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Sumea Challenge #3 unfinished - comment & vote!!

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Submitted by souri on

Ok, we're going to have a little relaxed bit of voting and commenting here. I'd like your opinions on the potential and other general comments on the works that didn't finish the Sumea modeller challenge #3.. and also give them a rank of 1st right to 8th while you're at it.. Remember, you're voting on potential, along with creativity. I will give tally the votes up in 3 weeks time - 30th July, Wednesday..

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=616"]Dan Ward[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C1-DanWard.jpg[…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=622"]Doord[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C2-Doord.jpg[/i…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=662"]Ionized[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C3-Ionized.jpg[…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=638"]Jak[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C4-Jak.jpg[/img]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=690"]Jocon[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C5-Jocon.jpg[/i…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=611"]Majorclod[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C6-MajorClod.jp…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=603"]Malus[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C7-Malus1.jpg[/…]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C7-Malus2.jpg[/…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=646"]UniqueSnowflake[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C8-Uniquesnowfl…]

Submitted by Malus on Wed, 09/07/03 - 6:36 PM Permalink

First up my finished product is viewable here: [url]http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=711[/url]
Its way over the limit so I don't think its valid comparing mine to anyone else really but go ahead if you want.

Some cool entries that didn't get done here.

Dan: 5
The idea was pretty cool, the control method had me in stitches.
If you cleaned up the texture I'd have liked it alot more, also the model seems quite blocky for the polycount. Overall nice job though man.

Doord: 2
I like the beast, probably because we both did big cow/rhino type things lol. Not sure about the rider though. Your mesh construction is nice, would have liked to seen it textured.

Ionized: 7 (only because its not modelled)
Cool concept, Dark Crystal meets Star Wars.
The legs bother me though, I try to base my work on viable anatomical structure even when creating fantasy. I don't think it could walk effectively, picky comment I know just a malus thing. [:P]

Jak: 1
I like this alot, a departure from the typical game model, although not totally fantasy its a great idea.
Good to see some maya models too. Good mesh and again pity its not textured because your concept was great.

Jocon: 4
This one doesn't really jump off the screen at me.
Don't know if the rider and steed gel together and the rider is a tad sparce in design. Pretty well built meshes, could use optimising.

Major Cold: 3
Got to love a dragon, a staple of the fantasy genre. This one is a safe one but well built and I like it, ever finish it?

USF: 6
A different take again, alot less angry than some others which is a change, nice texture on parts but I'm guessing its photo sourced mainly, again not sure on the anatomy.

For reference, I would have voted Jak, Pants, Chris... Basically on style and efficient mesh use and with the feeling Jak would have nailed the texture with the skills shown in his concept work.

Good job guys, hope comp number 4 we all finish.

Submitted by Ninja on Wed, 09/07/03 - 7:59 PM Permalink

My votes are:

#1 ::DOORD::

Very nice and excellent model i saw a lot of potential here although i would have loved to see it textured. Bad thing is that it didnt go with the theme which he pretty much noted. Awesome stuff as usual for somone in the industry.

#2 ::JAK::

Awesome concept and modelling skillz. The same would have loved to see it textured.

#3 ::IONIZED::

Ok this was hard although it is only a concept so far (which is very nice and unique) but hell ive seen your art work ionized and u would have absolutely toppled all of us easily in this competition. Your modelling skillz are excellent, and texture work is awesome just like Jason Daltons style (A.K.A crystalmesh from creative assembly). No wonder u work in the industry....luky u [:)]

#4 ::MALUS::
This was hard to give fourth [:(]. Although mesh construction was alright i guess...[:)]. But what let me down is the colour combination on the textures [:)]....and also the pixelated / blurry textures on the steed compared to the warrior. But excellent work [:)]

#5 ::DAN WARD::

Very cool idea on the steed very ogre'ish [:)] although could have optimized the mesh more and fixed up the textures.

#6 ::UNIQUESNOWFLAKE::

Nice work on the steed. Would have loved to have seen the rider though. Would have been mad if u had put a lot of armour on it too [:)]

#7 ::MAJORCLOD::

Very nice dragon !!! would have loved to see the rider on this as well and also textured [:)]

#8 ::JOCON::

Now thats way kool model as well would have loved to seen him fully textured !!!!

Great work everyone it is great to see very good competition. Just remember as usual it is my views on peoples artwork, everyone has different views. [:)]

Very nice work everyone [:D]

Submitted by Doord on Wed, 09/07/03 - 10:48 PM Permalink

1: Malus, nice model and mesh, the only problem is the texture res. As I said before

2: Jak, nice character would be fun to animated.

