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Sumea Challenge #8 - kakikueko

Submitted by kakikukeko on

Hi everyone,
few monthes that I was lurking, so here is my first post!

A bit late to enter the challenge but I was on hollidays :P Now I came back, I hope I'll be able to go until the end of this motivating challenge :P

here is the concept of my entry, I hope it's clear enough, I dont have any scanner..
[img]http://kakikukeko.free.fr/sumea/front.jpg[/img]

Submitted by kakikukeko on Thu, 17/08/06 - 6:16 AM Permalink

Hi,
I decided to profit of this challenge to learn Zbrush..
So I spent hours to understand the logic behind this obscure software^^
Finally I did this little exercise,
http://kakikukeko.free.fr/sumea/main.jpg
I imported a quick hand from LW and did the details in Zbrush.

not perfect but glad enough of the result to believe I'll be able to do something with this software for the contest :P

So I started the model today..
finished the cage of the legs and the short. The rest is mainly to block the shapes.

http://kakikukeko.free.fr/sumea/sumea.jpg

and here is an early test of the short in Zbrush (not subdivided enough ;) )..
http://kakikukeko.free.fr/sumea/short.jpg

Submitted by souri on Fri, 18/08/06 - 8:07 AM Permalink

You got lots of really cool detail in your concept which I hope you'll carry across onto your model. I wish you'd partaken a bit earlier so you'd have the luxury of time on this, but keep going! [:)]

Submitted by kakikukeko on Sat, 19/08/06 - 5:17 AM Permalink

thanks for the comment,
yeah I'm a bit worried about the time I'll have to texture.. ^^
but I hope it will be fine ;)

update:
http://kakikukeko.free.fr/sumea/latest.jpg

still need tweaking a bit everywhere.. the elbows are not at the correct place, and the folds of the trousers are temporary ^^
cheers

Submitted by MoonUnit on Tue, 22/08/06 - 3:35 AM Permalink

Im amazed at you guys who run with that kind of workflow. Looks neat

Submitted by Neffy on Tue, 22/08/06 - 9:06 AM Permalink

ohhh the face is looking really really nice, hes quite sexy.

ive never seen this method of modelling before, its quite interesting too look at.

Submitted by kakikukeko on Sat, 26/08/06 - 9:15 AM Permalink

hi! long time no see.. didn't have time to work on this those last days.. here is a small update.. hope I'll have more time in September otherwise will be difficult to finish on time..

[img]http://kakikukeko.free.fr/sumea/belt.jpg[/img]
the hair are nearly finished.. so bored with that [:D]
I'm going for something slightly different from the concept on the kimono finally..

Submitted by kakikukeko on Sun, 10/09/06 - 5:25 AM Permalink

quote:Originally posted by TDK

Kick-ass!

thx ^^ still a long way to go though..
I just finished the model completely hair and teeth.. 5996 tri! :P
+ unwrap done ..

http://kakikukeko.free.fr/sumea/unwrap.jpg

now I'm wondering if I should start by painting the texture and use it as a guide for the Z brushing or the opposite :D

Submitted by kakikukeko on Mon, 11/09/06 - 3:17 AM Permalink

finally decided to work on the color map first.. at least on some part where I will do the normap map from a painted bump map..
for the folds on the clothes and other parts where I'll need Zbrush, I'll do the details of the color map later.. :)

here is the colormap base applied on the mesh with the UV (before , the color was vertex based..) + specular map base..
[img]http://kakikukeko.free.fr/sumea/colormap.jpg[/img]

start to paint now :P

Submitted by Savarn on Tue, 12/09/06 - 8:03 PM Permalink

Looking cool man, You've definitely captured a lot of character in this guys face and the tone in the arm muscles is working well. I think there's something strange going on with the knee caps though, maybe it's just the light but it looks to me as if they either protrude to much at the top or are set in too far just above them. Interested to see what you do with the hair, Opacity map?

Hi everyone,
few monthes that I was lurking, so here is my first post!

A bit late to enter the challenge but I was on hollidays :P Now I came back, I hope I'll be able to go until the end of this motivating challenge :P

here is the concept of my entry, I hope it's clear enough, I dont have any scanner..
[img]http://kakikukeko.free.fr/sumea/front.jpg[/img]


Submitted by kakikukeko on Thu, 17/08/06 - 6:16 AM Permalink

Hi,
I decided to profit of this challenge to learn Zbrush..
So I spent hours to understand the logic behind this obscure software^^
Finally I did this little exercise,
http://kakikukeko.free.fr/sumea/main.jpg
I imported a quick hand from LW and did the details in Zbrush.

not perfect but glad enough of the result to believe I'll be able to do something with this software for the contest :P

So I started the model today..
finished the cage of the legs and the short. The rest is mainly to block the shapes.

http://kakikukeko.free.fr/sumea/sumea.jpg

and here is an early test of the short in Zbrush (not subdivided enough ;) )..
http://kakikukeko.free.fr/sumea/short.jpg

Submitted by souri on Fri, 18/08/06 - 8:07 AM Permalink

You got lots of really cool detail in your concept which I hope you'll carry across onto your model. I wish you'd partaken a bit earlier so you'd have the luxury of time on this, but keep going! [:)]

Submitted by kakikukeko on Sat, 19/08/06 - 5:17 AM Permalink

thanks for the comment,
yeah I'm a bit worried about the time I'll have to texture.. ^^
but I hope it will be fine ;)

update:
http://kakikukeko.free.fr/sumea/latest.jpg

still need tweaking a bit everywhere.. the elbows are not at the correct place, and the folds of the trousers are temporary ^^
cheers

Submitted by MoonUnit on Tue, 22/08/06 - 3:35 AM Permalink

Im amazed at you guys who run with that kind of workflow. Looks neat

Submitted by Neffy on Tue, 22/08/06 - 9:06 AM Permalink

ohhh the face is looking really really nice, hes quite sexy.

ive never seen this method of modelling before, its quite interesting too look at.

Submitted by kakikukeko on Sat, 26/08/06 - 9:15 AM Permalink

hi! long time no see.. didn't have time to work on this those last days.. here is a small update.. hope I'll have more time in September otherwise will be difficult to finish on time..

[img]http://kakikukeko.free.fr/sumea/belt.jpg[/img]
the hair are nearly finished.. so bored with that [:D]
I'm going for something slightly different from the concept on the kimono finally..

Submitted by kakikukeko on Sun, 10/09/06 - 5:25 AM Permalink

quote:Originally posted by TDK

Kick-ass!

thx ^^ still a long way to go though..
I just finished the model completely hair and teeth.. 5996 tri! :P
+ unwrap done ..

http://kakikukeko.free.fr/sumea/unwrap.jpg

now I'm wondering if I should start by painting the texture and use it as a guide for the Z brushing or the opposite :D

Submitted by kakikukeko on Mon, 11/09/06 - 3:17 AM Permalink

finally decided to work on the color map first.. at least on some part where I will do the normap map from a painted bump map..
for the folds on the clothes and other parts where I'll need Zbrush, I'll do the details of the color map later.. :)

here is the colormap base applied on the mesh with the UV (before , the color was vertex based..) + specular map base..
[img]http://kakikukeko.free.fr/sumea/colormap.jpg[/img]

start to paint now :P

Submitted by Savarn on Tue, 12/09/06 - 8:03 PM Permalink

Looking cool man, You've definitely captured a lot of character in this guys face and the tone in the arm muscles is working well. I think there's something strange going on with the knee caps though, maybe it's just the light but it looks to me as if they either protrude to much at the top or are set in too far just above them. Interested to see what you do with the hair, Opacity map?