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3D Artist

Diablo III wizard sculpture

Journal Category

A sculpture I did for the Diablo III Portrait of a Champion contest. It's a female wizard character from the game.

This isn't a digital model created in 3D software, I used super sculpey clay, wire, foil and apoxie sculpt. You can see progress of the sculpture here: http://www.elisemartinson.com/process/week-diablo-iii-sculpture-challen…

Thanks for looking!

-Elise

PS: If you like it please give it some love by liking it on the official competition site: http://www01.reveal.diablo3.com/en_US/art_contest/#!/gallery/most_recen…

Gem Mine

Journal Category

Based of Diablo concept art
Modeled in Maya. The screen shot is taken from Maya. Used some Zbrush for the trees normal map and Crazy Bump for the rest of the normal maps. There are 4 texture maps all 1024 each. Could probably atlas them into one 2048. There is also one 2048 Lightmap.

More at my portfolio - blakedwan.weebly.com

cheers

Surfer Dude

Journal Category

Surfer Dude made in zbrush

Space Jumper

Journal Category

A scifi character concept that I designed. The look of the modern day astronaut is rather bulky and so I wanted my character to be sleek, lean and agile but I also wanted the look of the character to be like a veteran.

Making this character was very enjoyable for most of the time... This was a very big learning curve for me and I learnt heaps creating this character.

Critiques are most welcome.

Created in Maya, zbrush and photoshop.
Rendered in Mental Ray

Psylocke sketch

Journal Category

Hi guys, thought I might post my stuff out there for developers to hopefully see :D.

for more views check out
http://www.zbrushcentral.com/showthread.php?t=83798&page=5&pp=15

Submitted by davidcoen on Thu, 10/02/11 - 12:29 AMPermalink

That is incredible, awesome mix of technologies. surprised how well the face came out.
don't actually know what you could do to get the skin to look more like skin (faint specular colour map? something to bring back the subsurface scattering of fleash and to get away from raytraced blin plastic like surfaces on the computer) but you may be matching the colour pallete of the source material. Same with the hair, stylised or photorealistic, think you have the right level or style for the full piece.
great work, thanks for sharing

Submitted by souri on Thu, 10/02/11 - 3:52 PMPermalink

She certainly has comic-hero proportions :) Excellent work, you really accomplished bringing the comic style to 3D. Contrary to what many would like to think, the face is my favourite part. I find a nice stylised face much more pleasing to look at than most attempts at realism (no matter how far technically they push).