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Sumea Challenge #7 - tojo - Challenger #17

  • ok .. i think i have an idea.

    my guy's name is going to be presto.. he will be a vaudeville magician / prestidigitator and illusionist.

    his calling card will be a magic trick, a tarot card or rabbit or something.

    and i will…

Submitted by tojo on

early days... i am going for the heavy

crudely put him in an action pose to see how the mesh was gearing up for animation

at the moment he is sitting at 2500 tris ...

bring on the feedback... good or bad .. i want it all [B)]

[img]http://www.sumea.com.au/forum/attached/tojo/20055352832_001.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/20055352849_002.jpg [/img]

Submitted by Wizenedoldman on Wed, 04/05/05 - 9:32 AMPermalink

Good start Tojo, no concept to show though? First thing that stands out for me is the dudes neck, looks way too thick and I'd pull his throat back too. Interesting way that you've modelled him too, in segments like that, I imagine you'll weld him all together when you need to.

He's got a good solid weighty look to him, makes him look well planted to the ground. Can we get a front on pic of his face and maybe some wires? Looks like he has butt implants ;)

Submitted by popawheelie on Thu, 23/06/05 - 10:30 PMPermalink

Man, that looks great! Texturing it looks like it will be fun.

pop

Submitted by Makk on Fri, 24/06/05 - 1:02 AMPermalink

Killer!!!
Love it Tojo, the propertions are nice and meaty!
Reminds me of the dude from RE4 (Krauser?)

bring on the TEXTURE!!
:)

Submitted by MoonUnit on Fri, 24/06/05 - 1:34 AMPermalink

lol youve made it look so effortless dude, well done. Allthough as an actual wearer of berets (i love hats :P ) is say bring the rim of the hat down a bit on his head, maybe it's just the angle but it looks like its barely sitting on there.

Submitted by animal on Fri, 24/06/05 - 8:43 AMPermalink

Hi Tojo, great model. The face reminded me of Malcom (from UT200X), especially with the beret. Sorry, had to say it. You might wanna even out the sizes of the different parts of the uv map. So they all get equal pixel space, and you wont get parts that look blurry against parts that look sharper when the texture is on the model.

Submitted by goodgod on Fri, 24/06/05 - 8:48 AMPermalink

Man that is a cool mesh. It looks like it has volume and weight.

Submitted by tojo on Mon, 27/06/05 - 4:02 AMPermalink

thanks dudes..

i think you are right about the beret moonunit.. ill squash it down some.

animal - looks heaps like the guy outa unreal now that i have started my texture.... just nowhere as good

Submitted by tojo on Mon, 04/07/05 - 9:43 AMPermalink

here is my big tuff hard ass character..

i have worked on him all weekend solid.. and i am a bit over it..

am happy with it.. although.. ran out of tweak time..

he weighs in at 3480 tris.. and i have used no photosourcing..

didnt have time to push him into ut4 .. probably will later on in the week if i can..

[img]http://www.sumea.com.au/forum/attached/tojo/20057394222_flatren.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/20057394257_texren.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/20057394331_uvs.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/20057394636_01.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/200574192927_money2.jpg [/img]

Submitted by MoonUnit on Mon, 04/07/05 - 10:31 AMPermalink

truly awesome man, love the whole bulky feel about it and that beret came off tops. i gotta ask though, whats with the section around his mouth that makes it look like it came from a seperate uv map? theres a drastic change in tone and such

Submitted by conundrum on Mon, 04/07/05 - 10:41 AMPermalink

great work tojo, a nice model brought out by some brilliant textures. the glow on the face is particularly impressive. all round its a very refined model. good luck

Submitted by tojo on Mon, 04/07/05 - 10:41 AMPermalink

cheers moony..

i am not sure what you are talking about..

i imagine it is his facial hair? ?? are you talking about his stubble? ??

he has a 5 o'clock shadow from kicking ass all day..

cant be a hardass without the shadow!

Submitted by souri on Mon, 04/07/05 - 12:05 PMPermalink

Well done, you're challenger #17!

Submitted by MoonUnit on Mon, 04/07/05 - 11:02 PMPermalink

below the left and right corners of his mouth theres small circular like patches of skin which arent in the same tone as the areas around them.

Submitted by tojo on Tue, 05/07/05 - 7:23 PMPermalink

yes.. they are the bald patches of the beard... and i have done them in a slightly illustrative way..

that is why they may seem out of place..but it was intentional.. i always strive for a round about 85% realism..

they perhaps could have been blurred in a bit more.. but that is kinda just my style..

i actually really rushed the texture.. especially the face.. it was something that i was meant to polish a little more before submission..

Submitted by MoonUnit on Tue, 05/07/05 - 10:20 PMPermalink

heh i wouldnt worry, the textures actually pretty solid its just that bit that confused me. the face especially is tops otherwise (that glow!)

Submitted by DamienP on Sun, 17/07/05 - 10:04 AMPermalink

Wow, awesome textures man, definitely one of favourite entries in the comp.

Submitted by tojo on Thu, 21/07/05 - 6:50 PMPermalink

cheers dude... i kinda needed another day to bring the best out of the textures.. but am happy all the same

before the competition started i had planned on modeling a fantasy hero.. big sword and all... so i might use this guys base model to start on that ..

not a big fan of sci-fi so it was good to do this challenge..

