3D Artist
Diablo III wizard sculpture
A sculpture I did for the Diablo III Portrait of a Champion contest. It's a female wizard character from the game.
This isn't a digital model created in 3D software, I used super sculpey clay, wire, foil and apoxie sculpt. You can see progress of the sculpture here: http://www.elisemartinson.com/process/week-diablo-iii-sculpture-challen…
Thanks for looking!
-Elise
PS: If you like it please give it some love by liking it on the official competition site: http://www01.reveal.diablo3.com/en_US/art_contest/#!/gallery/most_recen…
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Gem Mine
Based of Diablo concept art
Modeled in Maya. The screen shot is taken from Maya. Used some Zbrush for the trees normal map and Crazy Bump for the rest of the normal maps. There are 4 texture maps all 1024 each. Could probably atlas them into one 2048. There is also one 2048 Lightmap.
More at my portfolio - blakedwan.weebly.com
cheers
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Latest work April 2012
Here are a few screen shots of my latest work. Created in Unity
More of this work can be found at my website - blakedwan.weebly.com
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Unicorn Sculpture
A unicorn sculpture done for my niece's birthday. Watch this blog for my diablo 3 competition entry which will also be a sculpture.. I'm really looking forward to that one!!
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Tavor, zbrush modelling
3D Work for Mobile Games
I had a lot of fun at Rush Digital, developing games for iPhone.
Here are some shots from the games I worked on. I did all the 3D work for these games.
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M1 Thompson
I love guns what can I say,
Made this for fun, real time screen grab.
Also made a low res version for fun.
The high res one is 2000 tris, the low res is 350 tris.
Has a fully working action and also a removable magazine.
Full res can be seen here http://mikeclephane.com/images/tommy.png
Available for freelance: http://www.mikeclephane.com/
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T-55 Goldeneye tank
A tank I made in my spare time for the Goldeneye Source mod.
Baked from high resolution mesh.
Available for freelance: http://www.mikeclephane.com/
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Goblin
My Final Assignment for AIE 1st year art (mid. intake.)
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New Character
I've finally finished my latest character. Done in Zbrush and Maya. Just done for a folio piece.
About 22K tri's.
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Demon Warrior
I used zbrush 4 and Cinema4d 12 to make this, thanks for looking :)
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Surfer Dude
Surfer Dude made in zbrush
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Awesome stuff, really
Awesome stuff, really inventive, and great to see something that isn't a giant mecha mutant thing made in z-brush!
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thanks! appreciate it. zbrush
thanks! appreciate it. zbrush is awesome for so many things
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Chinese lion Sculpt
Alien Girl (Contains Nudity)
Quick sculpt made in Zbrush. Final render in Marmoset engine!
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Job created for one of our clients
Built and textured according to the clients plans and material schedule
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Current [WIP]
Hey everyone!
Just posting one of the projects I am currently working on. Let me know what you think!
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Demon
This is a character I modeled in Zbrush to add to my portfolio, to see more of my work go to www.brantorium.com
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Space pirate
A next gen model for a game character project with 4896 polygons.
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Tim Drake - Robin
The Crow
Space Jumper
A scifi character concept that I designed. The look of the modern day astronaut is rather bulky and so I wanted my character to be sleek, lean and agile but I also wanted the look of the character to be like a veteran.
Making this character was very enjoyable for most of the time... This was a very big learning curve for me and I learnt heaps creating this character.
Critiques are most welcome.
Created in Maya, zbrush and photoshop.
Rendered in Mental Ray
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Psylocke sketch
Hi guys, thought I might post my stuff out there for developers to hopefully see :D.
for more views check out
http://www.zbrushcentral.com/showthread.php?t=83798&page=5&pp=15
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Wow, perhaps nsfw if you have a computer facing corridoor though
That is incredible, awesome mix of technologies. surprised how well the face came out.
don't actually know what you could do to get the skin to look more like skin (faint specular colour map? something to bring back the subsurface scattering of fleash and to get away from raytraced blin plastic like surfaces on the computer) but you may be matching the colour pallete of the source material. Same with the hair, stylised or photorealistic, think you have the right level or style for the full piece.
great work, thanks for sharing
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Excellent work!
She certainly has comic-hero proportions :) Excellent work, you really accomplished bringing the comic style to 3D. Contrary to what many would like to think, the face is my favourite part. I find a nice stylised face much more pleasing to look at than most attempts at realism (no matter how far technically they push).
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new work
render a game model I did 3 years before , hope you like it
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TF2 Custom Item Pack - Air Born
I was inspired to create a set of items for TF2 after I saw what had been created by others. I call the pack Air Born. More details on my site http://www.timkitevski.com/
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