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Activity #2 3d David Coen

  • Have the visuals for the particle system and the collision objects loading and saving in the scene.

    image is scene with sphere tree rendered, and several hundred particles in a line, and textures. (wanted to see the performance hit of…

  • just finished the scene database sorted camera query (put in camera, get depth sorted visual objects to render which are inside the camera sphere and fustrum) other fun involved improving the stablity of the barrel distortion math in the vertex…

  • well, missed a week (was going to do weekly updates of progress) this was due to travel, sickness, and most of the work being non-visual.

    do have a world system (or scene database) loading and saving, this required support of loading and…

  • this week's update has limited visual improvment, have been playing with emulating barrel distortion in the vertex shader (slight radial scale on vertex)
    the intent is that with a more detailed world the effect should be more noticable,…

  • wow, barely getting 20hours a week to work on this so progress is slowwwww (>_<)

    finishing up first pass on the renderer (including refactor of generic data store for geometry to pass to openGl to turn into VertexBufferObjects)

  • nothing that fancy to show&tell, just openGl rendering in a window, some winGUI debug text on top, some lights, boxes, a display list unit sphere, and a arbitary piece of geometry called out as a plane with a texture on it. some of the things…

Submitted by davidcoen on
Forum

1000 tri humanoid model, well, by way of reference i though i would post two old models close to the description to give some frame of reference as to what is possible with 1000 triangles (note, big fan of vert-by-vert modelling, you have been warned)

[img]http://www.dsc223.com/links/image/s000.gif[/img][url]http://www.dsc223…] nils, 1092 tri

[img]http://www.dsc223.com/links/image/s005.gif[/img][url]http://www.dsc223…] nurse, 756

//sorry for post in platiner thread earlier, didn't realise it was one person per thread
//gewd damn it, having some difficulty using images as hyperlinks, oh well

Submitted by Kalescent on Thu, 20/01/05 - 12:30 PM Permalink

Those are great David - Im really a fan of your work - the animations and quite a few of those models have on your site really have some attitude and personality about them.

Great Job [:)]

Submitted by palantir on Sat, 22/01/05 - 11:05 AM Permalink

Hey, they are really good. Thanks for posting them.
They have more of a cartoon style then what I was trying for with the activity, but they are a good reference and show just how good a model can look on a low poly budget.

I?m too very impressed with the work on your site. Great stuff. :)

Submitted by davidcoen on Mon, 24/01/05 - 12:54 AM Permalink

Hey, thanks for the complements, i have been doing this for a rather long time which is quite an advantage (feel old though) take care

Posted by davidcoen on
Forum

1000 tri humanoid model, well, by way of reference i though i would post two old models close to the description to give some frame of reference as to what is possible with 1000 triangles (note, big fan of vert-by-vert modelling, you have been warned)

[img]http://www.dsc223.com/links/image/s000.gif[/img][url]http://www.dsc223…] nils, 1092 tri

[img]http://www.dsc223.com/links/image/s005.gif[/img][url]http://www.dsc223…] nurse, 756

//sorry for post in platiner thread earlier, didn't realise it was one person per thread
//gewd damn it, having some difficulty using images as hyperlinks, oh well


Submitted by Kalescent on Thu, 20/01/05 - 12:30 PM Permalink

Those are great David - Im really a fan of your work - the animations and quite a few of those models have on your site really have some attitude and personality about them.

Great Job [:)]

Submitted by palantir on Sat, 22/01/05 - 11:05 AM Permalink

Hey, they are really good. Thanks for posting them.
They have more of a cartoon style then what I was trying for with the activity, but they are a good reference and show just how good a model can look on a low poly budget.

I?m too very impressed with the work on your site. Great stuff. :)

Submitted by davidcoen on Mon, 24/01/05 - 12:54 AM Permalink

Hey, thanks for the complements, i have been doing this for a rather long time which is quite an advantage (feel old though) take care