rendered result, so here's my first attempt at something photorealistic. Software used: Maya (arnold + xgen), Zbrush, Mari, Photoshop.
Henry Mosse and the Wormhole Conspiracy is a coming-of-age point-and-click adventure about family, independence and cosmic evil, set in a goofy spacetime.
Bad Goat Studios are a collective of artists collaborating across the Asia-Pacific,
resulting in a blend of cultural influences upon the game’s art, music, writing and design.
We have poured a lot of love into crafting a heartfelt story about growing up that we hope will warm the hearts of young and seasoned fans of the genre alike.
We are…
Henry Mosse and the Wormhole Conspiracy is a coming-of-age point-and-click adventure about family, independence and cosmic evil, set in a goofy spacetime.
Bad Goat Studios are a collective of artists collaborating across the Asia-Pacific,
resulting in a blend of cultural influences upon the game’s art, music, writing and design.
We have poured a lot of love into crafting a heartfelt story about growing up that we hope will warm the hearts of young and seasoned fans of the genre alike.
We are…
I just loved the 80s vibe of this car, especially the dashboard, and had to make it.
Comes in at about 41k tris. Built in Max, baked and rendered in Marmoset, textured in Quixel/Photoshop.