The Ouya kickstarter campaign has already exceeded the expectations of many, despite only starting up just a week ago. At the moment, Ouya has received over $5 million dollars worth of supporter backing and has another three weeks left to bring in even more funds.
Does anyone remember the video below of a project by some students over in Germany of a full-body motion controlled Fruit Ninja inspired game, uploaded late last March?
Of the 77 million PlayStation accounts that were compromised from Sony's PlayStation Network last week, roughly 600,000 of those belong to Australian gamers. That's 65 percent of the 1.15 million Australian PlayStation3 owners who are registered on the network that are now at considerable risk of identity or credit card theft, security experts are warning.
Pocketful of Megabytes has an insightful interview with Halfbrick Studios Chief Marketing Officer, Phil Larsen, about various aspects of the games released by the studio in recent times including their latest Xbox Live Arcade platform title, Raskulls. Their biggest hit, however, is Fruit Ninja, an arcade fruit slicing game which has amassed over 2 million sales on the Appstore for the iPhone and iPod.
Australian and New Zealand iPad game developers, I hope you've managed to somehow secure your new shiny Apple-made tablet for development, because Apple has announced that it will delay the global roll out of the iPad by one month. The iPad was launched in North America on the 3rd of April, with a promised launch everywhere else (well, mainly Spain, UK, Canada, France, Australia, Germany, Italy and Switzerland) a few weeks later on the 28th.
Think selling over 2 million copies of Flight Control, and developing the 5+ million downloaded Real Racing GTI for the iPhone/iPod Touch gives you any special treatment regarding iPad development from Apple? Think again!
Kotaku AU has been keeping a keen eye out on the Australian prices for the new PSP Go and the PS3 slim products coming from Sony, and found themselves a bit astonished when the price was announced. From Kotaku AU...
Sony has confirmed the PSPgo will launch in Australia on October 1 and retail for $449.95. That's in line with the European price points, but considerably more expensive than the US.
It's also - remarkably - just $50 shy of the price of the new PS3 Slim.
Firemint are taking a cautious approach with the new contender in the handheld market, the PSPgo, as a game development platform. Sony's latest gaming gadget is set to take on the iPhone and Nintendo dsi, although it seems Sony may find it tough getting independent developers on board for it.
In an article featured at Gameindustry.biz, Firemint CEO, Rob Murray, talks about the differences in the games expected for the PSPgo compared to what's on the iPhone, and expresses some concerns on the barrier of entry for development on the PSPgo.
I don't know how they top themselves year after year, from giant enemy crabs, Riiiidge Racer (remember that one), to the awkward Warhawke controller presentation, there's always something to chuckle about regarding e3 presentations. This one is, however, quite honestly the funniest clip to ever come from e3.
If you need any further clue that we're entering a golden era for casual games, take a look in Nintendo's direction. It looks like Nintendo have been prepping developers for their upcoming appstore for downloadable game and application content.