Saw this posted on another website, and I thought it was a bit of a crack up.. "Some Real Life truisims from the world of game development"
You know your game is in trouble when...
...when one of your engineers asks, "Is that an explosion or a tree?".
...when the night before deadline you realize that the game is going to take up 659MB...on a 650MB CDROM...
...when your manager wants you to do something that you tell him is flat impossible, and he replies, "I'll take responsibility for the decision"..
...when you're a year into your project and the VP of Marketing says to you, "You know, we should add some sex to the game--sex sells!"...and your game is a flight simulator...
...when your managers admit to having negotiated an "aggressive schedule"....
...when the developers are reading the back of the box and muttering "when did we put THAT in?"
...when you ask the producer about the AI and he says, "Those random number generators can do anything" in an awed voice...
[url="http://www.gameai.com/youknow.html"]Game Development Truisms[/url]
[url="http://www.gameai.com/lastwords.html"]Famous Last Words[/url]
...when your programmers are more interested in developing a Half-Life mod than working
...when you try and do something new, interesting and innovative- and your publisher wants another FPS
...when you're told to write your cutting-edge, speed intensive game in Java, because the uni lecturers told your publishers employees that "Java is great and the way of the future"
Scott: agree with the girlfriend statement, that is the reason my demo is still not done and I barely play games any more.
... when your game designer starts making magazine ads that he'll make everyone his "bitch"
... when the big budget for the FMV ending is slashed and replaced with a single screen ending like the one below..
[img]http://www.sumea.com.au/simagesmisc/ghostngoblins.jpg[/img]
... when your game has the word 'Forever' in the title.