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As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios (www.foolstheory.com/project-vitriol), Fool's Theory is looking for experienced candidates to work remotely or on-site for the position of:
3D ANIMATOR (regular or senior)
RESPONSIBILITIES:
- creation of character rigs,
- creation of character animations, both humanoid and other,
- cleaning/fixing motion capture animations,
- implementing created assets into Unreal Engine 4,
- iterative work on created animations, in order to improve their quality, feedback on the work of the animation team,
- cooperation with design team, 3D character team and other animators,
- maintaining animation pipeline,
- research new technical solutions (senior),
- coordination of he animation team (senior).
REQUIREMENTS:
- very good familiarity with animation software (Blender / Motion Builder),
- rigging/skinning skill,
- good sense of character, anatomy, movement dynamics, forces and masses,
- ability to work with motion capture assets.
- at least 3 years of professional experience in a similar position.
NICE TO HAVE:
- familiarity with Unreal Engine 4,
- the ability to set up physical simulations, e.g. cloths,
- english language on communicative level (min, B1/B2),
- keeping up with technological nuances in the field of animation,
- ability to independently plan your own work on created objects, search for references,
- ability to create neat, consistent with the artistic vision and quality of the project animations assets,
- ability to clearly convey constructive feedback,
- good communication skills and eager to work in group,
- ability to solve problems.
WE OFFER:
- attractive salary,
- a key role in the process of developing current and future projects,
- opportunity to work on a cool, RPG project in cooperation with 11bit studios,
- possibility to work remotely or in our office in Bielsko-Biała (also after pandemic), Poland,
- long-term contracts - we are looking for people for more than one project,
- flexible forms of employment - a b2b contract, work or employment contract,
- work in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge,
- custom tools to automate boring, repetitive stuff,
- work with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions,
- supporting participation in industry training courses, conferences and fairs (both as a participant or speaker),
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