early days... i am going for the heavy
crudely put him in an action pose to see how the mesh was gearing up for animation
at the moment he is sitting at 2500 tris ...
bring on the feedback... good or bad .. i want it all [B)]
[img]http://www.sumea.com.au/forum/attached/tojo/20055352832_001.jpg [/img]
[img]http://www.sumea.com.au/forum/attached/tojo/20055352849_002.jpg [/img]
thaks for the comments Wizen i agree with you on the neck... although probably wont pull it back until i am sure on this guys size.. may make him even more stupidly bigger
he is all made from primitives.. hence the tight butt..
[img]http://www.sumea.com.au/forum/attached/tojo/200553184711_004.jpg [/img]
ok.. the model is finished and has been unwrapped..
pretty happy so far..
got to get into the texture now
[img]http://www.sumea.com.au/forum/attached/tojo/200562210058_019.jpg [/img]
Hi Tojo, great model. The face reminded me of Malcom (from UT200X), especially with the beret. Sorry, had to say it. You might wanna even out the sizes of the different parts of the uv map. So they all get equal pixel space, and you wont get parts that look blurry against parts that look sharper when the texture is on the model.
here is my big tuff hard ass character..
i have worked on him all weekend solid.. and i am a bit over it..
am happy with it.. although.. ran out of tweak time..
he weighs in at 3480 tris.. and i have used no photosourcing..
didnt have time to push him into ut4 .. probably will later on in the week if i can..
[img]http://www.sumea.com.au/forum/attached/tojo/20057394222_flatren.jpg [/img]
[img]http://www.sumea.com.au/forum/attached/tojo/20057394257_texren.jpg [/img]
[img]http://www.sumea.com.au/forum/attached/tojo/20057394331_uvs.jpg [/img]
[img]http://www.sumea.com.au/forum/attached/tojo/20057394636_01.jpg [/img]
[img]http://www.sumea.com.au/forum/attached/tojo/200574192927_money2.jpg [/img]
yes.. they are the bald patches of the beard... and i have done them in a slightly illustrative way..
that is why they may seem out of place..but it was intentional.. i always strive for a round about 85% realism..
they perhaps could have been blurred in a bit more.. but that is kinda just my style..
i actually really rushed the texture.. especially the face.. it was something that i was meant to polish a little more before submission..
cheers dude... i kinda needed another day to bring the best out of the textures.. but am happy all the same
before the competition started i had planned on modeling a fantasy hero.. big sword and all... so i might use this guys base model to start on that ..
not a big fan of sci-fi so it was good to do this challenge..
Good start Tojo, no concept to show though? First thing that stands out for me is the dudes neck, looks way too thick and I'd pull his throat back too. Interesting way that you've modelled him too, in segments like that, I imagine you'll weld him all together when you need to.
He's got a good solid weighty look to him, makes him look well planted to the ground. Can we get a front on pic of his face and maybe some wires? Looks like he has butt implants ;)