Hi everyone,
few monthes that I was lurking, so here is my first post!
A bit late to enter the challenge but I was on hollidays :P Now I came back, I hope I'll be able to go until the end of this motivating challenge :P
here is the concept of my entry, I hope it's clear enough, I dont have any scanner..
[img]http://kakikukeko.free.fr/sumea/front.jpg[/img]
thanks for the comment,
yeah I'm a bit worried about the time I'll have to texture.. ^^
but I hope it will be fine ;)
update:
http://kakikukeko.free.fr/sumea/latest.jpg
still need tweaking a bit everywhere.. the elbows are not at the correct place, and the folds of the trousers are temporary ^^
cheers
the cage of the face; I was looking for a blend between asian and western style but it maybe not asian enough though.. (especially from the side) I'll see what I can do in Zbrush later:P
[img]http://kakikukeko.free.fr/sumea/head.jpg[/img]
thx guys for droping by... ^^
glad you like the face Neffy, yeah sexyness [8D]
here is a small update.. ears and shoulders!! ^^
http://kakikukeko.free.fr/sumea/shoulders.jpg
the bevelled stuff is temporary..
hi! long time no see.. didn't have time to work on this those last days.. here is a small update.. hope I'll have more time in September otherwise will be difficult to finish on time..
[img]http://kakikukeko.free.fr/sumea/belt.jpg[/img]
the hair are nearly finished.. so bored with that [:D]
I'm going for something slightly different from the concept on the kimono finally..
I spent few hours to find the way to normal map on some planes ^^
http://kakikukeko.free.fr/sumea/test_normal%20map.jpg
and finally finshed the torso..
ready to Zbrush!!
http://kakikukeko.free.fr/sumea/buste.jpg
UPDATE!! ^^
I finally changed my method, and decided to get my low poly mesh done first.. so here it is, 5670 tris so far, without the hair..
[img]http://kakikukeko.free.fr/sumea/test.jpg[/img]
quote:Originally posted by TDK
Kick-ass!
thx ^^ still a long way to go though..
I just finished the model completely hair and teeth.. 5996 tri! :P
+ unwrap done ..
http://kakikukeko.free.fr/sumea/unwrap.jpg
now I'm wondering if I should start by painting the texture and use it as a guide for the Z brushing or the opposite :D
finally decided to work on the color map first.. at least on some part where I will do the normap map from a painted bump map..
for the folds on the clothes and other parts where I'll need Zbrush, I'll do the details of the color map later.. :)
here is the colormap base applied on the mesh with the UV (before , the color was vertex based..) + specular map base..
[img]http://kakikukeko.free.fr/sumea/colormap.jpg[/img]
start to paint now :P
here is an early test of the full normal mapped body..
[img]http://kakikukeko.free.fr/sumea/normalmap.jpg[/img]
I just worked on the skin parts so far.. the rest is just the subdivided model without work..
Looking cool man, You've definitely captured a lot of character in this guys face and the tone in the arm muscles is working well. I think there's something strange going on with the knee caps though, maybe it's just the light but it looks to me as if they either protrude to much at the top or are set in too far just above them. Interested to see what you do with the hair, Opacity map?
littl' update;
finally finished the belt..
[img]http://kakikukeko.free.fr/sumea/normalmap3.jpg[/img]
will redo the trousers , I was trying different kind of folds..
Hi,
I decided to profit of this challenge to learn Zbrush..
So I spent hours to understand the logic behind this obscure software^^
Finally I did this little exercise,
http://kakikukeko.free.fr/sumea/main.jpg
I imported a quick hand from LW and did the details in Zbrush.
not perfect but glad enough of the result to believe I'll be able to do something with this software for the contest :P
So I started the model today..
finished the cage of the legs and the short. The rest is mainly to block the shapes.
http://kakikukeko.free.fr/sumea/sumea.jpg
and here is an early test of the short in Zbrush (not subdivided enough ;) )..
http://kakikukeko.free.fr/sumea/short.jpg