Yes, this is the Sumea challenge. Model and skin this character by concept artist, Feng Zhu. http://www.artbyfeng.com [img]http://www.sumea.com.au/simagesmisc/beatsta.jpg[/img]
Rules - as Inglis mentioned, make it under 3000 polygons..
Make a thread in this section of the forum, with the subject as "Sumea Challenge #1 - (your name)", and post your updates and progress!!!
The best model/skin combo will get the very prestigious "Sumea Challenge #1 WINNER" title. You can't beat that!!!! [:)]
quote:Originally posted by mochumbo
Great idea, but why don't you also write a small brief for the 2D artists and have them work on a similar comp so that we have some concept art for the next round?
Yeh, I think the 2D challenge would be more interesting and beneficial if they make up their own character, rather than rescketching Feng's concept.. the winner of which would be used for challenge #2 modelling..
Just to add a little bit more to the challenge, I'm thinking of bugging 5 artistic industry types to vote on the results..
Brad Welch from Pandemic
Steve Stamatiadis (Creative Director, Krome)
Rodney Green (Art and Technical Supervisor Infogrames Studios Asia)
..and two more.. (any suggestions? maybe someone from Irrational)
** oh, Feng Zhu on the voting panel would be nice too. [;)].. hope he answers my email..
I'm sure they can spare us a few minutes of their time to comment on their choices, what they liked and their opinions. It would be a good insight!
Oh I?m going to get into so much trouble for this.
This comp need to be locked down with no further changes real fast, as it stands when I did the model the comment was do not re-create it exactly, which I took to mean, subtle changes please. Now it?s the image is not to be modeled, just the same species, which is a bit of a change, especially considering I have already modeled it.
Also the break down for this comp still states that it is a modeling and texturing comp, but if the map is to be UVW unwrap only its not really a texturing comp.
Changing aspects of the comp post receiving entries is a little weird. How about we stick with the original construct of.
That Picture at the top, with slight variance.
3000 poly limit.
1 x 1024 texture map.
All to be done by one person.
Oh and can we have a finishing date, the quality of a model can differ greatly if you know you have 3 months opposed to a week.
Pantmonger
Oh man... make it 3 months, please.. [;)].. I don't have as much time to put into my model, and I'm sure there are plenty of people who still don't know about the challenge yet who would love to have a go.. no real rush... plenty of time to refine on your model and texture and make it kick ass. [:)]
If it's going to be changed, I'd say make it 3 weeks. This still puts a fair time constraint on the challenge, with people still able to come in late in it and have a whack. As to people who don't know about it, there'll be future challenges, no? @:-)
Chris Bowden
http://brain.gamekey.com/
any1 want to paint the textures for me, if i map it? i will model and skin by ends week, let me know if you wanna come up with textures tho? and if you wanna work on the mapping? , otherwise i will! decide when you see the model eh!
keep on doin, what you been doin!
And one day, you will be free!