Posted by tojo on

early days... i am going for the heavy

crudely put him in an action pose to see how the mesh was gearing up for animation

at the moment he is sitting at 2500 tris ...

bring on the feedback... good or bad .. i want it all [B)]

[img]http://www.sumea.com.au/forum/attached/tojo/20055352832_001.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/20055352849_002.jpg [/img]


Submitted by Wizenedoldman on Wed, 04/05/05 - 9:32 AMPermalink

Good start Tojo, no concept to show though? First thing that stands out for me is the dudes neck, looks way too thick and I'd pull his throat back too. Interesting way that you've modelled him too, in segments like that, I imagine you'll weld him all together when you need to.

He's got a good solid weighty look to him, makes him look well planted to the ground. Can we get a front on pic of his face and maybe some wires? Looks like he has butt implants ;)

Submitted by popawheelie on Thu, 23/06/05 - 10:30 PMPermalink

Man, that looks great! Texturing it looks like it will be fun.

pop

Submitted by Makk on Fri, 24/06/05 - 1:02 AMPermalink

Killer!!!
Love it Tojo, the propertions are nice and meaty!
Reminds me of the dude from RE4 (Krauser?)

bring on the TEXTURE!!
:)

Submitted by MoonUnit on Fri, 24/06/05 - 1:34 AMPermalink

lol youve made it look so effortless dude, well done. Allthough as an actual wearer of berets (i love hats :P ) is say bring the rim of the hat down a bit on his head, maybe it's just the angle but it looks like its barely sitting on there.

Submitted by animal on Fri, 24/06/05 - 8:43 AMPermalink

Hi Tojo, great model. The face reminded me of Malcom (from UT200X), especially with the beret. Sorry, had to say it. You might wanna even out the sizes of the different parts of the uv map. So they all get equal pixel space, and you wont get parts that look blurry against parts that look sharper when the texture is on the model.

Submitted by goodgod on Fri, 24/06/05 - 8:48 AMPermalink

Man that is a cool mesh. It looks like it has volume and weight.

Submitted by tojo on Mon, 27/06/05 - 4:02 AMPermalink

thanks dudes..

i think you are right about the beret moonunit.. ill squash it down some.

animal - looks heaps like the guy outa unreal now that i have started my texture.... just nowhere as good

Submitted by tojo on Mon, 04/07/05 - 9:43 AMPermalink

here is my big tuff hard ass character..

i have worked on him all weekend solid.. and i am a bit over it..

am happy with it.. although.. ran out of tweak time..

he weighs in at 3480 tris.. and i have used no photosourcing..

didnt have time to push him into ut4 .. probably will later on in the week if i can..

[img]http://www.sumea.com.au/forum/attached/tojo/20057394222_flatren.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/20057394257_texren.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/20057394331_uvs.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/20057394636_01.jpg [/img]

[img]http://www.sumea.com.au/forum/attached/tojo/200574192927_money2.jpg [/img]

Submitted by MoonUnit on Mon, 04/07/05 - 10:31 AMPermalink

truly awesome man, love the whole bulky feel about it and that beret came off tops. i gotta ask though, whats with the section around his mouth that makes it look like it came from a seperate uv map? theres a drastic change in tone and such

Submitted by conundrum on Mon, 04/07/05 - 10:41 AMPermalink

great work tojo, a nice model brought out by some brilliant textures. the glow on the face is particularly impressive. all round its a very refined model. good luck

Submitted by tojo on Mon, 04/07/05 - 10:41 AMPermalink

cheers moony..

i am not sure what you are talking about..

i imagine it is his facial hair? ?? are you talking about his stubble? ??

he has a 5 o'clock shadow from kicking ass all day..

cant be a hardass without the shadow!

Submitted by souri on Mon, 04/07/05 - 12:05 PMPermalink

Well done, you're challenger #17!

Submitted by MoonUnit on Mon, 04/07/05 - 11:02 PMPermalink

below the left and right corners of his mouth theres small circular like patches of skin which arent in the same tone as the areas around them.

Submitted by tojo on Tue, 05/07/05 - 7:23 PMPermalink

yes.. they are the bald patches of the beard... and i have done them in a slightly illustrative way..

that is why they may seem out of place..but it was intentional.. i always strive for a round about 85% realism..

they perhaps could have been blurred in a bit more.. but that is kinda just my style..

i actually really rushed the texture.. especially the face.. it was something that i was meant to polish a little more before submission..

Submitted by MoonUnit on Tue, 05/07/05 - 10:20 PMPermalink

heh i wouldnt worry, the textures actually pretty solid its just that bit that confused me. the face especially is tops otherwise (that glow!)

Submitted by DamienP on Sun, 17/07/05 - 10:04 AMPermalink

Wow, awesome textures man, definitely one of favourite entries in the comp.

Submitted by tojo on Thu, 21/07/05 - 6:50 PMPermalink

cheers dude... i kinda needed another day to bring the best out of the textures.. but am happy all the same

before the competition started i had planned on modeling a fantasy hero.. big sword and all... so i might use this guys base model to start on that ..

not a big fan of sci-fi so it was good to do this challenge..