3: Dan Ward, cool idea but ii think you will have the same problem as Malus with texture res.

4: Ionized, would have been good to see.

5: Majorclod, nice start i still have the same problem i did before, but it is the same image as before.

6: UniqueSnowflake, nice start, the model is a little off in place, but i think it would have worked out.

7: Jocon, it is very smooth. What is the poly count on that??

Thanks for the feed back so far on my model, because I'm looking into moving in to the area in the next big game here at irrational (i have been character model, but not for tribes) which means building up my character modeling and texturing skill before then because i was told at my interview that I would only really be hired for my animation skill not for my modeling or teturing skills.

So these comp can help me out with that :)

Just a note to all, damn I hate the metal foot and lowwer leg on that version of the steed. Just before very one points it out.

Submitted by Sorceror Bob on Tue, 15/07/03 - 9:55 AM Permalink

Heres mine.. Take these as constructive criticism, my comments are not meant to be taken offensively. /disclaimer :)

Dan: 3 - The most unique take on the beast. While the idea of an ogre isn't all that original, you've taken it, and improved apon it. Nice texture work too.

Doord: 4 - The best mesh.. You lost alot of points in the creativity department which hurt your ranking.

Ionized: 7 - Very Nice concept, had you modelled something, I would have given you a higher rank.

Jak: 1 - The concept wins it, mesh is quite well done, though i think the beast could use more detail in places (the head) and less in others (the feet/wings). Bonus points for modelling what looks to be the wang.

Jocon: 6 - Not a great deal of detail on this, theres a lot of pretty much 'empty real estate' on this model, you could have added armour, or alpha plane fur to beef out the silhoutte. Its a good effort, but overall lacks 'finish'

MC: 5 (tie) - I really like this model, my main problem is the wings.. The joints look a little flimsy, this is because they are the same size over the entire wing.. They need to be bigger at the base.

Malus: 2 - Extra points for attention to detail.. It feels like a star warsy type character, I personally think you could have used the polies better in some areas, but overall its a nice mesh.

USF: 5(tie) - I think you could have much more with the polies you were given. It stands apart from the others as not being a monster. Good use of runage too.

Anyways, goodwork to everyone that didn't finish the comp lol

Submitted by Malus on Tue, 15/07/03 - 9:27 PM Permalink

I guess I should really post the finished wireframe as the one shown here is far from the finished product. [:)]

Submitted by Ionized on Mon, 11/08/03 - 10:30 PM Permalink

Cool, I was wondering what happened to the other entries for the last challenge. Heres my pick

1 Dan Ward. I like this one mainly because its the most finished of the lot plus its a fairly original concept. The textures could stand to be a little more polished and the UV's are stretched a bit here and there, but other than that, a very cool entry.

2 Doord. Very tight modelling. You have a definite style in your models and thats good to see. Only crit would be the box doesn't seem to work for me. Maybe it should be strapped down or something.

3 Unique Snowflake. This is a very nice attempt at at something beautiful and gentle, something which I think can be quite difficult to pull off. Nice texturing and certainly professional game quality. Parhaps there could have been closer attention paid to the muscle structure of the beast, but otherwise a great, clean job.

4 Malus. This is a very cool character and I can see in my mind how cool it would look like if it was textured. I hope you finish it off.

5 Jak. This is definately heading in a good direction. Perhaps more detail needs to be added to the steed and rider as they seem a bit like figure studys at the moment. It's certainly worth working on it more as I think it could turn out really cool.

6 Major Clod. I love dragons and this is a very cool one. The pose looks great, but the modelling around the feet could be more refined. I hope you get a chance to texture it.

7 Jocon. This was a tough one, because you have attempted something very high poly, and that is not easy. It has the look of something which could be great, but is halfway finished. You really owe it to yourself to finish this off for your portfolio, cos you have obviously spent a lot of time on it so far. Good work!

8 Ionized. Hey, that me... Well you all got a lot further than I did, so I deserve to be last and like any half decent artist, I despise my own work ;)

Submitted by Malus on Tue, 12/08/03 - 4:59 AM Permalink

Inonized: It actually was textured, lol.
I finished on time too, the only reason it was't submitted was because I was originally doing it at 8000 polys for my portfolio so I went over the limit [:P]

Submitted by Ionized on Sat, 16/08/03 - 1:24 AM Permalink

Well what are you waiting for, post it up!! I want to see it textured and posed dagnabbit ;)

Posted by souri on

Ok, we're going to have a little relaxed bit of voting and commenting here. I'd like your opinions on the potential and other general comments on the works that didn't finish the Sumea modeller challenge #3.. and also give them a rank of 1st right to 8th while you're at it.. Remember, you're voting on potential, along with creativity. I will give tally the votes up in 3 weeks time - 30th July, Wednesday..

