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Sumea Challenge #6 -3D- picpoc - Challenger #1

Submitted by picpoc on

Hi guys.
I?m a bit late, but was busy before and didn?t have time to do anything. I just finished project that I was working on and with two weeks to go I thought I?d join the competition. (Not sure if I?ll manage to finish). I?m attaching a concept art for my character. I have also started modeling and soon should put some renders on.
The character: It?s a human that is hosting an alien creature. The body is just muscles and bones, and the alien is sort of vine attached to the man like a leech. The character should be fast and easy to kill.

Insert Image: [img]http://www.sumea.com.au/forum/attached/picpoc/200495231322_monster-arrg…]

Submitted by Me109 on Tue, 07/09/04 - 10:42 PMPermalink

cool looking concept dude.. thou like you say you might have it cut out for ya getting the whole thing finished by the deadline.. all the same.. good luck!!

Submitted by picpoc on Thu, 09/09/04 - 2:51 AMPermalink

just an update. The poly count is 7420.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/20049824920_test1.jpg"]test1.jpg[/url]
75.23 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/20049824938_test2.jpg"]test2.jpg[/url]
51.4 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/20049824959_test3.jpg"]test3.jpg[/url]
33.56 KB

Submitted by MoonUnit on Thu, 09/09/04 - 6:10 AMPermalink

wow thats looking pretty good especially considering the time limit

Submitted by pk on Sat, 11/09/04 - 10:13 PMPermalink

Hi picpoc, the model looks great. i am looking forward to seeing it textured!

Submitted by Me109 on Tue, 14/09/04 - 8:42 PMPermalink

considering the concept, I reckon yourve done a good job texturing.. technically maybe you couldve use your texture space better, but its layed out fine.. I think you, since its a fleshy dude, make parts of his body look more rotten, he's got a really freshly skinned look going on (really red). Rotten parts can look all kinds of sick colors, like greys etc.. just an idea thou :)

Submitted by Idaho on Wed, 15/09/04 - 2:04 AMPermalink

nice work, i think all your texture needs is a spec map. which should bring up more of the muscular detail and leave him looking more "moist and lifelife" moist ewww its such a yuk word isnt it.

Submitted by MoonUnit on Wed, 15/09/04 - 4:59 AMPermalink

also a higher quality render would help

Submitted by picpoc on Wed, 15/09/04 - 8:12 PMPermalink

quote:Originally posted by Me109

considering the concept, I reckon yourve done a good job texturing.. technically maybe you couldve use your texture space better, but its layed out fine.. I think you, since its a fleshy dude, make parts of his body look more rotten, he's got a really freshly skinned look going on (really red). Rotten parts can look all kinds of sick colors, like greys etc.. just an idea thou :)

me109 you're right. I could have used my space better. about the rotten look, it's somethink i have tried to avoid, the idea was to create creature that's fast and athletic and not zombi like one. (but now i wish i did different concept for this)

Submitted by Idaho on Wed, 15/09/04 - 8:27 PMPermalink

looks much better with the spec map. tidy work!

Submitted by MoonUnit on Thu, 16/09/04 - 3:03 AMPermalink

aww i feel so special :P

wowee great work and good luck :D

Submitted by souri on Thu, 16/09/04 - 11:01 PMPermalink

Well done! You are the first challenger to finish. You're challenger #1.

Posted by picpoc on

Hi guys.
I?m a bit late, but was busy before and didn?t have time to do anything. I just finished project that I was working on and with two weeks to go I thought I?d join the competition. (Not sure if I?ll manage to finish). I?m attaching a concept art for my character. I have also started modeling and soon should put some renders on.
The character: It?s a human that is hosting an alien creature. The body is just muscles and bones, and the alien is sort of vine attached to the man like a leech. The character should be fast and easy to kill.

Insert Image: [img]http://www.sumea.com.au/forum/attached/picpoc/200495231322_monster-arrg…]


Submitted by Me109 on Tue, 07/09/04 - 10:42 PMPermalink

cool looking concept dude.. thou like you say you might have it cut out for ya getting the whole thing finished by the deadline.. all the same.. good luck!!

Submitted by picpoc on Thu, 09/09/04 - 2:51 AMPermalink

just an update. The poly count is 7420.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/20049824920_test1.jpg"]test1.jpg[/url]
75.23 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/20049824938_test2.jpg"]test2.jpg[/url]
51.4 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/20049824959_test3.jpg"]test3.jpg[/url]
33.56 KB

Submitted by MoonUnit on Thu, 09/09/04 - 6:10 AMPermalink

wow thats looking pretty good especially considering the time limit

Submitted by pk on Sat, 11/09/04 - 10:13 PMPermalink

Hi picpoc, the model looks great. i am looking forward to seeing it textured!

Submitted by Me109 on Tue, 14/09/04 - 8:42 PMPermalink

considering the concept, I reckon yourve done a good job texturing.. technically maybe you couldve use your texture space better, but its layed out fine.. I think you, since its a fleshy dude, make parts of his body look more rotten, he's got a really freshly skinned look going on (really red). Rotten parts can look all kinds of sick colors, like greys etc.. just an idea thou :)

Submitted by Idaho on Wed, 15/09/04 - 2:04 AMPermalink

nice work, i think all your texture needs is a spec map. which should bring up more of the muscular detail and leave him looking more "moist and lifelife" moist ewww its such a yuk word isnt it.

Submitted by MoonUnit on Wed, 15/09/04 - 4:59 AMPermalink

also a higher quality render would help

Submitted by picpoc on Wed, 15/09/04 - 8:12 PMPermalink

quote:Originally posted by Me109

considering the concept, I reckon yourve done a good job texturing.. technically maybe you couldve use your texture space better, but its layed out fine.. I think you, since its a fleshy dude, make parts of his body look more rotten, he's got a really freshly skinned look going on (really red). Rotten parts can look all kinds of sick colors, like greys etc.. just an idea thou :)

me109 you're right. I could have used my space better. about the rotten look, it's somethink i have tried to avoid, the idea was to create creature that's fast and athletic and not zombi like one. (but now i wish i did different concept for this)

Submitted by Idaho on Wed, 15/09/04 - 8:27 PMPermalink

looks much better with the spec map. tidy work!

Submitted by MoonUnit on Thu, 16/09/04 - 3:03 AMPermalink

aww i feel so special :P

wowee great work and good luck :D

Submitted by souri on Thu, 16/09/04 - 11:01 PMPermalink

Well done! You are the first challenger to finish. You're challenger #1.