Hi guys.
I?m a bit late, but was busy before and didn?t have time to do anything. I just finished project that I was working on and with two weeks to go I thought I?d join the competition. (Not sure if I?ll manage to finish). I?m attaching a concept art for my character. I have also started modeling and soon should put some renders on.
The character: It?s a human that is hosting an alien creature. The body is just muscles and bones, and the alien is sort of vine attached to the man like a leech. The character should be fast and easy to kill.
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just an update. The poly count is 7420.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/20049824920_test1.jpg"]test1.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/20049824938_test2.jpg"]test2.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/20049824959_test3.jpg"]test3.jpg[/url]
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0k its just an other update. the model is finished at 7999 polys, and i am almost finished unwraping as well.
Here is my model. The unwrap i'll post later today.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/picpoc/2004910213155_update.jpg"]update.jpg[/url]
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here's the unwrap
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Hey PK.
I've started texturing. I'm doing bump, spec and gloss like with high poly then i'll put it in render to texture and see how it will look. c u later
here's my texture. It looks shit and I don't know what to do to make it look a bit better.
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Any ideas guys?
considering the concept, I reckon yourve done a good job texturing.. technically maybe you couldve use your texture space better, but its layed out fine.. I think you, since its a fleshy dude, make parts of his body look more rotten, he's got a really freshly skinned look going on (really red). Rotten parts can look all kinds of sick colors, like greys etc.. just an idea thou :)
quote:Originally posted by Me109
considering the concept, I reckon yourve done a good job texturing.. technically maybe you couldve use your texture space better, but its layed out fine.. I think you, since its a fleshy dude, make parts of his body look more rotten, he's got a really freshly skinned look going on (really red). Rotten parts can look all kinds of sick colors, like greys etc.. just an idea thou :)
me109 you're right. I could have used my space better. about the rotten look, it's somethink i have tried to avoid, the idea was to create creature that's fast and athletic and not zombi like one. (but now i wish i did different concept for this)
here's better quality image, just for you MoonUnit [:)]
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That's it, all finished.
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