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=616"]Dan Ward[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C1-DanWard.jpg[…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=622"]Doord[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C2-Doord.jpg[/i…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=662"]Ionized[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C3-Ionized.jpg[…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=638"]Jak[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C4-Jak.jpg[/img]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=690"]Jocon[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C5-Jocon.jpg[/i…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=611"]Majorclod[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C6-MajorClod.jp…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=603"]Malus[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C7-Malus1.jpg[/…]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C7-Malus2.jpg[/…]

[url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=646"]UniqueSnowflake[/url]
[img]http://www.sumea.com.au/simagesmisc/sumeachallenge/SC3U_C8-Uniquesnowfl…]


Submitted by Malus on Wed, 09/07/03 - 6:36 PM Permalink

First up my finished product is viewable here: [url]http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=711[/url]
Its way over the limit so I don't think its valid comparing mine to anyone else really but go ahead if you want.

Some cool entries that didn't get done here.

Dan: 5
The idea was pretty cool, the control method had me in stitches.
If you cleaned up the texture I'd have liked it alot more, also the model seems quite blocky for the polycount. Overall nice job though man.

Doord: 2
I like the beast, probably because we both did big cow/rhino type things lol. Not sure about the rider though. Your mesh construction is nice, would have liked to seen it textured.

Ionized: 7 (only because its not modelled)
Cool concept, Dark Crystal meets Star Wars.
The legs bother me though, I try to base my work on viable anatomical structure even when creating fantasy. I don't think it could walk effectively, picky comment I know just a malus thing. [:P]

Jak: 1
I like this alot, a departure from the typical game model, although not totally fantasy its a great idea.
Good to see some maya models too. Good mesh and again pity its not textured because your concept was great.

Jocon: 4
This one doesn't really jump off the screen at me.
Don't know if the rider and steed gel together and the rider is a tad sparce in design. Pretty well built meshes, could use optimising.

Major Cold: 3
Got to love a dragon, a staple of the fantasy genre. This one is a safe one but well built and I like it, ever finish it?

USF: 6
A different take again, alot less angry than some others which is a change, nice texture on parts but I'm guessing its photo sourced mainly, again not sure on the anatomy.

For reference, I would have voted Jak, Pants, Chris... Basically on style and efficient mesh use and with the feeling Jak would have nailed the texture with the skills shown in his concept work.

Good job guys, hope comp number 4 we all finish.

Submitted by Ninja on Wed, 09/07/03 - 7:59 PM Permalink

My votes are:

#1 ::DOORD::

Very nice and excellent model i saw a lot of potential here although i would have loved to see it textured. Bad thing is that it didnt go with the theme which he pretty much noted. Awesome stuff as usual for somone in the industry.

#2 ::JAK::

Awesome concept and modelling skillz. The same would have loved to see it textured.

#3 ::IONIZED::

Ok this was hard although it is only a concept so far (which is very nice and unique) but hell ive seen your art work ionized and u would have absolutely toppled all of us easily in this competition. Your modelling skillz are excellent, and texture work is awesome just like Jason Daltons style (A.K.A crystalmesh from creative assembly). No wonder u work in the industry....luky u [:)]

#4 ::MALUS::
This was hard to give fourth [:(]. Although mesh construction was alright i guess...[:)]. But what let me down is the colour combination on the textures [:)]....and also the pixelated / blurry textures on the steed compared to the warrior. But excellent work [:)]

#5 ::DAN WARD::

Very cool idea on the steed very ogre'ish [:)] although could have optimized the mesh more and fixed up the textures.

#6 ::UNIQUESNOWFLAKE::

Nice work on the steed. Would have loved to have seen the rider though. Would have been mad if u had put a lot of armour on it too [:)]

#7 ::MAJORCLOD::

Very nice dragon !!! would have loved to see the rider on this as well and also textured [:)]

#8 ::JOCON::

Now thats way kool model as well would have loved to seen him fully textured !!!!

Great work everyone it is great to see very good competition. Just remember as usual it is my views on peoples artwork, everyone has different views. [:)]

Very nice work everyone [:D]

Submitted by Doord on Wed, 09/07/03 - 10:48 PM Permalink

1: Malus, nice model and mesh, the only problem is the texture res. As I said before

2: Jak, nice character would be fun to animated.

