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Currrent team members and licenses

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Just a note that I've updated our team tsumea initiative page to outline who's working on what and where. Sometimes it can be a confusing to see who's on the team in forum threads, so this should help.

http://www.tsumea.com/australasia/team-tsumea

At the moment for Team B and C, we're still waiting for the design documents before we can discuss and allocate tasks.

Looking over at the projects, I can imagine Team A and B's work (and even Team C) would fit pretty well for an iPhone. What would be great if we could eventually port these projects over to that platform, and depending on my sponsorships (at the moment funds are low, but should pick up later in the year), hopefully we can afford a license if everyone is interested of course..

Here's some details on the Unity licenses which seem a bit expensive (relatively)
http://unity3d.com/unity/licenses.html

Unity Indie $199.00 (US)
Unity Pro $1499.00 (US)

These are additions to the license above..
iPhone Basic $399.00 (US)
iPhone Advanced $1499.00 (US)

And then there are other options including:

Torque
http://www.garagegames.com/products/torque/iPhone/

Oolong engine
http://www.oolongengine.com/

SIO2 Interactive
http://www.sio2interactive.com/HOME/HOME.html

Submitted by Bittman on Sun, 29/03/09 - 8:06 PMPermalink

The note of who is where and does what is a good addition.

I still have to look over all the details you linked, but yeah everything there does seem a bit pricey, I'll let you know if my team stumbles across anything we'd like, but hopefully we can get this done without expensive licences.

Submitted by designerwatts on Sun, 29/03/09 - 9:18 PMPermalink

These licences are expensive, additionaly the prices listed pretain to per programmer using it. So if you have 3 programmers working on a game using unity. It's going to cost you $600 USD.

Team Tower City [team of 2 people so far mind you.] Are currently looking into the engines Unity and TGEA to compare their capabilities from a hands-on perspective. We're still weeks away from coming to a decision on which one we'll be going for. [and I'll be paying for it out of savings.-ouch!] But from their face value so far it looks like that extra $100USD per licence you pay for TGEA is for more documentation and being able to edit the source code of the engine. Where as Unity doesn't seem to let you or only do so in a limited sense. That's the face value assessment but I could be wrong in these findings. We'll spend the next few weeks looking deep into both engines before choosing.

I would suggest with teams A - B - C that they to download the one month trails of these engines and assess them. See if they pose benefit to use.

Cheers!

Submitted by johnhsc1981 on Sat, 20/06/09 - 7:09 PMPermalink

Name: John ho
Location: Brisbane
Focus: Game Designer/3D map/environment modeling/little visual design
Skills: 3D environment modeling/map concept, QA (like testing game), some visual design,a little marketing management/research

I hope it is not too late to get something to start with..

I really hope can get some job/experiences in the industry

Posted by souri on

Just a note that I've updated our team tsumea initiative page to outline who's working on what and where. Sometimes it can be a confusing to see who's on the team in forum threads, so this should help.

http://www.tsumea.com/australasia/team-tsumea

At the moment for Team B and C, we're still waiting for the design documents before we can discuss and allocate tasks.

Looking over at the projects, I can imagine Team A and B's work (and even Team C) would fit pretty well for an iPhone. What would be great if we could eventually port these projects over to that platform, and depending on my sponsorships (at the moment funds are low, but should pick up later in the year), hopefully we can afford a license if everyone is interested of course..

Here's some details on the Unity licenses which seem a bit expensive (relatively)
http://unity3d.com/unity/licenses.html

Unity Indie $199.00 (US)
Unity Pro $1499.00 (US)

These are additions to the license above..
iPhone Basic $399.00 (US)
iPhone Advanced $1499.00 (US)

And then there are other options including:

Torque
http://www.garagegames.com/products/torque/iPhone/

Oolong engine
http://www.oolongengine.com/

SIO2 Interactive
http://www.sio2interactive.com/HOME/HOME.html


Submitted by Bittman on Sun, 29/03/09 - 8:06 PMPermalink

The note of who is where and does what is a good addition.

I still have to look over all the details you linked, but yeah everything there does seem a bit pricey, I'll let you know if my team stumbles across anything we'd like, but hopefully we can get this done without expensive licences.

Submitted by designerwatts on Sun, 29/03/09 - 9:18 PMPermalink

These licences are expensive, additionaly the prices listed pretain to per programmer using it. So if you have 3 programmers working on a game using unity. It's going to cost you $600 USD.

Team Tower City [team of 2 people so far mind you.] Are currently looking into the engines Unity and TGEA to compare their capabilities from a hands-on perspective. We're still weeks away from coming to a decision on which one we'll be going for. [and I'll be paying for it out of savings.-ouch!] But from their face value so far it looks like that extra $100USD per licence you pay for TGEA is for more documentation and being able to edit the source code of the engine. Where as Unity doesn't seem to let you or only do so in a limited sense. That's the face value assessment but I could be wrong in these findings. We'll spend the next few weeks looking deep into both engines before choosing.

I would suggest with teams A - B - C that they to download the one month trails of these engines and assess them. See if they pose benefit to use.

Cheers!

Submitted by johnhsc1981 on Sat, 20/06/09 - 7:09 PMPermalink

Name: John ho
Location: Brisbane
Focus: Game Designer/3D map/environment modeling/little visual design
Skills: 3D environment modeling/map concept, QA (like testing game), some visual design,a little marketing management/research

I hope it is not too late to get something to start with..

I really hope can get some job/experiences in the industry