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You know your game is in trouble when...

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Submitted by souri on
Forum

Saw this posted on another website, and I thought it was a bit of a crack up.. "Some Real Life truisims from the world of game development"

You know your game is in trouble when...

...when one of your engineers asks, "Is that an explosion or a tree?".
...when the night before deadline you realize that the game is going to take up 659MB...on a 650MB CDROM...
...when your manager wants you to do something that you tell him is flat impossible, and he replies, "I'll take responsibility for the decision"..
...when you're a year into your project and the VP of Marketing says to you, "You know, we should add some sex to the game--sex sells!"...and your game is a flight simulator...
...when your managers admit to having negotiated an "aggressive schedule"....
...when the developers are reading the back of the box and muttering "when did we put THAT in?"
...when you ask the producer about the AI and he says, "Those random number generators can do anything" in an awed voice...

[url="http://www.gameai.com/youknow.html"]Game Development Truisms[/url]
[url="http://www.gameai.com/lastwords.html"]Famous Last Words[/url]

Submitted by Malus on Mon, 21/07/03 - 6:05 PM Permalink

... when your game has the word 'Forever' in the title.

Submitted by Daemin on Mon, 21/07/03 - 11:03 PM Permalink

When your lead programmer is a full time University student with a different full time job.

Submitted by fuzzmeister on Tue, 22/07/03 - 12:11 AM Permalink

Everytime you download a new model into your engine you decide the game is going to be something else built around this new character

Submitted by sho nuff on Tue, 22/07/03 - 1:06 AM Permalink

When it isn't being bootlegged. (odd but true)

Submitted by rezn0r on Tue, 22/07/03 - 1:32 AM Permalink

When you get a girlfriend.

Scott.

Submitted by Strik3r on Tue, 22/07/03 - 1:32 AM Permalink

....when you see float temp; //<---DONT TAKE THIS OUT!!!!

hahahahahaha

Submitted by shiva on Tue, 22/07/03 - 1:50 AM Permalink

when your 'music guy' delivers what sounds like music from an 80s porno when its sposed to be evil and atmospheric...

Submitted by inglis on Tue, 22/07/03 - 1:57 AM Permalink

...when skynet takes control of all your computers

Submitted by Malus on Tue, 22/07/03 - 1:57 AM Permalink

-when your art director says "I want it to look like this game".

Submitted by Pantmonger on Tue, 22/07/03 - 2:23 AM Permalink

When the write up to pitch the game to producers is written in l33t.

Pantmonger

Submitted by davidcoen on Wed, 23/07/03 - 4:18 AM Permalink

..when there is a group of people around the fax machine each morning to see if you still have money
..when you have to move eveything out of the office 'in one hour'
..when you are offered shars instead of paycheck
..when your boss is wearing a suit

Submitted by Doord on Wed, 23/07/03 - 4:27 AM Permalink

-When your boss isn't wearing anything at all.

Submitted by Blitz on Wed, 23/07/03 - 7:34 AM Permalink

When you have a deadline tomorrow and you have to tell your lead programmer he should be working.

Submitted by Echo on Thu, 24/07/03 - 9:34 AM Permalink

...when your programmers are more interested in developing a Half-Life mod than working
...when you try and do something new, interesting and innovative- and your publisher wants another FPS
...when you're told to write your cutting-edge, speed intensive game in Java, because the uni lecturers told your publishers employees that "Java is great and the way of the future"

Scott: agree with the girlfriend statement, that is the reason my demo is still not done and I barely play games any more.

Submitted by Cloud on Sun, 07/09/03 - 9:31 AM Permalink

When you turn on the computer for the last day of production and someone has replaced the main character with a furball (this actually happened on Shrek)

Submitted by Kris on Mon, 08/09/03 - 11:54 AM Permalink

- When Romero says its great and will sell really well.

Posted by souri on
Forum

Saw this posted on another website, and I thought it was a bit of a crack up.. "Some Real Life truisims from the world of game development"

You know your game is in trouble when...

...when one of your engineers asks, "Is that an explosion or a tree?".
...when the night before deadline you realize that the game is going to take up 659MB...on a 650MB CDROM...
...when your manager wants you to do something that you tell him is flat impossible, and he replies, "I'll take responsibility for the decision"..
...when you're a year into your project and the VP of Marketing says to you, "You know, we should add some sex to the game--sex sells!"...and your game is a flight simulator...
...when your managers admit to having negotiated an "aggressive schedule"....
...when the developers are reading the back of the box and muttering "when did we put THAT in?"
...when you ask the producer about the AI and he says, "Those random number generators can do anything" in an awed voice...

[url="http://www.gameai.com/youknow.html"]Game Development Truisms[/url]
[url="http://www.gameai.com/lastwords.html"]Famous Last Words[/url]


Submitted by Malus on Mon, 21/07/03 - 6:05 PM Permalink

... when your game has the word 'Forever' in the title.

Submitted by Daemin on Mon, 21/07/03 - 11:03 PM Permalink

When your lead programmer is a full time University student with a different full time job.

Submitted by fuzzmeister on Tue, 22/07/03 - 12:11 AM Permalink

Everytime you download a new model into your engine you decide the game is going to be something else built around this new character

Submitted by sho nuff on Tue, 22/07/03 - 1:06 AM Permalink

When it isn't being bootlegged. (odd but true)

Submitted by rezn0r on Tue, 22/07/03 - 1:32 AM Permalink

When you get a girlfriend.

Scott.

Submitted by Strik3r on Tue, 22/07/03 - 1:32 AM Permalink

....when you see float temp; //<---DONT TAKE THIS OUT!!!!

hahahahahaha

Submitted by shiva on Tue, 22/07/03 - 1:50 AM Permalink

when your 'music guy' delivers what sounds like music from an 80s porno when its sposed to be evil and atmospheric...

Submitted by inglis on Tue, 22/07/03 - 1:57 AM Permalink

...when skynet takes control of all your computers

Submitted by Malus on Tue, 22/07/03 - 1:57 AM Permalink

-when your art director says "I want it to look like this game".

Submitted by Pantmonger on Tue, 22/07/03 - 2:23 AM Permalink

When the write up to pitch the game to producers is written in l33t.

Pantmonger

Submitted by davidcoen on Wed, 23/07/03 - 4:18 AM Permalink

..when there is a group of people around the fax machine each morning to see if you still have money
..when you have to move eveything out of the office 'in one hour'
..when you are offered shars instead of paycheck
..when your boss is wearing a suit

Submitted by Doord on Wed, 23/07/03 - 4:27 AM Permalink

-When your boss isn't wearing anything at all.

Submitted by Blitz on Wed, 23/07/03 - 7:34 AM Permalink

When you have a deadline tomorrow and you have to tell your lead programmer he should be working.

Submitted by Echo on Thu, 24/07/03 - 9:34 AM Permalink

...when your programmers are more interested in developing a Half-Life mod than working
...when you try and do something new, interesting and innovative- and your publisher wants another FPS
...when you're told to write your cutting-edge, speed intensive game in Java, because the uni lecturers told your publishers employees that "Java is great and the way of the future"

Scott: agree with the girlfriend statement, that is the reason my demo is still not done and I barely play games any more.

Submitted by Cloud on Sun, 07/09/03 - 9:31 AM Permalink

When you turn on the computer for the last day of production and someone has replaced the main character with a furball (this actually happened on Shrek)

Submitted by Kris on Mon, 08/09/03 - 11:54 AM Permalink

- When Romero says its great and will sell really well.