3: Dan Ward, cool idea but ii think you will have the same problem as Malus with texture res.

4: Ionized, would have been good to see.

5: Majorclod, nice start i still have the same problem i did before, but it is the same image as before.

6: UniqueSnowflake, nice start, the model is a little off in place, but i think it would have worked out.

7: Jocon, it is very smooth. What is the poly count on that??

Thanks for the feed back so far on my model, because I'm looking into moving in to the area in the next big game here at irrational (i have been character model, but not for tribes) which means building up my character modeling and texturing skill before then because i was told at my interview that I would only really be hired for my animation skill not for my modeling or teturing skills.

So these comp can help me out with that :)

Just a note to all, damn I hate the metal foot and lowwer leg on that version of the steed. Just before very one points it out.

Submitted by Sorceror Bob on Tue, 15/07/03 - 9:55 AM Permalink

Heres mine.. Take these as constructive criticism, my comments are not meant to be taken offensively. /disclaimer :)

Dan: 3 - The most unique take on the beast. While the idea of an ogre isn't all that original, you've taken it, and improved apon it. Nice texture work too.

Doord: 4 - The best mesh.. You lost alot of points in the creativity department which hurt your ranking.

Ionized: 7 - Very Nice concept, had you modelled something, I would have given you a higher rank.

Jak: 1 - The concept wins it, mesh is quite well done, though i think the beast could use more detail in places (the head) and less in others (the feet/wings). Bonus points for modelling what looks to be the wang.

Jocon: 6 - Not a great deal of detail on this, theres a lot of pretty much 'empty real estate' on this model, you could have added armour, or alpha plane fur to beef out the silhoutte. Its a good effort, but overall lacks 'finish'

MC: 5 (tie) - I really like this model, my main problem is the wings.. The joints look a little flimsy, this is because they are the same size over the entire wing.. They need to be bigger at the base.

Malus: 2 - Extra points for attention to detail.. It feels like a star warsy type character, I personally think you could have used the polies better in some areas, but overall its a nice mesh.

USF: 5(tie) - I think you could have much more with the polies you were given. It stands apart from the others as not being a monster. Good use of runage too.

Anyways, goodwork to everyone that didn't finish the comp lol

Submitted by Malus on Tue, 15/07/03 - 9:27 PM Permalink

I guess I should really post the finished wireframe as the one shown here is far from the finished product. [:)]

Submitted by Ionized on Mon, 11/08/03 - 10:30 PM Permalink

Cool, I was wondering what happened to the other entries for the last challenge. Heres my pick

1 Dan Ward. I like this one mainly because its the most finished of the lot plus its a fairly original concept. The textures could stand to be a little more polished and the UV's are stretched a bit here and there, but other than that, a very cool entry.

2 Doord. Very tight modelling. You have a definite style in your models and thats good to see. Only crit would be the box doesn't seem to work for me. Maybe it should be strapped down or something.

3 Unique Snowflake. This is a very nice attempt at at something beautiful and gentle, something which I think can be quite difficult to pull off. Nice texturing and certainly professional game quality. Parhaps there could have been closer attention paid to the muscle structure of the beast, but otherwise a great, clean job.

4 Malus. This is a very cool character and I can see in my mind how cool it would look like if it was textured. I hope you finish it off.

5 Jak. This is definately heading in a good direction. Perhaps more detail needs to be added to the steed and rider as they seem a bit like figure studys at the moment. It's certainly worth working on it more as I think it could turn out really cool.

6 Major Clod. I love dragons and this is a very cool one. The pose looks great, but the modelling around the feet could be more refined. I hope you get a chance to texture it.

7 Jocon. This was a tough one, because you have attempted something very high poly, and that is not easy. It has the look of something which could be great, but is halfway finished. You really owe it to yourself to finish this off for your portfolio, cos you have obviously spent a lot of time on it so far. Good work!

8 Ionized. Hey, that me... Well you all got a lot further than I did, so I deserve to be last and like any half decent artist, I despise my own work ;)

Submitted by Malus on Tue, 12/08/03 - 4:59 AM Permalink

Inonized: It actually was textured, lol.
I finished on time too, the only reason it was't submitted was because I was originally doing it at 8000 polys for my portfolio so I went over the limit [:P]

Submitted by Ionized on Sat, 16/08/03 - 1:24 AM Permalink

Well what are you waiting for, post it up!! I want to see it textured and posed dagnabbit ;)