Skip to main content

Maya Character Animators/3D Modeller/Texturers!!!!

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Maya Character Animators and 3D Modeller/Texturers.

Computer game company seeks experienced 3D artists for Melbourne studio creating PS2, XBOX and PC Titles.

Character animators should possess a strong sense of posing and timing and have a strong overall knowledge of Maya.

Experience rigging characters and working with motion capture an advantage.

Modeler/Texturers should have an eye for lighting and detail and be able to demonstrate high quality finished art.

Experience using Maya is an advantage.

Self motivation, ability to work in a team enviroment and completing artwork in a defined style essential.

Please submit a non-returnable folio/showreel on VHS or PC CD-ROM (animations in Mpeg/DivX format please), along with a dissertation detailing your folio and your CV to:

IR Gurus Interactive
Level 4/28 Clarendon St
South Melbourne 3205

Applications without folios will not be considered.

Any questions: jobs@irgurus.com

http://www.irgurus.com/

Submitted by souri on Thu, 12/12/02 - 11:57 PMPermalink

IR Gurus have updated their job post with an important detail, so I'll post it here..

** We prefer our artists to be proficient in Maya, though this is not an essential requirement.**

Posted by souri on

Maya Character Animators and 3D Modeller/Texturers.

Computer game company seeks experienced 3D artists for Melbourne studio creating PS2, XBOX and PC Titles.

Character animators should possess a strong sense of posing and timing and have a strong overall knowledge of Maya.

Experience rigging characters and working with motion capture an advantage.

Modeler/Texturers should have an eye for lighting and detail and be able to demonstrate high quality finished art.

Experience using Maya is an advantage.

Self motivation, ability to work in a team enviroment and completing artwork in a defined style essential.

Please submit a non-returnable folio/showreel on VHS or PC CD-ROM (animations in Mpeg/DivX format please), along with a dissertation detailing your folio and your CV to:

IR Gurus Interactive
Level 4/28 Clarendon St
South Melbourne 3205

Applications without folios will not be considered.

Any questions: jobs@irgurus.com

http://www.irgurus.com/


Submitted by souri on Thu, 12/12/02 - 11:57 PMPermalink

IR Gurus have updated their job post with an important detail, so I'll post it here..

** We prefer our artists to be proficient in Maya, though this is not an essential requirement.**